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8c0b0ff0a1 · Merge pull request #18466 from hrydgard/reverse-replacement-priorities · Updated 2023-12-03 00:47:46 +00:00

Branches

f2c5c910dd · pandory: enable dotfiles · Updated 2023-12-10 20:53:33 +00:00    dajoho

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21b474ec30 · Fix achievement icon cache key issue. Bump rcheevos · Updated 2023-07-04 21:52:33 +00:00    dajoho

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f9e0bc9c3c · Fix enabling of native keyboard input on Switch · Updated 2023-06-29 11:27:49 +00:00    dajoho

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b29456d6b7 · Measure the CPU time of the descriptor writes · Updated 2023-06-20 13:11:31 +00:00    dajoho

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6df78568c8 · Clear the shader cache · Updated 2023-05-29 16:32:37 +00:00    dajoho

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61a13beeeb · Address feedback · Updated 2023-05-25 22:25:15 +00:00    dajoho

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9d1a02e652 · Allow merging of drawcalls with matching output vertex formats but different inputs · Updated 2023-05-25 15:52:01 +00:00    dajoho

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b1d6f96b03 · Release reserved push vertex memory at end of frame · Updated 2023-05-25 08:16:27 +00:00    dajoho

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bc2d9bda5c · Initial feedback · Updated 2023-05-22 12:09:27 +00:00    dajoho

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1987169c81 · OpenGL: When possible, avoid rebinding vertex arrays between glDrawArrays · Updated 2023-05-17 16:42:23 +00:00    dajoho

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3d467f95ab · Add Nayuta Endless Trails to BlockTransferAllowCreateFB (fix slow gpu readback) · Updated 2023-05-08 06:53:58 +00:00    dajoho

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14f9c27b4e · Bounds check writing to the index buffer when expanding lines/rects/points · Updated 2023-05-02 11:21:47 +00:00    dajoho

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7e160de166 · wip · Updated 2023-04-17 06:17:47 +00:00    dajoho

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14fdbfc0ea · OK now it kinda works in GL but it slows everything down terribly · Updated 2023-02-16 22:17:08 +00:00    dajoho

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a989b08648 · Plumb through a parameter for creating framebuffers of different color formats · Updated 2023-02-03 12:39:51 +00:00    dajoho

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1c5c2598c8 · The basic setup to be able to call the NVDA text-to-speech API on Win64 only. · Updated 2023-02-01 16:53:39 +00:00    dajoho

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e8a7f88268 · Remove the HAS_COLOR bit from vertex shaders · Updated 2023-01-12 11:38:05 +00:00    dajoho

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8b56d13350 · DEBUG: Attach SPIR-V to ShaderModules, dump out · Updated 2022-12-13 23:26:24 +00:00    dajoho

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0ed7f56794 · Rectangle: NEON-optimize ModulateRGBA · Updated 2022-12-08 16:10:07 +00:00    dajoho

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64c2b84d5b · Address feedback · Updated 2022-11-06 22:12:32 +00:00    dajoho

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