Merge pull request #18466 from hrydgard/reverse-replacement-priorities
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Texture replacement: Prioritize ini file [hashes] section over just files in the "root" folder.
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Henrik Rydgård 2023-12-03 01:47:46 +01:00 committed by GitHub
commit 8c0b0ff0a1
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@ -238,6 +238,34 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverri
std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap; std::map<ReplacementCacheKey, std::map<int, std::string>> filenameMap;
std::string badFilenames; std::string badFilenames;
// Scan the root of the texture folder/zip and preinitialize the hash map.
std::vector<File::FileInfo> filesInRoot;
if (dir) {
dir->GetFileListing("", &filesInRoot, nullptr);
for (auto file : filesInRoot) {
if (file.isDirectory)
continue;
if (file.name.empty() || file.name[0] == '.')
continue;
Path path(file.name);
std::string ext = path.GetFileExtension();
std::string hash = file.name.substr(0, file.name.size() - ext.size());
if (!((hash.size() >= 26 && hash.size() <= 27 && hash[24] == '_') || hash.size() == 24)) {
continue;
}
// OK, it's hash-like enough to try to parse it into the map.
if (equalsNoCase(ext, ".ktx2") || equalsNoCase(ext, ".png") || equalsNoCase(ext, ".dds") || equalsNoCase(ext, ".zim")) {
ReplacementCacheKey key(0, 0);
int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs.
if (sscanf(hash.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
// INFO_LOG(G3D, "hash-like file in root, adding: %s", file.name.c_str());
filenameMap[key][level] = file.name;
}
}
}
}
if (ini.HasSection("hashes")) { if (ini.HasSection("hashes")) {
auto hashes = ini.GetOrCreateSection("hashes")->ToMap(); auto hashes = ini.GetOrCreateSection("hashes")->ToMap();
// Format: hashname = filename.png // Format: hashname = filename.png
@ -278,34 +306,6 @@ bool TextureReplacer::LoadIniValues(IniFile &ini, VFSBackend *dir, bool isOverri
} }
} }
// Scan the root of the texture folder/zip and preinitialize the hash map.
std::vector<File::FileInfo> filesInRoot;
if (dir) {
dir->GetFileListing("", &filesInRoot, nullptr);
for (auto file : filesInRoot) {
if (file.isDirectory)
continue;
if (file.name.empty() || file.name[0] == '.')
continue;
Path path(file.name);
std::string ext = path.GetFileExtension();
std::string hash = file.name.substr(0, file.name.size() - ext.size());
if (!((hash.size() >= 26 && hash.size() <= 27 && hash[24] == '_') || hash.size() == 24)) {
continue;
}
// OK, it's hash-like enough to try to parse it into the map.
if (equalsNoCase(ext, ".ktx2") || equalsNoCase(ext, ".png") || equalsNoCase(ext, ".dds") || equalsNoCase(ext, ".zim")) {
ReplacementCacheKey key(0, 0);
int level = 0; // sscanf might fail to pluck the level, but that's ok, we default to 0. sscanf doesn't write to non-matched outputs.
if (sscanf(hash.c_str(), "%16llx%8x_%d", &key.cachekey, &key.hash, &level) >= 1) {
// INFO_LOG(G3D, "hash-like file in root, adding: %s", file.name.c_str());
filenameMap[key][level] = file.name;
}
}
}
}
// Now, translate the filenameMap to the final aliasMap. // Now, translate the filenameMap to the final aliasMap.
for (auto &pair : filenameMap) { for (auto &pair : filenameMap) {
std::string alias; std::string alias;