The Dax
87c6260860
OSK: Let square serve as a spacebar.
2014-03-13 10:49:38 -04:00
lioncash
b9886942a7
Fix some vertical alignments in misc Core source files.
2014-03-03 11:16:53 -05:00
chinhodado
586eb76ddf
fix a mistake in a logic condition
2014-02-21 19:43:24 -05:00
chinhodado
0ea7c78299
fix empty string checking
2014-02-15 16:31:37 -05:00
Unknown W. Brackets
348c6a16da
If a focus mode is used with autoload, ignore it.
...
Before, if the "focused" save did not exist, we failed incorrectly, even
though the actual save we were trying to load was the correct one.
2014-02-15 09:43:43 -08:00
Unknown W. Brackets
bd982b2e6f
Support PSP_O_TRUNC on Windows.
...
There are more modes we don't support properly. May fix savedata
corruption in Gran Turismo and possibly other games.
2014-02-11 23:54:30 -08:00
Henrik Rydgård
fa473da62a
Reduce savedata init delay to 200ms
2014-02-11 21:45:08 +01:00
raven02
54bbdebcc9
Try savedata init delay 500ms
2014-02-11 19:48:56 +08:00
Unknown W. Brackets
e30e8937c1
Make it possible to override dialog fade out.
...
Useful to show multiple osk dialogs. Not sure if any game actually uses
this feature...
2014-02-08 17:44:14 -08:00
Unknown W. Brackets
bdf94a8909
Delay init/shutdown for msgdialogs as well.
2014-02-08 17:44:13 -08:00
Unknown W. Brackets
1f5639a489
Add a delay for status changes to the OSK.
...
I cut down the init delay because it's really annoyingly long.
2014-02-08 17:44:13 -08:00
Henrik Rydgård
9798af3b17
Merge pull request #5370 from unknownbrackets/defines
...
Improve define usage (USING_GLES2 -> MOBILE_DEVICE, _WIN32 -> USING_WIN_UI)
2014-02-09 02:06:03 +01:00
Unknown W. Brackets
a0262a5263
Reset savedata to NONE when stopping emulator.
...
This way the second game you play won't hang. Also fixes tests. Oops.
2014-02-08 16:48:40 -08:00
Unknown W. Brackets
7add81fbd2
Use USING_WIN_UI instead of _WIN32 for differences.
...
Just makes the code clearer and probably helps other UIs work on Windows
more easily.
2014-02-08 16:38:45 -08:00
Unknown W. Brackets
1e8611a756
Make sure to check current status for changes.
...
The game may not even call GetStatus(), but the status should still
change.
Also, error when using InitStart() during Shutdown(), per tests.
2014-02-08 09:58:31 -08:00
Unknown W. Brackets
67b1aee1f8
Use a time delay to change sceUtility statuses.
...
This is probably more based on IO (maybe even loading and unloading
the module for the dialog or something?) but time should approximate it.
May improve games not expecting the status to switch right away.
2014-02-08 09:39:50 -08:00
Unknown W. Brackets
b03ca7049b
Return an error in FILES based on SDK version.
...
Tested to require this exact version to return that error. Not sure if
any games will actually hit this anyway, but they did with lower SDK
versions.
2014-02-08 09:08:27 -08:00
Unknown W. Brackets
54e8f28743
Allow confirm to bypass save load dialogs.
2014-02-02 16:00:01 -08:00
Unknown W. Brackets
6c8f310322
Draw 16, not 15 characters max in the OSK.
...
This is a convenient number because passwords in some games are 16
characters long. 16 seems more likely to be choosen by developers as a
limit, and still fits well enough within the bounds.
2014-02-02 15:50:02 -08:00
Unknown W. Brackets
77acd0729f
Use the latch in dialogs throughout.
...
This makes it so that rapid fire works for them as well.
2014-02-02 15:48:29 -08:00
Henrik Rydgård
c9c179d233
Merge pull request #5294 from thedax/netConfDialog
...
Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.
2014-02-02 10:49:25 -08:00
sum2012
ffc66b7859
Fix logic
2014-02-02 02:16:51 +08:00
sum2012
0498b9d4a5
Fix PSPSaveDialog::Update
...
Fix Miyako lock up in saving screen
2014-02-02 00:55:54 +08:00
The Dax
abe98775b2
Add/clarify some comments.
2014-01-31 23:18:34 -05:00
The Dax
9174e9772d
Shorten translation key.
2014-01-31 19:20:26 -05:00
The Dax
7be82a89ab
Flesh out the netconf dialog a bit by having it display an error, and add a stub for sceNetApctlDisconnect.
2014-01-31 19:08:52 -05:00
sum2012
b08cef4353
Fix logic
2014-01-31 17:18:53 +08:00
sum2012
ee5912bc5c
Fix formating
2014-01-31 15:58:22 +08:00
sum2012
4c4d7c7a14
Move to PSPMSgDialog
2014-01-31 15:00:05 +08:00
Unknown W. Brackets
2bdaf090e1
Don't set the file list entry pad to anything.
...
Per tests on a PSP.
2014-01-28 00:37:13 -08:00
sky-zer
2ba30e3f97
SceUtilitySavedataFileListEntry correction.
2014-01-28 00:24:56 +04:00
Ced2911
ebbe84450a
[Core] Endian fixes
2014-01-26 14:27:53 -08:00
Unknown W. Brackets
e00a244d1e
Handled fixed-length strings in savedata properly.
2014-01-24 01:21:13 -08:00
Unknown W. Brackets
05ad9721d9
Allow msgdialog override of ok/cancel button text.
...
Per tests, and hints from JPCSP.
2014-01-23 01:02:41 -08:00
Unknown W. Brackets
bcdcd528b2
Validate options in MsgDialog v3 per tests.
2014-01-23 00:41:42 -08:00
Unknown W. Brackets
fa1c5e0f87
Oops, only reset MsgDialog result on success.
2014-01-23 00:41:26 -08:00
Unknown W. Brackets
278359b208
Set msgdialog result to 0 after displayed.
...
This might fix anything checking the result code without zeroing it first.
2014-01-22 08:18:56 -08:00
Unknown W. Brackets
f74e29977f
Abort on a message dialog just moves to finished.
...
Still need to shutdown. Fixes #5177 .
2014-01-22 08:17:21 -08:00
Henrik Rydgard
9bde25dfa9
Moving the lang mapping to Config clears up some obcure file-to-file build dependency.
...
Should fix the build.
2014-01-03 19:04:43 +01:00
Henrik Rydgård
00c32ddadb
Mostly get rid of including "Globals.h"
2013-12-30 10:17:11 +01:00
Henrik Rydgård
87f203a5b8
More include untangling
2013-12-29 23:44:35 +01:00
Henrik Rydgård
79ff2f0ba8
Start untangling our include mess a little.
2013-12-29 23:34:45 +01:00
Unknown W. Brackets
b2795b31c0
Only draw visible savedata icons, fix leak.
...
Fixes #4870 .
2013-12-17 08:07:30 -08:00
Unknown W. Brackets
f7bad51cc7
Clip in PPGe, fixing issues in softgpu.
...
We were just drawing wrong, so softgpu was correct.
2013-12-15 11:59:23 -08:00
The Dax
9ea907d7b7
Update comment in PSPDialog::IsButtonHeld.
2013-12-14 19:05:19 -05:00
The Dax
92ab821f14
Allow the OSK text input buttons to be held and thus repeat.
2013-12-14 18:18:18 -05:00
pal1000
95a3660a34
Visual Studio 2013 buildfix
2013-12-12 16:11:36 +02:00
Henrik Rydgard
70174ac405
Warn fix, cleanup, update buttons.svg
2013-12-12 12:08:36 +01:00
shenweip
389fee29b5
Limit field drew number,draw back of string if length is greater than limit.
2013-12-12 13:10:42 +08:00
Sacha
108edd4093
Buildfix for Windows Qt. Enable PSP model SLIM on Symbian (works fine due to lack of mmap).
2013-12-10 18:49:25 +10:00