Henrik Rydgard
f35168e0e0
Hardcode a bunch of function hashes so we can replace them.
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Without needing an external file.
2014-04-18 19:00:08 +02:00
Unknown W. Brackets
8f26d5ceae
Fix ridiculously bad typo.
2014-04-17 22:47:05 -07:00
Unknown W. Brackets
089fea7185
Ignore uncached/kernel bits in texture cache.
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Although I suppose we could respect uncached and never cache...
Possibly #5879 .
2014-04-14 07:58:00 -07:00
Unknown W. Brackets
76e61e10a9
Fix hashmap crashes with games that load modules.
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This should properly unload and reload the functions as necessary.
2014-04-12 01:16:32 -07:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
c7437bbe8e
Fix some minor warnings.
2014-03-03 00:08:32 -08:00
Henrik Rydgard
eea5b07e1a
Prevent function replacer from replacing asinf and acosf, they seem to have colliding hashes in some games
2014-01-07 12:03:59 +01:00
Unknown W. Brackets
ed759d32ff
Correctly identify a blockwise memcpy.
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Oops, I didn't realize this one went in blocks of 16.
2013-12-27 21:39:05 -08:00
Henrik Rydgard
acce50aaa5
A few more math functions replaced
2013-12-22 12:51:16 +01:00
Henrik Rydgard
7189adf33a
non-windows x86 buildfix
2013-12-21 19:47:59 +01:00
Henrik Rydgard
6a051a9eed
Oops
2013-12-21 13:05:30 +01:00
Henrik Rydgard
215a269b34
Optimize dl_write_matrix just because. not expecting a big speedup...
2013-12-21 12:39:34 +01:00
Henrik Rydgard
455a73bba7
Bugfix replace function inlining (compilerPC needs to be increased). Misc.
2013-12-20 15:37:37 +01:00
Henrik Rydgard
a53a032120
Prevent hashes from coming out differently after replacement.
2013-12-20 13:53:03 +01:00
Henrik Rydgård
3957b5fb42
Call ProxyBlock in ArmJit too. Plus various cleanup and one more string function.
2013-12-19 11:45:39 +01:00
Henrik Rydgård
5585b85ccc
Use GetPointerUnchecked in replaced functions. No point in checking these addresses really.
2013-12-19 11:34:55 +01:00
Unknown W. Brackets
b48c625adc
Replacements: use memmove, avoid invalid addr.
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If size = 0, don't care about addresses. Some games use 0, 0, 0 and
expect it to work just fine, which it should.
2013-12-19 00:15:03 -08:00
Henrik Rydgard
1e300447e1
Fix some replace-related bugs. Add "jal" replace inlining, not activated.
2013-12-18 16:27:23 +01:00
Henrik Rydgard
2d4c28826a
Show replaced instructions correctly in disassembly
2013-12-18 11:42:19 +01:00
Henrik Rydgard
041ed9a4b8
More replace function work
2013-12-18 11:22:53 +01:00
Henrik Rydgard
6937719c3b
Minor fixes around function replacement, a couple of math funcs
2013-12-18 10:35:50 +01:00
Henrik Rydgard
2eab4aa1bf
Play around with function replacement. Turned off by default of course.
2013-12-17 23:40:27 +01:00
Henrik Rydgard
2140892074
Initial preparations for ability to replace game functions with custom implementations.
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Also auto-saves hashmap additions and reapplies the hashmap on function
rename so that if you rename a function that exists in several copies
they will all be labelled.
Note that actual function replacement is not activated yet.
2013-12-17 12:27:20 +01:00