Commit graph

39 commits

Author SHA1 Message Date
Henrik Rydgård
ee6234ecb6 I18N: Switch to getting categories by index instead of by string lookup
Also gets rid of the shared_ptr usage, and generally makes things nicer.

Needed for later config refactorings, good to get in early.
2023-04-07 10:35:01 +02:00
Henrik Rydgård
9e125eeba7 Remove NotifyUserMessage from Host 2023-03-25 10:32:09 +01:00
ANR2ME
6a79f59c06 Fix threading issue when exiting PPSSPP due to unjoined AdhocServer thread when AdhocServer failed to bind the socket and exited the thread early. 2021-09-28 20:44:03 +07:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
f4a6d291e1 Common: Capitalize setCurrentThreadName(). 2021-04-30 23:02:36 -07:00
M4xw
4cc322466a Switch: Workaround several missing toolchain defs. 2021-03-04 21:24:57 -08:00
ANR2ME
758fb12fc3 Making sure there are no warnings related to deprecated inet_ntoa function 2021-03-01 01:45:27 +07:00
Unknown W. Brackets
9d22297a90 Windows: Use CommonWindows more consistently.
Also, make sure WinSock2.h is included beforehand where it's needed.
2021-02-14 10:30:10 -08:00
ANR2ME
cc1ff5b94c 2nd or more instance of PPSSPP should only bind it's own localhost IP for Adhoc Server. Fixes Capcom Classics Collection Remix multiplayer on multiple-instance. 2020-10-16 12:10:50 +07:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
ANR2ME
3b38062a47 Fix Failed to Bind already used port issue on Android (and probably linux too). This should fix Dynasty Warrior Strikeforce and Shin Sangoku Musou Multi Raid 2 2020-09-12 09:08:50 +07:00
ANR2ME
1e6593f791 Sleep a bit longer, especially when PPSSPP paused. 2020-09-11 13:24:45 +07:00
ANR2ME
69b3c788eb Ignore SIGPIPE error on certain system (ie. Linux) 2020-09-07 02:38:45 +07:00
ANR2ME
97904d7149 Fix possible stalled thread when PPSSPP closed down 2020-09-04 13:09:44 +07:00
Henrik Rydgård
0752e7d158
Merge pull request #13302 from unknownbrackets/net-local
Net: Simplify local IP lookup and cleanup instance counter a bit
2020-08-18 21:29:29 +02:00
Unknown W. Brackets
a89840f309 Net: Cut down on local IP aliasing. 2020-08-17 23:08:35 -07:00
Henrik Rydgård
ccc0331279 Move timeutil to Common. (Experiment to see how much work it is to move these). 2020-08-15 20:53:08 +02:00
ANR2ME
bd36fdda0e Do UPnP stuff on it's own thread to prevent causing stutters/lags during multiplayer game due to blocking socket behavior on miniUPnP 2020-07-23 12:41:13 +02:00
ANR2ME
b9025b50bd Added a UPnP option to use original port for external port instead of using the shifted port by port offset, to be compatible with real PSP or other PSP emulators 2020-07-22 23:13:41 +02:00
ANR2ME
d0045947f1 An attempt to fix socket's behavior inconsistencies across platforms.
Added an option to override minimum socket's timeout to prevent getting timeouts on high latency networks.
2020-07-22 16:46:34 +02:00
ANR2ME
33d3ac28de Added UPnP Support
Fix i18n type
2020-07-21 23:02:58 +02:00
ANR2ME
6c267dff9e Fix Local IP detection on non-Windows system
(Note: Had to delete a UPnP related line)
2020-07-20 19:23:37 +02:00
ANR2ME
b58f4a6e90 Enabling KeepAlive on sockets 2020-07-20 19:13:10 +02:00
ANR2ME
d8186a8330 Fix i18n type 2020-07-20 18:20:06 +02:00
ANR2ME
fb7d50e5c2 Improved multiplayer compatibility on some games (ie. GTA VCS, Naruto Ultimate Ninja Heroes 3, DBZ Shin Budokai 2, Power Stone Collection, .hack//Link, etc) 2020-07-20 18:09:16 +02:00
ANR2ME
834d086876 Support multiple instance of localhost Multiplayer on 1 PC 2020-07-20 10:03:09 +02:00
twinaphex
a9bf8e7b18 More mingw patches pt. 2 2017-08-29 22:41:50 +02:00
Henrik Rydgard
5df4bac6d2 Delete some left behind unused code 2017-01-25 10:05:39 +01:00
Henrik Rydgård
8f7a65872b Buildfix 2016-12-27 13:14:45 +01:00
Henrik Rydgård
33b3330f07 Minor cleanup in proAdhocServer.cpp 2016-12-27 12:13:51 +01:00
Gde Made Novan Priambhada
bb973545e1 crosslink database & product id database 2016-12-24 05:46:50 +08:00
Henrik Rydgard
3ba911bf07 Replace some calls to fopen with File::OpenCFile (utf8). 2016-01-17 15:59:20 +01:00
Unknown W. Brackets
f3654795a3 Minor warning fixes. 2015-01-11 14:23:42 -08:00
sum2012
accda25ce0 Travis CI Fix, typo 2015-01-04 13:04:05 +01:00
AdamN
1a61bbbdf2 Adding socket error checking on AdhocServer 2015-01-04 13:04:04 +01:00
sum2012
7c323f8571 Another build fix 2015-01-04 13:04:03 +01:00
AdamN
1c7152db3a Adding Branch opcode to the MAKE_MIPS
Temp revert old version to fix conflict; Implementing built-in PRO Adhoc Server; Add back sceUsbGps

Implementing more Adhoc functions, and some bug fix (i don't remember them anymore)
2015-01-04 13:04:02 +01:00