Commit graph

384 commits

Author SHA1 Message Date
aliaspider
9a3e5879bb Global: Correct many endian types and casts. 2021-02-18 22:25:24 -08:00
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f7740edc6d Debugger: Add more metadata for memory usage. 2021-02-15 15:01:21 -08:00
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788e8c3bbc Io: Truncate reads/writes to valid memory.
A PSP might crash in these cases, but it's better if we avoid a crash.
2021-02-13 08:24:39 -08:00
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c7bf68c991 Io: Don't allow async close while async busy.
See #6582.
2021-01-24 11:22:41 -08:00
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c95e695a38 Io: Track initial free space for compat flag.
This seems to be necessary for Assassin's Creed.  See #12761.
2020-10-19 22:42:49 -07:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
821817e6d4 Move the profiler to Common 2020-10-04 11:42:16 +02:00
Henrik Rydgård
15382d5f94 Move threading utils from native to Common 2020-10-01 09:27:25 +02:00
Henrik Rydgård
51e2e7f8d5 Remove our usage of ssize_t 2020-09-29 15:51:51 +02:00
shenweip
766bd8e6bb Don't read data more than data size of pgd files. 2020-09-12 19:00:03 +08:00
Henrik Rydgård
5d64fc5ff1 Switch to PPSSPP's assert functions (don't use the system's) 2020-08-16 10:01:10 +02:00
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b8342fb8ec SaveState: Rename ChunkFile files to Serialize.
Makes more sense and less weird than ChunkFileDoMap, etc.
2020-08-10 08:04:05 +00:00
Unknown W. Brackets
1dc5ee424b SaveState: Split out Do types to reduce headers. 2020-08-10 08:03:44 +00:00
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4b4e3432cd SaveState: Split Do() into a separate header. 2020-08-10 08:03:41 +00:00
Henrik Rydgård
df6d0a8ae7 PSP kernel: Improve logging when accessing bad kernel object handles. 2020-07-20 11:57:11 +02:00
Henrik Rydgård
b58ca8af12
Merge pull request #12945 from unknownbrackets/io-timing
Make file open timing a bit more accurate
2020-07-13 13:37:53 +02:00
Henrik Rydgård
efc3f4f5e4 Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR 2020-07-12 15:25:20 +02:00
Henrik Rydgård
177d697a15 Revert "Remove the I/O on Thread option - treat it as always on."
This reverts commit 9c40381db0.
2020-07-05 10:37:44 +02:00
sum2012
d43c1baa19 Add sceKernelStdout 2020-06-07 19:36:12 +08:00
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49abe9ed6c Io: Open sce_lbn references and whole ISO faster. 2020-05-21 18:58:24 -07:00
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91427c1f4e Io: Account for OpenAsync timing. 2020-05-21 18:58:24 -07:00
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5e1adcdbd2 Io: Fail without fd on bad device in OpenAsync. 2020-05-21 18:58:24 -07:00
Unknown W. Brackets
52283a50dc Io: Improve non-async open timing. 2020-05-21 18:58:22 -07:00
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c829ccb87d Io: Track whether the game is on a UMD or storage. 2020-05-21 18:57:46 -07:00
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67416e5919 Io: Simulate VFAT bug only when simulating FAT32.
And cleanup flag handling a bit.
2020-05-21 18:57:46 -07:00
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51db9f0f85 Io: Improve timing of sceIoOpen().
Currently ignores filesystem, but this is more accurate.
2020-05-21 18:57:44 -07:00
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3777d32ac8 Io: Cleanup sceIoOpen errors and logging. 2020-05-21 18:56:57 -07:00
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d734f7ccb4 Reporting: Log SceIoChstat calls.
Might be used to truncate save data or do other things.
2020-03-19 20:57:23 -07:00
Unknown W. Brackets
51b94a9c9c Core: Quiet some warnings. 2020-03-10 22:19:59 -07:00
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fc8306dde1 Android: Ensure we forget the shortcut on next run.
Prevents an issue where we would use the shortcut param again when
starting the app directly.
2020-03-08 14:58:42 -07:00
Henrik Rydgård
e2845363e9 Async I/O: Don't delay on close. Fixes #12549 (MGS:PW crash).
Also sneak in a small change in logging.
2020-01-12 18:42:28 +01:00
Henrik Rydgård
78e36ece51
Merge pull request #12545 from shenweip/UMD-switch
UMD switch: Code clean up and fix a out of range error in thread queue.
2020-01-05 08:48:32 +01:00
Unknown W. Brackets
3474339109 Io: Correct async priority default on async open. 2020-01-04 08:48:04 -08:00
shenweip
9fa4ae7b15 fix 2020-01-04 09:11:15 +08:00
Unknown W. Brackets
507b01a93e Io: Return a better error code for sceIoCancel.
This is very rarely used and doesn't seem to work.
2020-01-03 14:24:52 -08:00
Unknown W. Brackets
593e48b865 Io: Update async priority more correctly.
When an operation finishes, whether it uses the priority from the first
operation or the current thread's priority depends on sdk version, it
seems.

This also makes it resolve the default priority on open, so that changing
the default afterward doesn't affect already open descriptors.
2020-01-03 14:24:52 -08:00
shenweip
44660bd9ae Change async priority to current thread'priority if priority = -1. 2020-01-03 14:33:32 +08:00
Henrik Rydgård
0a5ec48382
Merge pull request #12533 from unknownbrackets/io-async
Io: Allow adjusting default async thread priority
2019-12-26 22:19:51 +01:00
Henrik Rydgård
4a0d7d67dc
Merge pull request #12532 from unknownbrackets/io-minor
Io: Correct leak on save state
2019-12-26 22:19:00 +01:00
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7e345dad11 Io: Allow adjusting default async thread priority. 2019-12-26 11:26:31 -08:00
Unknown W. Brackets
499431c1ed Io: Correct leak on save state.
This was breaking things a bit more every time you saved state.
2019-12-26 11:05:36 -08:00
shenweip
c3a489fa90 Don't ignore SCE_KERNEL_ERROR_NOCWD in many cases.
Use a error 1 to mean the uccessful mapping but carry with  SCE_KERNEL_ERROR_NOCWD error.
2019-12-13 17:59:55 +08:00
shenweip
a6d511d123 IO:Add an extra delay to simulate umd delay in file seek whence.
Pangya(KS) seems want to check something base on this delay and system time.Anyhow, the game work now.
2019-12-13 08:19:17 +08:00
Henrik Rydgård
9c40381db0 Remove the I/O on Thread option - treat it as always on. 2019-11-04 22:21:20 +01:00
Henrik Rydgård
e09296b9b1
Merge pull request #12433 from unknownbrackets/io-minor
Io: Return error code for write attempt to UMD
2019-10-20 22:38:36 +02:00
Unknown W. Brackets
913121cf2b Io: Consistently use error codes with OpenFile().
This gets rid of OpenWithError(), and just always returns a negative value
on error for OpenFile().  Also fixed the sequence rollover, which could've
returned 0.

0 should be considered a valid handle ideally, but left it never returning
0 to simplify cleanup in some areas.
2019-10-20 11:03:37 -07:00
Unknown W. Brackets
f63daf8185 Io: Change async thread priority if running.
Really thought I'd already done this, must've made a mistake...
Fixes #12400.
2019-10-20 10:26:37 -07:00
Unknown W. Brackets
4065fae262 Io: Destroy async threads on reset.
Oops, this left us in a different state on exit.
2019-10-20 10:25:57 -07:00
Henrik Rydgård
eb2109a0f1
Merge pull request #12328 from unknownbrackets/io-async
Use PSP threads for async IO
2019-10-07 21:50:57 +02:00
Unknown W. Brackets
cc6115d875 Io: Join loading/manager threads more explicitly. 2019-09-28 11:18:42 -07:00