Commit graph

39 commits

Author SHA1 Message Date
Unknown W. Brackets
a7b7bf7826 Global: Set many read-only params as const.
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
tunip3
42ae18eea5
Replace Win32 file IO with UWP safe variants and add support for getting drives to UWP build (#15652)
* replace, all win32 file io with their matching uwp safe variants

* add support for drive listing

* Delete NATIVEAPP.ipch

* Update .gitignore

* fix indentation
2022-07-06 23:59:47 +02:00
Unknown W. Brackets
ef3f5ff547 Loaders: Fix 64-bit conversion warnings on 32-bit. 2022-03-13 12:06:48 -07:00
Unknown W. Brackets
3df6cb704f Global: Fix some type conversion warnings.
Hidden by some warning disables.
2022-01-30 16:09:33 -08:00
Henrik Rydgård
3be1ff6ce4 Get the new setup flow going, with a confirmation dialog etc.
Moving the folder while already installed still crashes.
2021-08-04 23:22:43 +02:00
Henrik Rydgård
bea9f67c02 Fix assorted path issues 2021-07-19 17:34:51 +02:00
Henrik Rydgård
2e16e83159 It never ends... 2021-05-13 10:39:16 +02:00
Henrik Rydgård
a40b1dec5f Use Path for fullName in dirlisting. Bugfixes.
Buildfixes

UWP: Buildfix.

headless: Buildfix.

Common: Buildfix.

iOS: Buildfixes.

libretro: Buildfix.

Qt: Buildfix.
2021-05-13 10:39:16 +02:00
Henrik Rydgård
025bcb1673 Introduce Path, start using it all over the place.
Still lots left to convert!

Convert GetSysDirectory to return Path.

More buildfixing

Remove unnecessary Path( constructors
2021-05-13 10:39:16 +02:00
Henrik Rydgård
9480b6672b Loaders: Rename Path() to GetPath().
Path is going to be a struct name.
2021-05-09 17:10:14 -07:00
Henrik Rydgård
08843673d9 Rename a couple of functions. 2021-04-25 20:39:32 +02:00
Henrik Rydgård
1b13badeb4 Move remaining FileUtil functions into the File namespace. 2021-04-25 20:38:22 +02:00
Unknown W. Brackets
a20c972d55 Loaders: Prevent errors on 0 byte reads.
Was happening when opening an http:// GE frame dump.
2021-01-31 09:21:40 -08:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. (#13506)
* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing

Let's also move net while we're at it.

Move the ZIM/PNG loaders over to Common.

Move the UI framework into Common

iOS buildfix

* Buildfix

* Buildfixes

* Apple buildfix

* This typo again..

* UWP buildfix

* Fix build of PPSSPPQt, such as it is (it's not in good condition...)

* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
989e353482 Common.h shouldn't include Log.h.
Buildfixes

More buildfixes. Move JSON code to common.
2020-10-04 11:42:14 +02:00
Henrik Rydgård
9e41fafd0d Move math and some file and data conversion files out from native to Common.
Buildfixing

Move some file util files

Buildfix

Move KeyMap.cpp/h to Core where they belong better.

libretro buildfix attempt

Move ini_file

More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92 Move native/util, native/data and native/i18 to Common/Data.
Also move colorutil.cpp/h

linking build fix experiment

Delete a bunch of unused CMakeLists.txt files

CMakeLists.txt linking fix

Don't include NativeApp.h from any headers.

Android.mk buildfix

Half of the UWP fix

Buildfix

Minor project file cleanup

Buildfixes

Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
c5e0b799d9 Remove category from _assert_msg_ functions. We don't filter these by category anyway.
Fixes the inconsistency where we _assert_ didn't take a category but
_assert_msg_ did.
2020-07-19 20:33:25 +02:00
Unknown W. Brackets
cb1b7b1e43 Core: Bring over some file related Switch changes.
Reducing the distance from the Switch port code.
2020-03-03 22:53:03 -08:00
Unknown W. Brackets
7f84c87931 Loaders: Refactor chaining to avoid dup code. 2018-12-27 10:32:47 -08:00
Unknown W. Brackets
8b665ae696 Loaders: Depriorize disc streaming queue items.
We want the local items, if any, to load first.  This gives us icons, etc.
2017-12-09 17:07:42 -08:00
Unknown W. Brackets
ee5b68f1fc Loaders: Add cancelation to all file loaders.
Mainly, for HTTP which might be stalled trying to connect (especially if
you're not near your PC right now and it's in your recent, for example.)
2017-12-09 16:47:37 -08:00
Simonas Kazlauskas
3c3596dbf2 Make the Loader API thread-safe
Since the majority of the code is using ReadAt API already, map this to
a `readp` "syscall" which does not mutate any state about the file
descriptor therefore making it fairly safe multi-threading wise.

This allows to get rid of read-time mutexes in RamCachedFileLoader and
therefore fixes #9803
2017-06-23 17:23:43 +03:00
Henrik Rydgard
26a2d42731 Big mutex overhaul - remove our custom ones, make them non-recursive where possible 2017-02-28 11:40:29 +01:00
Florent Castelli
70593d1004 android: Change preprocessor define to standard __ANDROID__
ANDROID is only standard to the old Makefile buildsystem, not the platform.
2016-10-12 11:14:09 +02:00
Unknown W. Brackets
65c7d0bd04 Add uncached flag for file loader reads.
This allows us to indicate that a read need not be cached.
2016-07-04 12:07:15 -07:00
Unknown W. Brackets
429346bb94 http: Make sure we don't hang checking existence.
It's not great to delay loading when the server is down - we'll do a
proper check when we display the games.

This also fixes shutdown being slow.
2016-07-04 00:46:42 -07:00
Unknown W. Brackets
41e167f384 http: Oops, fix crash.
Huh, I thought I tested this?
2016-07-03 22:13:52 -07:00
Unknown W. Brackets
eb674b4699 Reduce load delay with many recent http files.
If we have data for them, we can start up fairly quickly.
2016-06-26 20:45:04 -07:00
Unknown W. Brackets
8dd7527dc8 Clamp reads at the beginning too.
Safer, avoids an index overrun in disk cache.
2016-05-26 00:07:46 -07:00
Unknown W. Brackets
1c357f7f7b Fix reads from cache outside the file.
Homebrew seems to all trigger us to read after the end of file, which was
looping infinitely.  Fixes #8773.
2016-05-25 18:42:21 -07:00
Unknown W. Brackets
0517d3721c Correct recovery of locked disk cache files.
We were keeping the index when creating a new file, rather than clearing
it.  Additionally, flush before all reads - in case of overlap.
2016-02-06 19:49:33 -08:00
Unknown W. Brackets
288a5c7aab Lock the diskcache while in use.
This prevents it from being corrupted due to a crash.
2016-01-30 20:50:37 -08:00
Unknown W. Brackets
0264422b8d Add a bit more error detection to the disk cache. 2015-11-18 21:56:07 -08:00
Unknown W. Brackets
475964133c Make disk cache size a bit more flexible.
This way it will shrink to allow a few games to be cached simultaneously.
2015-11-18 21:56:06 -08:00
Unknown W. Brackets
f2cefebcb6 Garbage collect files when low on free cache space. 2015-11-18 21:56:04 -08:00
Unknown W. Brackets
df6cbafe0f Measure free disk space to size block count. 2015-11-18 21:56:03 -08:00
Unknown W. Brackets
f0ec6fab4d Reorganize disk cache to allow for dynamic size. 2015-11-18 21:56:02 -08:00
Unknown W. Brackets
88b23460f1 Add a file loader to perform disk caching.
Had to do some tricks to handle gameinfocache threads properly.
2015-07-02 20:58:58 -07:00