Commit graph

285 commits

Author SHA1 Message Date
Henrik Rydgård
d586ec0d5e Don't create Host objects except in headless/unittest 2023-03-25 10:47:01 +01:00
Henrik Rydgård
75bcb9b10c Some renaming, flag updates 2023-03-18 11:46:22 +01:00
Henrik Rydgård
5f76fbe1ad Implement padding-on-copy for compressed textures as well. 2023-03-17 14:00:14 +01:00
Henrik Rydgård
b44e879d21 Support DXT1/3/5 (BC1,2,3) in D3D9 2023-03-12 11:37:17 +01:00
Henrik Rydgård
f2673c8f7b Change BGRA to be a texture-specific flag. Fixes R/B swap in DDS textures in D3D11. 2023-03-12 10:19:12 +01:00
Henrik Rydgård
bda09be109 Texture color format doesn't belong as a per-level property, that's not supported.
All levels of a texture must have the same format.
2023-03-09 00:10:46 +01:00
Henrik Rydgård
3dc47c7fef Unify TextureCache ::StartFrame as much as possible.
Tiny optimization avoiding a Vulkan pool reset on most frames.
2023-02-25 23:20:41 +01:00
Henrik Rydgård
1b5148bb6c Remove kinda-duplicate function. 2023-02-24 23:54:04 +01:00
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0f92afb0c1 Replacement: Check replaceValid before load. 2023-01-08 10:20:52 -08:00
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49f6c461ad Reporting: Fix some header includes.
Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
Henrik Rydgård
9b8a5d1db3 Rename GPU_SUPPORTS_ to GPU_USE_ 2022-10-17 08:47:03 +02:00
Henrik Rydgård
daca0b2109 Rename gstate_c.Supports to gstate_c.Use 2022-10-17 08:46:37 +02:00
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416265431b GE Debugger: Display if tex is framebuf.
Rather than guessing based on size, let's show explicitly.
2022-10-10 22:35:42 -07:00
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fc9f200224 GE Debugger: Centralize current fb tex fetch code. 2022-10-10 21:50:53 -07:00
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157ffed57f D3D9: Add simple rendered CLUT handling.
I think there's still a deeper half-pixel offset issue, but this fixes
Brave Story.
2022-10-08 15:36:36 -07:00
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c76d31dfa8 GPU: Cleanup unused CheckAlpha() funcs. 2022-09-24 02:00:03 -07:00
Henrik Rydgård
abd58199ce Add way to bind cached textures to a DrawContext 2022-09-14 22:18:35 +02:00
Henrik Rydgård
0ed1f3d461 Switch multiple bools as parameters to DecodeTextureLevel to a flags enum. 2022-09-14 18:40:08 +02:00
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62ed43633c d3d9: Correct decode of 16-bit textures.
Was causing crashes since we assumed this func could handle non-replaced
formats.
2022-09-06 07:44:08 -07:00
Henrik Rydgård
2bf0c86ac7 Fix image format when dumping textures.
Fixes #15831
2022-09-01 15:04:59 +02:00
Henrik Rydgård
08eaf7665c Fix race condition in replacement texture loading
The texture could become valid during the load, causing an inconsistent
state within the texture loading. So can only check for valid-ness once.
2022-08-30 12:52:31 +02:00
Henrik Rydgård
6f2966f502 Clean up mip size calculations
Calculating the same thing in multiple places is a recipe for bugs, so
let's not.
2022-08-30 12:05:57 +02:00
Henrik Rydgård
b529d26f3a Fix smoothed depal on GLES. Don't enable filtering if not using. 2022-08-24 13:43:41 +02:00
Henrik Rydgård
5084743bbb Use Draw2D for depal shaders (except the actual blit, for now) 2022-08-23 11:21:40 +02:00
Henrik Rydgård
82a6c42e17 DepalettizeCommon -> TextureShaderCommon. Simplifications. 2022-08-22 12:21:20 +02:00
Henrik Rydgård
295f5f391e More consistent handling of lack of depth texture support. Small log improvement. 2022-08-20 08:05:53 +02:00
Henrik Rydgård
d0cdb360fd Remove the DX9 namespace, for consistency with the other backends 2022-08-16 21:49:16 +02:00
Henrik Rydgård
9a5893ce6e More cleanup 2022-08-06 18:27:04 +02:00
Henrik Rydgård
4e3c258140 Delete all the duplicate implementations of ApplyTextureFramebuffer 2022-08-06 18:27:03 +02:00
Henrik Rydgård
45def772ee Move the depal cache instance ownership to TextureCacheCommon 2022-08-06 18:27:03 +02:00
Henrik Rydgård
7085861aad Switch over D3D9 as well. Buggy, will debug after unification 2022-08-06 18:27:03 +02:00
Henrik Rydgård
f87b4cf232 Implement 3D textures for D3D9 as well 2022-07-31 10:43:48 +02:00
Henrik Rydgård
6a5a232777 Unify the GLES LoadTextureLevel with the D3D ones. 2022-07-30 19:07:21 +02:00
Henrik Rydgård
c6d7423368 Prepare to convert the GLES functions too 2022-07-30 18:37:48 +02:00
Henrik Rydgård
dea979433c Share LoadTextureLevel between the two D3D backends. 2022-07-30 17:00:34 +02:00
Henrik Rydgård
9ed96921e1 Cleanup 2022-07-30 16:51:29 +02:00
Henrik Rydgård
063cd18254 Simplify CPU upscaling code
Use the existing expandTo32bit mode in the texture decoder instead of
the backend-specific switches and stuff.

Just gets rid of a bunch of redundant code and makes further changes
easier.
2022-07-30 15:06:25 +02:00
Henrik Rydgård
d0d53091a8 Change from maxLevel to levelsToLoad, for better readability. Cleanup. 2022-07-30 10:45:02 +02:00
Henrik Rydgård
1e9d85cda1 Define texture loading plan semantics better, pre-port some from Vulkan 2022-07-30 10:44:28 +02:00
Henrik Rydgård
1513978019 Use PrepareBuildTexture from DX9 backend 2022-07-30 10:44:28 +02:00
Henrik Rydgård
c031f3085b Additional cleanup 2022-07-30 10:44:26 +02:00
Henrik Rydgård
ae6763766e Get the GLES BuildTexture slightly closer 2022-07-30 10:44:02 +02:00
Henrik Rydgård
679a861204 Make the BuildTexture of DX9 and D3D11 backends more similar 2022-07-30 10:44:01 +02:00
Henrik Rydgård
5d03e22550 Remove the DX API access from LoadTextureLevel 2022-07-30 10:38:18 +02:00
Henrik Rydgård
f728faffdc Remove fake-mipmap logic from LoadTextureLevel 2022-07-30 10:38:17 +02:00
Henrik Rydgård
8b398bbbb7 Minor code simplification 2022-07-30 10:32:50 +02:00
Henrik Rydgård
4165e146e6 Remove unused parameters to some conversion functions 2022-07-30 08:52:24 +02:00
Henrik Rydgård
6f484d0aee Remove unused useBGRA parameter 2022-07-30 08:52:24 +02:00
Henrik Rydgård
c41b780c8c Remove the ReplacedTextureFormat enum 2022-07-30 08:52:24 +02:00
Henrik Rydgård
ef4a6cf873 Remove support for 16-bit replacement texture formats 2022-07-30 08:52:24 +02:00