Henrik Rydgård
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06a2d94fd2
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Need to flush on FINISH/SIGNAL apparently..
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2013-08-23 16:31:03 +02:00 |
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raven02
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7eefbf21f2
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Fix Spline drawing for Metal Gear Solid Portable Ops
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2013-08-23 21:35:02 +08:00 |
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Henrik Rydgard
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fc313b1ac9
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Use the EXECUTE flag to avoid calling ExecuteOp when possible. Minor speedup.
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2013-08-23 14:27:48 +02:00 |
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Henrik Rydgard
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a3fa3c9c2d
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Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
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2013-08-23 13:36:55 +02:00 |
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Henrik Rydgard
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772f9cc585
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Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
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2013-08-23 00:33:18 +02:00 |
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Henrik Rydgard
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3cd80e1c51
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GLES: Discard "AA" lines, we can't do anything that makes sense with them anyway.
Should fix the "wireframe look" in one game, I can't test it though.
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2013-08-21 20:45:22 +02:00 |
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Henrik Rydgard
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d9cd0d1fe9
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Been meaning to rename DisplayListInterpreter->GLES_GPU forever
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2013-08-20 22:34:47 +02:00 |
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