Henrik Rydgard
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06addecb3d
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Unify cardboard settings calculation
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2017-02-07 00:19:31 +01:00 |
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Henrik Rydgard
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5b181e8244
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Further work on DrawActiveTexture
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2017-02-07 00:13:54 +01:00 |
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Henrik Rydgard
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275f9248a1
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Preparing to unify the DrawActiveTexture API
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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89763efe57
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Unify SetNumExtraFBOs
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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9e644aa815
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Unify NotifyRenderFramebufferUpdated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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85ec96ecf1
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Unify NotifyRenderFramebufferCreated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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a0992cce75
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Unify DestroyFramebuf()
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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55aa879216
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A lot of buildfixes
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2017-02-06 16:16:43 +01:00 |
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Henrik Rydgard
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e42f5e6f46
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Rename the fbo_ functions to match the rest of DrawContext.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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ad29974a56
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Change when drawcontexts are allocated. Hook up backbuffer events to fix d3d9 resizing.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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d05ef4a859
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Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
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2017-02-05 19:51:50 +01:00 |
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Henrik Rydgard
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1a149ba02d
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Final tweak to the cleaned up FBO api before moving it to thin3d. Buildfixes.
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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089fa4f5a7
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Delete more unused fbo functions
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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16dda97dfa
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Get rid of fbo_unbind_read
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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8f00dd3f30
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Hide glBlitFramebuffer behind fbo_blit
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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d14a388441
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Hide glCopyImageSubData behind the FBO interface
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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3ceb0a8540
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Some simple renaming
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2017-02-04 11:47:19 +01:00 |
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Henrik Rydgard
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d7da981a62
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Make the Dangan Ronpa hack use the compat system instead of hacky code
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2017-01-29 00:12:20 +01:00 |
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Henrik Rydgard
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e4cb44c243
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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7d60ec73be
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Move framebufChanged into the dirty flag field
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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b423998c36
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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