Henrik Rydgard
1dbeca0618
Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
2016-12-20 13:42:54 +01:00
Unknown W. Brackets
c5711d223a
Remove an unused variable.
2016-09-24 14:38:23 -07:00
Unknown W. Brackets
ee0bc6c04d
Clear memory when clearing drawing.
...
This should help synchronize block transfers better.
Should improve #8973 .
2016-09-18 20:38:19 -07:00
Unknown W. Brackets
1e0051a792
Add support for 32-bit indices.
...
Not clear how often these are used by games. Let's find out.
2016-04-10 02:24:58 -07:00
Henrik Rydgard
6a373fe09a
Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
2015-10-24 10:41:31 +02:00
Henrik Rydgard
1e8a1b801f
Rename viewportX1/X2 etc to scale + center, which is what they actually are.
2015-08-26 15:24:35 +02:00
Henrik Rydgard
29fc9e81a4
Use the gstate.getViewport* accessors.
2015-08-26 15:24:35 +02:00
Henrik Rydgard
38a31fbd8b
Get rid of more uses of gstate from SplineCommon
2015-07-29 12:04:52 +02:00
Henrik Rydgard
ed8a3eaf6d
Move the vertex decoder cache into DrawEngineCommon
2015-04-08 21:35:00 +02:00
Unknown W. Brackets
6294ecf64b
Prevent GE debugger crash on bad vertex addr.
2015-02-27 20:45:21 -08:00
Unknown W. Brackets
7f7bf937fc
Scale UVs in through and non-through.
...
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.
Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
xebra
f0ef073307
Fix NormalizeVertices() for indexed vertices.
2014-11-25 21:24:54 +09:00
Unknown W. Brackets
358462a7f4
Add a .gitattributes to normalize newlines.
...
No code changes.
2014-09-26 21:20:50 -07:00
Unknown W. Brackets
cee2827172
Normalize newlines, no code changes.
...
We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
2014-09-24 23:10:13 -07:00
Henrik Rydgard
07c7687052
More code deduplication. Also normalized some line endings.
2014-09-18 00:45:11 +02:00
Henrik Rydgard
5e2c30c640
Move GetCurrentSimpleVertices to DrawEngineCommon
2014-09-17 21:37:53 +02:00
Unknown W. Brackets
64d955ea49
d3d: Share the bounding box code.
2014-09-14 14:04:09 -07:00
Henrik Rydgard
a4ae0f951a
Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow)
2014-09-13 15:13:34 +02:00