Henrik Rydgård
|
e0e13e191f
|
Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap.
|
2017-08-20 11:30:19 +02:00 |
|
Henrik Rydgård
|
e55b6ac4af
|
Unify SetupVertexDecoder
|
2017-06-03 18:05:46 +02:00 |
|
Henrik Rydgård
|
14a80968cf
|
Unify transformed arrays
|
2017-06-03 18:05:21 +02:00 |
|
Henrik Rydgård
|
1abb8792ab
|
Unify ComputeMiniHash
|
2017-06-03 18:05:18 +02:00 |
|
Henrik Rydgård
|
3032240916
|
Unify DecodeVertsStep
|
2017-06-03 18:04:46 +02:00 |
|
Henrik Rydgård
|
240e058b3b
|
Some unification in DrawEngine
|
2017-06-03 18:03:56 +02:00 |
|
Henrik Rydgård
|
c173da49d3
|
Fix a number of bugs and stuff affecting Vulkan on Mali
|
2017-05-30 09:36:17 +02:00 |
|
Unknown W. Brackets
|
70d17d1bc7
|
Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again. This is the most common case.
|
2017-04-09 15:10:07 -07:00 |
|
xebra
|
ca7f265b11
|
[spline/bezier]Change all backends vertex texture format to RGBA(16 bytes).
|
2017-03-24 13:29:05 +09:00 |
|
Unknown W. Brackets
|
ade110bcc8
|
Fix crash on resize due to overridden property.
|
2017-03-19 16:38:42 -07:00 |
|
Henrik Rydgard
|
032c340f50
|
Revert "Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size."
This reverts commit 0bbb61e5d2 .
|
2017-03-19 12:47:12 +01:00 |
|
Henrik Rydgard
|
0bbb61e5d2
|
Vertexcache ComputeMiniHashRange: Doesn't make sense to hash more data than the step size.
|
2017-03-19 12:08:21 +01:00 |
|
Henrik Rydgard
|
908193e894
|
Rework Android lost/restore lifecycle again. Can autorotate screen without crashing again. Should help #9295 and maybe #8906.
|
2017-03-18 15:21:26 +01:00 |
|
Henrik Rydgard
|
378170d723
|
Add ability to tag objects in the gl_lost_manager
|
2017-03-18 13:55:15 +01:00 |
|
Henrik Rydgård
|
17a250df7a
|
Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
|
2017-03-17 10:27:49 +01:00 |
|
Henrik Rydgard
|
5d4700ae7e
|
Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
|
2017-03-03 14:18:40 +01:00 |
|
Henrik Rydgard
|
147d311acb
|
Fix typo with isAllowTexture2D for hardware tesselation
|
2017-03-03 12:32:01 +01:00 |
|
xebra
|
0172bbe8aa
|
[spline/bezier]Minor fixes for HW tess GLES.
|
2017-02-25 18:40:20 +09:00 |
|
Henrik Rydgard
|
4538edad14
|
Work towards enabling shader blending on D3D11
|
2017-02-17 12:21:18 +01:00 |
|
Henrik Rydgard
|
f1c96c056d
|
Move all the GL/D3D9 FBO code into thin3d.
|
2017-02-06 11:40:16 +01:00 |
|
Henrik Rydgard
|
389650e2a7
|
Need to include getUVGenMode in vertex cache hash. Fixes #9263
|
2017-02-04 11:15:47 +01:00 |
|
Henrik Rydgard
|
9c55e1e0de
|
Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
|
2017-01-28 10:11:43 +01:00 |
|
xebra
|
a460acf411
|
[spline/bezier]Fix to build GLES.
|
2017-01-27 13:32:36 +09:00 |
|
xebra
|
0e6c2b00cf
|
[spline/bezier]Fix compatibility for GLES.
|
2017-01-27 13:32:35 +09:00 |
|
Henrik Rydgard
|
98e0ccf1e1
|
Vertex JIT: Add some missing functions to ARM/ARM64 decoders.
|
2017-01-25 20:13:29 +01:00 |
|
Henrik Rydgard
|
e4cb44c243
|
Merge the texture flags into the dirty flags
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
c289a2c7bf
|
Split TextureChanged into two bools, so we can later convert to dirtyflags
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
d9acd27126
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
|
xebra
|
deea258383
|
[spline/bezier]Fix to avoid crashing when activated hardware tessellation with dx9 and vulkan.
|
2017-01-23 14:12:03 +01:00 |
|
xebra
|
334afbd1ae
|
[spline/bezier]Fix again about compatibility with GLES. from @LunaMoo.
|
2017-01-23 14:12:03 +01:00 |
|
xebra
|
67503ed160
|
[spline/bezier]Small fixes for compatibility with GLES 2.0.
|
2017-01-23 14:12:03 +01:00 |
|
xebra
|
5aeaa95f2c
|
[spline/bezier]Implement hardware tessellation on OpenGL.
|
2017-01-23 14:12:02 +01:00 |
|
Henrik Rydgard
|
1dbeca0618
|
Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
|
2016-12-20 13:42:54 +01:00 |
|
Henrik Rydgard
|
9d7983eee8
|
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
|
2016-12-20 13:27:44 +01:00 |
|
Unknown W. Brackets
|
f5f9b5227d
|
Tweak 565 buffer clearing.
|
2016-09-18 20:38:19 -07:00 |
|
Unknown W. Brackets
|
ee0bc6c04d
|
Clear memory when clearing drawing.
This should help synchronize block transfers better.
Should improve #8973.
|
2016-09-18 20:38:19 -07:00 |
|
Unknown W. Brackets
|
92d930887f
|
Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
|
2016-09-10 21:58:42 -07:00 |
|
Henrik Rydgard
|
5005e83254
|
Consistency improvements to the memory protect/alloc APIs
|
2016-08-28 12:28:17 +02:00 |
|
Unknown W. Brackets
|
7f1ed0737e
|
Fix depal/indexed rendering in core profile.
Oops, this needs to be bound after we apply the texture.
|
2016-05-21 15:30:54 -07:00 |
|
Unknown W. Brackets
|
68717411b1
|
Track when we see a clear indicate a size of a vfb.
|
2016-05-19 21:17:09 -07:00 |
|
Unknown W. Brackets
|
02995ff083
|
Tiny cleanup to indexgen.
|
2016-04-10 02:30:33 -07:00 |
|
Unknown W. Brackets
|
1e0051a792
|
Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
|
2016-04-10 02:24:58 -07:00 |
|
Henrik Rydgard
|
d85dce0c21
|
Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184
Will truncate indices past 65536.
|
2016-04-10 11:03:07 +02:00 |
|
Henrik Rydgard
|
7cb6192005
|
Rename the TransformPipeline files to DrawEngine, and GLES_GPU to GPU_GLES
|
2016-04-10 10:31:42 +02:00 |
|