Unknown W. Brackets
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14efcbcc9b
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Add an interface to grab the depth/stencil buffers.
Not sure yet how to show in UI, not well tested...
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2013-09-28 02:23:07 -07:00 |
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Henrik Rydgard
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b10e2bce3c
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Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
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2013-09-26 12:41:59 +02:00 |
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Unknown W. Brackets
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6a313ac204
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Support flipped and not flipped buffers.
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2013-09-22 22:37:37 -07:00 |
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Unknown W. Brackets
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4bc912c6db
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Detect tricks with depthbuffers and report them.
Tons of games share framebuffers though, but data is good...
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2013-09-22 21:48:03 -07:00 |
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Unknown W. Brackets
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6073317591
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Support render res. above 1x in ge debugger.
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2013-09-22 20:14:31 -07:00 |
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Unknown W. Brackets
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6af44910c1
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Add an interface to return the current framebuffer.
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2013-09-22 19:03:31 -07:00 |
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raven02
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4bda275acd
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Try another attempt for reading framebuffer to memory and code cleanup
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2013-09-22 17:03:39 +08:00 |
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Henrik Rydgard
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5bdb9e976b
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Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
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2013-09-21 18:53:55 +02:00 |
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Henrik Rydgård
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7de9da10d4
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Merge pull request #3833 from raven02/patch-16
Regression fix : Revert #3754
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2013-09-19 12:00:27 -07:00 |
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raven02
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568a93d938
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Should be in VRAM so | 0x04000000
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2013-09-20 01:28:14 +08:00 |
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raven02
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5d2efda98f
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Regression fix : Revert #3776
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2013-09-19 12:24:07 +08:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Henrik Rydgård
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b33f309228
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Merge pull request #3767 from raven02/patch-7
Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 16:03:15 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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raven02
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cda902f02a
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Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 18:00:56 +08:00 |
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raven02
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772329a553
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Place in the two frames skip logic for FB to memory
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2013-09-13 22:05:00 +08:00 |
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raven02
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0046357170
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Fix some missing/black screens in FBO to memory mode
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2013-09-12 05:50:03 +08:00 |
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raven02
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f687d704f9
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Few fbo check for fbo_bind()
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2013-09-12 04:59:36 +08:00 |
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Henrik Rydgard
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91f9161d76
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Fix some bugs found in reports in the Android crash reporting console
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2013-09-11 22:21:32 +02:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Henrik Rydgård
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8db3213ca2
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Merge pull request #3666 from unknownbrackets/gpu-minor2
Don't ignore the low bits of the framebuf pointer
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2013-09-07 02:10:25 -07:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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Unknown W. Brackets
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37c7b1a5c1
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Check texture format changes even for renders.
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2013-09-06 23:40:23 -07:00 |
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Unknown W. Brackets
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f1eb152913
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Revert "Delete wrong format framebuffers instead."
This reverts commit b56c9e5533 .
It was slowing down Kingdom Hearts a lot in certain areas.
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2013-09-06 23:35:10 -07:00 |
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Unknown W. Brackets
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b56c9e5533
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Delete wrong format framebuffers instead.
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2013-09-06 11:02:33 -07:00 |
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Unknown W. Brackets
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69e4b3487b
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Reuse framebuffers on format change.
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2013-09-06 10:56:43 -07:00 |
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Unknown W. Brackets
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0e6f58853a
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Try to use the most recently rendered fb.
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2013-09-01 11:55:03 -07:00 |
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Henrik Rydgård
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2d89323fc2
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Merge pull request #3357 from raven02/patch-15
Regession fix character shadow stretch in FF Crisis core
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2013-08-25 03:01:58 -07:00 |
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raven02
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0ea10d96b1
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Attempt to use scissor to render correct shadowing in Mortal Kombat/FF CC
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2013-08-25 14:52:18 +08:00 |
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Unknown W. Brackets
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c141e94fe9
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Use gstate.* accessors in a few more places.
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2013-08-24 11:34:35 -07:00 |
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raven02
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6113709f3d
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Add glstate.colorLogicOp.disable();
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2013-08-23 17:32:10 +08:00 |
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Henrik Rydgård
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89e476d9f2
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Merge pull request #3333 from unknownbrackets/reporting
Add a bunch of HLE funcs + fix bad reloc masking and warnings
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2013-08-23 01:41:00 -07:00 |
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raven02
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73e92cd2d4
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age is int and should be age == 0
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2013-08-23 15:32:16 +08:00 |
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Unknown W. Brackets
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1ed8edb0d3
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Avoid some dangerous hex constant widths.
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2013-08-22 23:23:48 -07:00 |
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Kingcom
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f85d56a882
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Use reverse order framebuffer pixel types on AMD GPUs
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2013-08-19 20:18:32 +02:00 |
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Henrik Rydgard
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f443fae780
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Disable a few things that should not be changable at runtime
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2013-08-18 23:11:47 +02:00 |
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Henrik Rydgard
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c79d1c68cc
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Fix frozen videos in some games
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2013-08-16 09:27:49 +02:00 |
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Henrik Rydgard
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664d74a9b7
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Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
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2013-08-16 01:00:26 +02:00 |
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Henrik Rydgard
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a4f5418d9d
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Complete the name change to ClearBuffer
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2013-08-14 22:14:18 +02:00 |
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raven02
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2dd75b5b97
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ClearBuffer()
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2013-08-15 03:32:43 +08:00 |
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raven02
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f49e5535a7
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Few more boolean fix
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2013-08-15 03:20:06 +08:00 |
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Henrik Rydgard
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96373132bb
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Android buildfix
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2013-08-14 20:42:13 +02:00 |
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raven02
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fad8b77044
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Merge remote-tracking branch 'upstream/master' into patch-13
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2013-08-14 07:29:56 +08:00 |
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Unknown W. Brackets
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49c7b9628a
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Fix some correctness warnings.
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2013-08-12 23:40:22 -07:00 |
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raven02
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1eaada15df
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Reference and modified code from @arnastia
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2013-08-12 02:30:17 +08:00 |
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raven02
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c2a86d647f
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Fix wrong size generated of FBO for some games which uses it as render-to-texture
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2013-08-12 02:20:55 +08:00 |
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raven02
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6c889e556b
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Some games like FF Type-0 inits viewport as 0x0
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2013-08-12 02:15:42 +08:00 |
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raven02
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6f994ec05f
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Fix texture broken in God of War
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2013-08-10 21:56:52 +08:00 |
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Henrik Rydgard
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51ffdfa132
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Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations.
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2013-08-07 22:34:00 +02:00 |
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Unknown W. Brackets
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ab1c20f509
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Detach textures and fbs using a range check.
This is more compatible with the attach logic, and might also be faster.
Although, framebuffer destroys should not be that common.
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2013-08-02 22:45:34 -07:00 |
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