Henrik Rydgård
70c5ca62e6
Remove debug log. Add some new debug log though, unrelated to this PR, for fb clut + fb texture. Plus a couple asserts.
2022-09-25 09:56:39 +02:00
Unknown W. Brackets
c76d31dfa8
GPU: Cleanup unused CheckAlpha() funcs.
2022-09-24 02:00:03 -07:00
Henrik Rydgård
ac7ca963db
Make valgrind happy
2022-09-23 12:24:43 +02:00
Henrik Rydgård
a6d6e0a3cc
Texture/Framebuffer match: Ignore stride if texHeight == 1. Fixes Ridge Racer lens flares.
2022-09-22 22:11:16 +02:00
Henrik Rydgård
078fa9beb2
Fix corruption of Ridge Racer speedometers with AutoMaxQuality enabled.
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See #8509
2022-09-22 15:27:17 +02:00
Henrik Rydgård
c108db0e71
Merge pull request #16081 from hrydgard/zbuffer-upload-heuristic
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Fix green flashes with Burnout Dominator lens flare
2022-09-22 11:02:27 +02:00
Henrik Rydgård
bd196f7a50
Preserve depth buffer on framebuffer resize, if has been used.
2022-09-22 09:59:49 +02:00
Henrik Rydgård
287e025978
Minor cleanups around dirtying of render state
2022-09-22 09:12:58 +02:00
Henrik Rydgård
a92aaf9311
Dirty more state after depal
2022-09-21 23:57:19 +02:00
Henrik Rydgård
8ed1694a2f
Don't try to replace or scale CLUT8-on-GPU textures.
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See #8509
2022-09-21 23:50:03 +02:00
Henrik Rydgård
94ae0fabfa
CLUTs can be loaded from small rectangular textures. Need to linearize.
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Fixes #8406 , although technically, we should wrap by bufw, not the
texture width.
2022-09-21 18:33:15 +02:00
Henrik Rydgård
355c18512f
Fix BGRA issue on D3D with GPU CLUT textures
2022-09-20 22:31:54 +02:00
Henrik Rydgård
85d1f28997
Throw in assorted warning fixes
2022-09-20 18:04:08 +02:00
Unknown W. Brackets
fddcbfc5fa
GE Debugger: Include rendered CLUTs in frame dumps.
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Like with textures, this uses the VRAM address directly.
2022-09-19 12:01:34 -07:00
Henrik Rydgård
370a7304a6
Careful with min filtering of framebuffer textures only if auto max quality is on.
2022-09-16 19:19:42 +02:00
Henrik Rydgård
9ec35d1464
Logic op fix, min filter fix. Also remove some unnecessary indentation. Fixes the water on Adreno (no logic)
2022-09-16 12:39:37 +02:00
Henrik Rydgård
5d4075376d
Copy the texels directly in LoadCLUT
2022-09-15 17:09:03 +02:00
Henrik Rydgård
662126a0a1
Small simplification
2022-09-15 16:57:03 +02:00
Henrik Rydgård
36c98ab367
Address feedback, change roles of the two dynamic clut fbos to eliminate the need for state (see next commit)
2022-09-15 09:15:02 +02:00
Henrik Rydgård
9c2bfad749
Seems Need for Speed: Shift has exactly the same lens flare, enable the same compat settings.
2022-09-15 00:18:26 +02:00
Henrik Rydgård
85bb6786a1
Log improvements
2022-09-14 23:13:46 +02:00
Henrik Rydgård
1f6d27bd55
Ridge Racer fix
2022-09-14 22:46:17 +02:00
Henrik Rydgård
d6d7a15d25
Get depal-from-dynamic-CLUT working
2022-09-14 22:18:35 +02:00
Henrik Rydgård
51c97c7a7f
Set texcache entry status flag if CLUT needs to be dynamic
2022-09-14 22:18:35 +02:00
Henrik Rydgård
abd58199ce
Add way to bind cached textures to a DrawContext
2022-09-14 22:18:35 +02:00
Henrik Rydgård
f745e94899
Allow binding "native" texture objects to thin3d
2022-09-14 22:18:35 +02:00
Henrik Rydgård
9907957242
Start implementing ApplyTextureDepal
2022-09-14 22:18:35 +02:00
Henrik Rydgård
8d00df12a4
Detect the CLUT8/8888 situation
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Implement CLUT8 depal from 8888 textures. Hard to tell if working
2022-09-14 22:18:34 +02:00
Henrik Rydgård
0ed1f3d461
Switch multiple bools as parameters to DecodeTextureLevel to a flags enum.
2022-09-14 18:40:08 +02:00
Henrik Rydgård
75efcd9dfd
Merge pull request #16000 from unknownbrackets/gedebugger
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Cleanup some crashes in GE debugger or with large textures
2022-09-11 19:41:11 +02:00
Henrik Rydgård
cf959a8467
Remove CLUT matching case that shouldn't be there yet.
2022-09-11 19:33:31 +02:00
Henrik Rydgård
a30896e21f
Switch more texture matching calculations to use bytes for matching.
2022-09-11 16:52:30 +02:00
Henrik Rydgård
4491c480a6
Texture/framebuffer matching: Do margin check in bytes.
2022-09-11 16:18:04 +02:00
Henrik Rydgård
694dbe1271
Add ShaderDepalMode enum, use in shader ID. Replaces smoothed bit.
2022-09-11 14:40:01 +02:00
Henrik Rydgård
9bd8b11bf8
Implement shader depal for D3D11.
2022-09-11 13:41:17 +02:00
Henrik Rydgård
33a93e238a
CLUT download: Replace the broken block transfer check with a new compat flag.
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This compat flag should be temporary until we've implemented
a readback-free path for CLUTs from framebuffers, both when texturing
from static textures and other framebuffers.
2022-09-11 10:27:21 +02:00
Unknown W. Brackets
3242bb8d66
TexCache: Allow valid bufw sizes.
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These don't cause crashes anymore.
2022-09-10 20:15:43 -07:00
Henrik Rydgård
a2ca85bc87
Add logging for LoadCLUT from framebuffer. See #15923 . Logs nicely in Burnout Dominator.
2022-09-10 19:32:39 +02:00
Henrik Rydgård
befcfb470c
Fix shader caching.
2022-09-08 00:38:32 +02:00
Unknown W. Brackets
7c8f8817b8
GPU: Fix CanDepalettize() missing false paths.
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Mismatched texformats didn't have a return.
2022-09-06 18:52:20 -07:00
Henrik Rydgård
9a6c1d84c2
Remove impossible check
2022-09-06 00:39:10 +02:00
Henrik Rydgård
e69bb4f616
Buildfix, warn fixes while at it
2022-09-05 23:40:43 +02:00
Henrik Rydgård
16212cae73
NFS speed effect: Improve framebuffer choice logging, tighten up stride checks.
2022-09-05 23:31:30 +02:00
Henrik Rydgård
40f8f21836
Water effect fix #2 : If ForceLowerResolutionForEffects, don't upscale textures participating in small-resolution passes.
2022-09-04 23:43:01 +02:00
Unknown W. Brackets
c5fbb400de
Replacement: Detect OOM even with replacements.
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Also allow saving video textures if so configured.
2022-09-01 19:05:20 -07:00
Henrik Rydgård
2bf0c86ac7
Fix image format when dumping textures.
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Fixes #15831
2022-09-01 15:04:59 +02:00
Henrik Rydgård
a854fbbe76
fbtex matching: Shrink the matching struct, use TinySet instead of vector to avoid an allocation.
2022-09-01 10:24:52 +02:00
Henrik Rydgård
608710f9f5
Merge pull request #15936 from hrydgard/framebuffer-cleanups
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Framebuffer settings and block transfer speedup
2022-09-01 10:04:31 +02:00
Henrik Rydgård
1c9ec36fd8
Stricter checks for negative framebuffer offsets. Fixes #15937
2022-09-01 08:26:23 +02:00
Henrik Rydgård
470efac7d8
Merge GetFramebufferCandidates and GetBestCandidateIndex into one function.
2022-09-01 00:35:43 +02:00