Commit graph

29 commits

Author SHA1 Message Date
Henrik Rydgard
1e8a1b801f Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
Henrik Rydgard
d7f4c47c22 Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
Henrik Rydgard
d7c76cb1da Refactor: More work towards getting rid of gstate accesses from the framebuffer manager 2015-08-05 11:51:24 +02:00
Henrik Rydgard
454a363876 Reorganize all the gstate fetching in FramebufferCommon to one place 2015-08-05 11:36:02 +02:00
Henrik Rydgard
d26b74d4d6 GPU refactor: Move accesses to gstate out of leaf functions 2015-08-05 01:03:49 +02:00
Henrik Rydgard
2430c283a5 More GPU cleaning, removing uses of GPUState.h where not needed.
Want to get rid of direct accesses to GPUState in modules that may be reused in
my future next-gen backends, that will reformat display lists into command lists that will
then be optimized and executed, out of sync with the real GPUState.

Candidate modules that may be reused in full are Framebuffer and Depal, possibly TextureCache to some degree.
2015-07-29 12:37:49 +02:00
Henrik Rydgard
aae254254b Fix bad cleanup change, thanks to tapcio for pointing it out in 07b17560f 2015-07-28 01:09:48 +02:00
Henrik Rydgard
0b2a1dfe53 Profile a few more scopes 2015-05-26 00:39:27 +02:00
Henrik Rydgard
95b6b50fd5 Disable screen rotation in non-buffered rendering (as it won't worK) 2015-05-12 22:44:18 +02:00
Henrik Rydgard
3f7830743a Implement basic screen rotation as requested in #297 . Does not work correctly in non-buffered rendering yet. 2015-05-12 21:01:15 +02:00
Unknown W. Brackets
be7d1d1169 Add a bit of a hack for smaller framebuf memcpys.
Hopefully this doesn't false-positive in any other games.  Helps Valkyrie
Profile's battle entry effect.
2015-04-12 11:05:28 -07:00
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10626e356d Avoid a potential divide by zero. 2015-04-08 11:57:59 -07:00
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7e0489c83e Keep better track of framebuf usage flags. 2015-03-14 15:21:58 -07:00
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b25c2de369 Allow block transfers from 0 that are too tall.
Hopefully this is safe.
2015-02-28 01:28:53 -08:00
Henrik Rydgard
f55e0abc93 Experiment, trying to fix #7336: Make sure that a clear is the very first thing to happen in a frame.
Also a minor warning fix.
2015-01-26 00:25:48 +01:00
Luna
9c544de689 Oops, that's what I get for copy&paste:P 2015-01-23 12:39:19 +01:00
Luna
ff9d33d2a7 Move the hack to FramebufferCommon.cpp and rename. 2015-01-23 10:40:49 +01:00
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05feac3eb0 Fix a potential divide by zero. 2015-01-19 08:43:43 -08:00
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06e9d7680a Handle a case of 480x360 framebuffers.
Region and scissor are 480x360, but viewport is just default (also,
throughmode is on.)  We could add more checks, but just the height being a
bit higher is already unusual, so should be relatively safe.

Fixes #7277.
2015-01-06 00:02:05 -08:00
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9bcffc5b4d Fix divide by zero in memcpy checks.
Happened in Resistance demo.
2014-09-21 21:36:26 -07:00
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b9d7ffe484 d3d: Support the Danganronpa hack. 2014-09-13 16:47:23 -07:00
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2463074530 d3d: Converge block transfer logic. 2014-09-13 15:40:55 -07:00
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3dfdddfc5f d3d: Move UpdateFromMemory() to common. 2014-09-13 14:44:18 -07:00
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f7b669a740 Fix infinite recursion in framebuf create upload.
Needs to be done *after* currentRenderVfb_ is set.

Fixes #6872.
2014-09-10 23:59:12 -07:00
chinhodado
31fc179bc2 Fix a wrong condition 2014-09-10 19:50:31 -04:00
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e9b87104ef Move FBO_OLD_AGE to the common header.
Guess it's fine here.
2014-09-09 23:11:25 -07:00
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e2a4a50511 d3d: Centralize framebuf creation/switch logic. 2014-09-09 22:58:43 -07:00
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ae2e8c5c7c d3d: Migrate a few more things into common code. 2014-09-09 22:58:11 -07:00
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8c229e00b4 d3d: Begin centralizing framebuffer management. 2014-09-09 08:12:42 -07:00