Henrik Rydgård
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c6e0027604
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OpenGL: Try a different way to exclude desktop compression formats in build
May fix #17110
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2023-03-14 16:09:40 +01:00 |
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Henrik Rydgård
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25fbfd7a89
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Finish up OpenGL compressed texture format checks. Show in dev screen
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2023-03-12 12:20:10 +01:00 |
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Henrik Rydgård
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95ae2d91f9
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Couple of more GL enums
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2023-03-11 21:51:39 +01:00 |
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Henrik Rydgård
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a98d2d5ecf
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Mac buildfix
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2023-03-11 11:42:41 +01:00 |
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Henrik Rydgård
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f936a6e9ce
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Structs and enums and build files
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2023-03-11 11:19:33 +01:00 |
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Unknown W. Brackets
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ce79649c02
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GLES: Use GL_LUMINANCE on GLES for indexed tex.
See #16176, used for rendered CLUTs.
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2022-10-08 17:32:11 -07:00 |
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Henrik Rydgård
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a208afb7b8
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OpenGL and D3D11 fixes
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2022-09-14 23:35:15 +02:00 |
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Henrik Rydgård
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6744fe3da1
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OpenGL fix
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2022-09-14 22:18:34 +02:00 |
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Henrik Rydgård
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a52e62a187
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Enable depth uploads on render-to-clut-buffer. Esoteric but needed for #11100. Compat flag for now.
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2022-09-14 22:18:34 +02:00 |
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Henrik Rydgård
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0e3a84b4a8
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Move most GPU things to Common.
It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
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2020-10-04 23:39:02 +02:00 |
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