Henrik Rydgård
|
e943724905
|
Vulkan: Apply the desired pretransform when drawing to the backbuffer.
This should save a lot of memory bandwidth on mobile devices that can't
rotate images natively in the display engine. Fixes #12099.
|
2019-06-21 09:38:51 +02:00 |
|
Henrik Rydgård
|
06b04f65a0
|
Vulkan: Narrow down buffer usage flags a little bit.
|
2019-03-14 12:41:39 +01:00 |
|
Henrik Rydgård
|
c1427f5981
|
VulkanImage: Fix issue where we'd try to free dedicated allocations from the allocator_ instead of Vulkan directly.
Snuck in some minor cleanups.
|
2019-02-24 22:23:26 +01:00 |
|
Henrik Rydgård
|
54c6c148fb
|
Detect PCI device ID where available (not in GL?)
|
2019-02-06 22:43:31 +01:00 |
|
Henrik Rydgard
|
e30daa8027
|
Remove unused API, assorted cleanup.
No longer enable the geometry shader feature, no plans to use it.
|
2019-02-05 21:31:43 +01:00 |
|
Henrik Rydgard
|
8e1a5ef3d6
|
Minor refactor of physical device property/feature detection, to allow for more extension use.
|
2019-02-05 18:07:17 +01:00 |
|
Unknown W. Brackets
|
9a3de5cb1c
|
GPU: Move dual source blending bug check to Draw.
This also allows the ini setting to avoid it on Intel.
|
2018-12-23 14:11:57 -08:00 |
|
Unknown W. Brackets
|
f8ce9b08ba
|
Vulkan: Limit stencil workaround to Adreno 5xx.
|
2018-12-23 14:11:57 -08:00 |
|
Henrik Rydgård
|
c2319cd6d1
|
thin3d: Make the stencil ref value dynamic state (all APIs support this directly).
|
2018-12-19 13:48:58 +01:00 |
|
Henrik Rydgård
|
a135dc1547
|
thin3d: Remove unused shader language support
|
2018-12-18 14:29:48 +01:00 |
|
Henrik Rydgård
|
637b6ce79a
|
Remove unused and unfinished SPIRV disassembler
|
2018-12-18 10:37:49 +01:00 |
|
Henrik Rydgård
|
f2244f789e
|
VK: Add extra safety checks around font texture creation. Motivated by some Play crashes.
|
2018-11-21 17:34:54 +01:00 |
|
Unknown W. Brackets
|
b7d84926fa
|
D3D11: Enable depth clamping.
Uses the same logic as Vulkan, improving #9545 on most D3D11 devices.
|
2018-09-18 21:49:17 -07:00 |
|
Henrik Rydgård
|
8e6a1bc849
|
Set a minimum of 1x1 for Android text bitmap measurement.
Should fix some crashes seen on Google Play
|
2018-08-30 19:49:33 +02:00 |
|
Unknown W. Brackets
|
81f74e4287
|
Vulkan: Assert on some creates failing.
Before was only checking in debug builds.
|
2018-06-24 07:35:19 -07:00 |
|
Unknown W. Brackets
|
5028486630
|
thin3d: Cleanup some unused/uninitialized warnings.
|
2018-06-24 07:34:07 -07:00 |
|
Unknown W. Brackets
|
469d8a6a41
|
GPU: Screenshot output in BGRA if that's native.
This is a decent chunk faster.
|
2018-06-16 13:48:50 -07:00 |
|
Henrik Rydgård
|
b037efdb55
|
If there are multiple Vulkan devices, show a setting to allow the user to choose.
|
2018-06-06 10:20:12 +02:00 |
|
Henrik Rydgård
|
2917f3ffbb
|
Better return the right pointer.
|
2018-06-01 22:05:21 +02:00 |
|
Henrik Rydgård
|
9485b04914
|
Never bind a NULL image view in Vulkan no matter what.
|
2018-06-01 18:51:37 +02:00 |
|
Henrik Rydgård
|
b1df7b2cd0
|
Thin3D: Handle binding a null texture better.
|
2018-05-29 23:35:27 +02:00 |
|
Henrik Rydgård
|
b730d187e8
|
Add some paranoid checks guided by stack traces from Google Play
|
2018-05-27 22:12:59 +02:00 |
|
Unknown W. Brackets
|
a85e914f78
|
Vulkan: Fix use-after-free crash on shutdown.
|
2018-04-29 09:47:39 -07:00 |
|
Unknown W. Brackets
|
99d16b2202
|
Vulkan: Add tags to UI textures too.
|
2018-04-06 21:43:18 -07:00 |
|
Henrik Rydgård
|
ca0fb77080
|
Assorted cleanups. Don't assert on no clear mask.
|
2018-04-06 23:29:44 +02:00 |
|
Henrik Rydgård
|
d125fa00e1
|
Make sure the renderpass cache hashmap is never accessed from the main thread at runtime. Should help #10811
|
2018-03-27 14:45:41 +02:00 |
|
Henrik Rydgård
|
614cabb115
|
Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
|
2018-03-16 21:03:03 +01:00 |
|
Henrik Rydgård
|
3cd92b4d90
|
Vulkan: Add a (disabled) facility to force image layouts to GENERAL, for debugging barrier issues
|
2018-03-15 16:23:23 +01:00 |
|
Henrik Rydgård
|
ee752f5399
|
Some error handling and assert improvements, trying to understand #10662
|
2018-03-01 12:21:58 +01:00 |
|
Henrik Rydgård
|
e1852321a0
|
Vulkan: Remove the old method of uploading images.
|
2018-02-25 12:15:29 +01:00 |
|
Henrik Rydgård
|
22e28e218b
|
Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
|
2018-01-31 12:22:07 +01:00 |
|
Henrik Rydgård
|
c60c8ed68a
|
Debug visualization for the Vulkan memory allocator. Shows some interesting behaviour.
|
2018-01-29 19:38:10 +01:00 |
|
Unknown W. Brackets
|
3eb6d38d75
|
Vulkan: Fix stencil-only clear for stencil upload.
Fixes stencil issues in Star Ocean.
|
2018-01-27 15:10:17 +01:00 |
|
Henrik Rydgård
|
a0f718ace1
|
Start separating depth and stencil renderpass actions, only internally in the Vulkan code so far.
|
2017-12-30 22:40:57 +01:00 |
|
Henrik Rydgård
|
1e64919392
|
Vulkan: Create renderpass objects on demand. Just a refactoring to prepare for some later features/optimizations.
|
2017-12-30 22:35:43 +01:00 |
|
Unknown W. Brackets
|
a7b3a1eb96
|
Vulkan: Decimate the texture allocator.
Thin3D wasn't calling Begin/End, which lead to leaks eventually and OOM.
Was causing softgpu to crash.
|
2017-12-24 10:39:42 -08:00 |
|
Unknown W. Brackets
|
78ebe942ab
|
Vulkan: Cleanup unused code.
|
2017-12-21 11:43:05 -08:00 |
|
Henrik Rydgård
|
bb530ea21c
|
Make a minor correction to Vulkan driver version display.
|
2017-12-10 19:11:00 +01:00 |
|
Henrik Rydgård
|
6abdbde47e
|
Fix bugs in VulkanImage allocator support
|
2017-12-03 10:50:25 +01:00 |
|
Henrik Rydgård
|
d0c248368d
|
Use a VulkanDeviceAllocator for thin3d textures. Many devices have a hard limit on the total number of allocs and it's unnecessary to have the UI put pressure on that.
|
2017-12-03 10:29:41 +01:00 |
|
Henrik Rydgård
|
44b6300760
|
Checks and paranoia in response to a crash report..
|
2017-12-01 12:17:10 +01:00 |
|
Henrik Rydgård
|
04913be779
|
Move pushbuffer map/unmap to the .cpp file to avoid inlining (for stack traces)
|
2017-11-29 20:13:38 +01:00 |
|
Henrik Rydgård
|
e6be86ce74
|
ARM buildfix
|
2017-11-22 11:01:42 +01:00 |
|
Henrik Rydgård
|
b6911d2764
|
Add a hidden debug option [Graphics]GfxDebugSplitSubmit to try to narrow down some Vulkan issues, see #10163. Also improve some asserts.
|
2017-11-22 10:47:04 +01:00 |
|
Henrik Rydgård
|
2c86217552
|
Cleanup GPU vendor detection a bit, use it to avoid the issue mentioned in #9545
|
2017-11-21 16:19:28 +01:00 |
|
Henrik Rydgård
|
10792cc8e7
|
Windows/Vulkan: implement screenshots. Something is iffy with the red/blue swap though...
|
2017-11-15 13:18:29 +01:00 |
|
Henrik Rydgård
|
3594623a8d
|
Vulkan: Show the preferred depth-stencil format in the feature list.
|
2017-11-15 09:08:30 +01:00 |
|
LunaMoo
|
a84a336787
|
Nitpicking! Correct minor version for non Nvidia.
|
2017-11-13 10:21:40 +01:00 |
|
Henrik Rydgård
|
68c7b7dfec
|
Fix driver version display on Vulkan. Enable dualsrc blend on newer AMD drivers. Fixes #10109
|
2017-11-13 09:44:35 +01:00 |
|
Unknown W. Brackets
|
ffbdb15975
|
SoftGPU: Fix crash when stride is 0.
This happens in Star Ocean 1.
|
2017-11-11 17:45:47 -08:00 |
|