Unknown W. Brackets
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fcb70a00b3
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Fix incorrect scale in fbo download.
This caused some videos and scenes to show at the wrong resolution.
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2014-06-03 22:29:42 -07:00 |
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Henrik Rydgård
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48d4c4c00f
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Merge pull request #6223 from unknownbrackets/framebuf-estimate
Ignore sizes with unreasonable heights
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2014-06-03 17:17:10 +02:00 |
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Unknown W. Brackets
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b9652c2112
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Ignore sizes with unreasonable heights.
God of War sets region to 1024x1024, but doesn't draw in that whole space.
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2014-06-03 07:52:05 -07:00 |
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Henrik Rydgård
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318f641c63
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Merge pull request #6220 from unknownbrackets/lagsync
Add option for less timing lag (spin on Windows)
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2014-06-03 10:53:20 +02:00 |
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Henrik Rydgård
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e6d3a9c1b6
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Merge pull request #6211 from unknownbrackets/framebuf-estimate
Another attempt at framebuffer size estimate changes
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2014-06-03 10:50:21 +02:00 |
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Unknown W. Brackets
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66d0cef0de
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Avoid calling select() with an error pointlessly.
It's just a spin loop unfortunately anyway.
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2014-06-03 01:48:10 -07:00 |
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Unknown W. Brackets
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0bba5310b6
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Fix lagsync with alternate speed set.
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2014-06-03 01:36:20 -07:00 |
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Unknown W. Brackets
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0daaf70ee3
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Add UI for realtime sync option.
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2014-06-03 01:36:20 -07:00 |
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Henrik Rydgård
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a675c30fb8
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Merge pull request #6221 from unknownbrackets/framebuffer-clut
When rendering a framebuffer using clut, check alpha
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2014-06-03 10:10:41 +02:00 |
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Unknown W. Brackets
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238bdce2b8
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Detect if framebuffer clut uses alpha.
It's not a perfect check but it may allow skipping alphatests sometimes.
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2014-06-03 01:06:02 -07:00 |
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Unknown W. Brackets
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bf788e278d
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Change CheckAlpha() to apply to any pixel data.
For example, cluts. But not yet, just changing it here.
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2014-06-03 00:59:34 -07:00 |
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Unknown W. Brackets
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a18eceac71
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Don't skip alpha in 565/clut framebuffers textures.
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2014-06-03 00:45:15 -07:00 |
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Sacha
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1378b891dc
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Qt .pro cleanup. Use armv7 on Android.
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2014-06-03 17:30:37 +10:00 |
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Unknown W. Brackets
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39b1d97beb
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Make the lag sync adapt to minor variance.
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2014-06-02 23:34:48 -07:00 |
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Unknown W. Brackets
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29f2519861
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Add an experimental sync to keep real time sync.
May help input, audio, and network related lag problems.
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2014-06-02 23:34:48 -07:00 |
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Unknown W. Brackets
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b069462bea
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Relax display buffer / GetVfbAt() requirements.
Castlevania actually uses a display buffer of 420, it seems. Since we no
longer allow multiple FBOs at the same address, this should be safe.
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2014-06-02 22:51:37 -07:00 |
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Unknown W. Brackets
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304d372f48
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When clamping height to 512, try region/scissor.
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2014-06-02 21:46:22 -07:00 |
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Sacha
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84ff3d6767
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More Qt on Android improvements.
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2014-06-03 10:19:23 +10:00 |
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Sacha
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438b219eb2
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Qt: Support Android armv6. Compiles and runs fine with gcc4.8. Creates 16MB APK but less than 10MB with Ministro.
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2014-06-03 09:27:30 +10:00 |
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Henrik Rydgård
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91cb320e6f
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Merge pull request #6212 from thedax/win32-buildfix
Win32: fix three warnings.
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2014-06-02 23:42:58 +02:00 |
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Henrik Rydgård
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c276798aca
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Merge pull request #6217 from thedax/win32-buildfix2
Win32: Use CALLBACK (__stdcall) for DinputDevice::DevicesCallback.
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2014-06-02 14:40:11 +02:00 |
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The Dax
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70e1abac08
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Win32: Use CALLBACK (__stdcall) for DinputDevice::DevicesCallback. Fixes 32-bit compilation.
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2014-06-02 08:28:35 -04:00 |
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Henrik Rydgård
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719aa9d9d2
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Merge pull request #6213 from sum2012/UI
OSK for network setting for non-windows
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2014-06-02 12:54:43 +02:00 |
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sum2012
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6ed269d16b
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Attempt to solve Travis CI build
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2014-06-02 18:28:16 +08:00 |
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sum2012
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d3c511e793
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Use TextView instead of Choice
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2014-06-02 18:21:34 +08:00 |
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sum2012
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c9219e1d0c
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Add missing "F"
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2014-06-02 16:40:37 +08:00 |
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Unknown W. Brackets
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78c83e122d
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Force 481x273 to 480x272, it's seen in a few games.
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2014-06-01 23:47:37 -07:00 |
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sum2012
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93827b383d
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OSK for network setting for non-windows
Fix windows 's full screen problem too
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2014-06-02 14:15:07 +08:00 |
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Unknown W. Brackets
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3021640897
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Correct widths in stencil upload too.
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2014-06-01 21:24:33 -07:00 |
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Unknown W. Brackets
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c2ccfd5629
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Stop stretching things to the FBO size.
Instead, draw in the top corner. This way, even if framebuffers get
smaller things stay consistent.
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2014-06-01 21:20:04 -07:00 |
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Sacha
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319c0efcb2
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Remove MAY_HAVE_GLES3
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2014-06-02 12:08:49 +10:00 |
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Unknown W. Brackets
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cfb21707b6
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Take the tallest estimate, scissor may be short.
Even if it's wider but short, it should not reduce the height of the
buffer.
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2014-06-01 18:45:25 -07:00 |
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Unknown W. Brackets
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d64d2afcb3
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Don't allow a zero framebuf stride in estimation.
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2014-06-01 18:45:03 -07:00 |
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Sacha
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da0a497aba
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Allow Symbian to compile gl3stub (MAY_HAVE_GLES3).
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2014-06-02 11:33:28 +10:00 |
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The Dax
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1059f99d69
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One more warning fix.
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2014-06-01 18:53:35 -04:00 |
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The Dax
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58411136ee
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Remove the const int, and fix another warning.
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2014-06-01 18:32:14 -04:00 |
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The Dax
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9672701743
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Win32 buildfix and warning fix.
I don't know how many pads are supposed to be supported, but I went with a reasonable number until the proper amount is committed.
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2014-06-01 18:25:35 -04:00 |
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Unknown W. Brackets
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a351a42041
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Cleanup some old comments/code.
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2014-06-01 14:00:58 -07:00 |
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Unknown W. Brackets
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d03397f056
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Blit framebuf contents when resizing.
This avoids a blink when sizing up.
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2014-06-01 13:53:34 -07:00 |
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Unknown W. Brackets
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32439bc006
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Recreate framebuffers when they get bigger.
To avoid cases where they remain too small, and to make sure size always
matches up sanely.
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2014-06-01 13:53:27 -07:00 |
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Unknown W. Brackets
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73234941e1
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Consider stride more when determining fb size.
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2014-06-01 13:50:37 -07:00 |
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Henrik Rydgård
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62aafbbf48
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Merge pull request #6195 from Bigpet/SDLmuljoy
multiple SDL joystick support, initial commit
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2014-06-01 22:11:10 +02:00 |
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Henrik Rydgård
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77e947bf58
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Merge pull request #6200 from Bigpet/muldinputdevs
initial commit for multiple DInput devices.
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2014-06-01 22:10:39 +02:00 |
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Unknown W. Brackets
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003f20c694
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Allow scissor, but not depthtest during glClear().
Improves #6210.
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2014-06-01 10:34:57 -07:00 |
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Unknown W. Brackets
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111b624000
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Oops, this will give the right alpha of course.
Although it may not be exactly the same for 4444/5551.
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2014-06-01 10:26:41 -07:00 |
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Unknown W. Brackets
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c79d0a2e3c
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Correct alpha in stencil upload, avoid blending.
Docs say blending is slower than masking, makes sense.
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2014-06-01 08:47:53 -07:00 |
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Henrik Rydgård
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71a6a4ba04
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Merge pull request #6183 from sum2012/scemp4
Small improve in scemp4 part 2
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2014-06-01 15:44:48 +02:00 |
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Peter Tissen
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5e34dbf3fc
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limit Dinput devices to the max supported in input_state and update the native submodule to get the MAX_NUM_PADS constant
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2014-06-01 12:37:32 +02:00 |
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Peter Tissen
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46eb74e98a
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undo visual studio auto-indenting
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2014-06-01 12:37:31 +02:00 |
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Peter Tissen
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7d25a1591c
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fix formatting
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2014-06-01 12:37:30 +02:00 |
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