raven02
0ed391e5e0
If-else fFormatting
2013-05-19 06:07:00 +08:00
Unknown W. Brackets
eb308d03e8
Don't preserve the selected save for DATA types.
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Fixes #1825 .
2013-05-16 22:33:10 -07:00
Unknown W. Brackets
27572e3a36
Default to saveName for AUTO LOAD/SAVE modes.
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Maybe should for others, but at least these for sure.
Fixes #1017 .
2013-05-11 21:01:20 -07:00
Unknown W. Brackets
203abe6f7f
In TYPE_SAVE/TYPE_LOAD, show a confirmation.
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AUTOSAVE/AUTOLOAD don't, SAVE/LOAD do.
2013-05-11 19:10:01 -07:00
Unknown W. Brackets
b2a118ef9d
Enable MAKEDATA/READDATA/WRITEDATA.
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Not sure if there's more to them, but LBP saves work between the PSP
and PPSSPP with this.
2013-04-21 14:18:12 -07:00
ufdada
1d520e79ac
shorter keys for language-ini
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Every dialog with linefeed included (\n) is now shorter and replaced in the second parameter.
2013-04-21 15:08:18 +03:00
Yaroslav
a0b722a9b6
D for Dialog
2013-04-21 14:16:01 +07:00
raven02
f56df7ef6f
Add a missing m->T("Back") in PSPSaveDialog
2013-04-21 07:23:05 +08:00
mgaver
f269a0b9bb
Update PSPSaveDialog.cpp
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Restore spcaing to center it.
2013-04-21 05:11:18 +09:00
Mgaver
d09a69906d
update MsgDialog, OskDialog, SaveDialog translatable
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Make a new section "Dialog" into language ini files.
2013-04-21 04:36:50 +09:00
raven02
a301560fd7
lO
2013-04-18 08:36:39 +08:00
raven02
250a714e2b
combine PPGeDrawRect()/PPGeDrawImage()
2013-04-16 20:55:27 +08:00
Henrik Rydgard
ce9cf6e081
Revert parts of pull request 1291
2013-04-15 21:00:55 +02:00
raven02
2d6f762f87
Comment out MAKE/READ/WRITEDATA
2013-04-15 23:31:17 +08:00
raven02
5fd3a36534
Bind MAKE/READ/WRITE to corresponding MAKE/READ/WRITESECURE
2013-04-15 21:44:12 +08:00
Unknown W. Brackets
74302a9ecf
Savedata doesn't always resched, add some errcodes.
2013-03-30 22:48:29 -07:00
Unknown W. Brackets
8aeaedc597
Don't allow sceUtility dialogs to overlap.
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PSP doesn't allow this, and apparently some games depend on it
or else they start getting confused.
2013-03-30 22:48:17 -07:00
Unknown W. Brackets
e4223dbcb0
Simplify adding report messages, add a bunch more.
2013-03-26 00:54:00 -07:00
Unknown W. Brackets
746c95f1c8
Basic initial implementation of GETSIZE/DELETEDATA.
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LittleBigPlanet uses these. It seems happier with these working,
although it goes on to call MAKEDATA.
Also seems to make some other games happier.
GETSIZE not heavily tested yet.
2013-03-17 17:47:37 -07:00
Unknown W. Brackets
6f22d6960e
Add some reporting for not yet done dialogs.
2013-03-04 00:01:42 -08:00
lioncash
a88a7214bf
Fix parentheses placement in case SCE_UTILITY_SAVEDATA_TYPE_SINGLEDELETE.
2013-02-14 07:57:00 -05:00
Xele02
aa01751589
Save encryption. Load/Save encrypted/decrypted save
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RE of Chnnlsv lib
Correct size bug in kirk
2013-01-29 00:11:02 +01:00
raven02
4d1903f50c
Set time format in config
2013-01-21 21:35:31 +08:00
raven02
79d9f25e92
Display AM/PM and 12 hour format
2013-01-19 23:49:42 +08:00
raven02
7961197dac
Cosmetic fix PSPSaveDialog::DisplayConfirmationYesNo
2013-01-19 23:05:05 +08:00
Xele02
1f4f5eaf9a
Add fade in / out on dialog to allow time for the user to release
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button.
2013-01-19 00:46:05 +01:00
Xele02
bf7f6d54cb
Use "newData" from request which is the PNG icon for empty save.
2013-01-18 22:24:13 +01:00
raven02
829ae42717
Quick fix to PSPSaveDialog::DisplayBack()
2013-01-16 08:46:41 +08:00
raven02
fb25584cd8
Minor fix to save/load dialog matching to PSP
2013-01-16 08:39:31 +08:00
raven02
622627f69a
Match PSP savelist and transparent dialog
2013-01-15 08:12:52 +08:00
Henrik Rydgard
7271e3fcd5
Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP.
2013-01-14 20:44:11 +01:00
raven02
8a1f90c38e
Display underline using PPGeDrawRect
2013-01-14 08:45:53 +08:00
raven02
863b2c8272
Match PSP save/load/delete dialog
2013-01-13 23:45:32 +08:00
raven02
1dc49bad8f
Save Mode 22 name fix
2013-01-10 14:34:11 +08:00
raven02
5618d5c6ec
Fix save delete in FF Crisis Core
2013-01-06 20:41:49 +08:00
Xele02
af59744671
* Fill some value after save/load for game checking them
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* Some game like FF1 gave a nameList with no name in it.
2013-01-06 01:29:14 +01:00
raven02
5a6a2819bc
Cosmetic fix for overwrite save dialog
2013-01-05 19:19:41 +08:00
raven02
a1897195c5
Cosmetic fix in save/load menu when line of game data info > 4
2013-01-05 18:40:22 +08:00
Henrik Rydgard
363f158a0a
Just warning fixes
2013-01-02 21:13:21 +01:00
Xele02
cd8ba8495d
Update mode 8
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Add mode 12, 13, 17, 22
2013-01-01 01:19:33 +01:00
Unknown W. Brackets
0edbcdc955
Fix some missing things / bugs in save states.
2012-12-29 02:56:56 -08:00
Unknown W. Brackets
fd2f609367
Save the savedata and other dialog state.
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Although, hopefully it wouldn't be running anyway.
2012-12-28 13:55:31 -08:00
Xele02
05a3574315
Add missing break
2012-12-28 12:00:43 +01:00
Xele02
a23ca01f16
Mode 8 Correction
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Modif for save encryption in Param.sfo and export save filename and
encode key in a file
2012-12-28 11:39:52 +01:00
Unknown W. Brackets
709df11c9e
Stub out mode 12 so games think it's working.
2012-12-26 17:33:56 -08:00
Unknown W. Brackets
1a71bf3aaf
Fix potential buffer overflow.
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Detail can be 1024 already, I guess.
2012-12-25 01:36:21 -08:00
Unknown W. Brackets
f8f581794f
Make sure sceUtility funcs all return error codes.
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Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Xele02
61d116b5f1
Copy right size of save request.
2012-12-24 01:22:28 +01:00
Xele02
d23e751557
Merge remote-tracking branch 'upstream/master'
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Conflicts:
Core/Dialog/SavedataParam.cpp
2012-12-22 18:57:10 +01:00
Florent Castelli
c33eafd430
Warning fixes
2012-12-21 23:02:35 +01:00