Unknown W. Brackets
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ac60e2ecd4
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GPU: Track HW tess at start of frame too.
This also makes it so we don't force the setting off when you change
backends, and just ignore it if unsupported.
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2020-04-04 11:52:32 -07:00 |
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Unknown W. Brackets
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46b9454e73
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GPU: Reset hw transform once per frame.
Might prevent potential crashes if it changes mid-frame.
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2020-04-04 11:21:22 -07:00 |
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Unknown W. Brackets
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30ede8240c
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GPU: Move hw transform decision to draw engine.
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2020-04-04 11:14:32 -07:00 |
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Henrik Rydgard
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5aed2a2cee
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Gate fewer effects behind "Disable slow framebuffer effects".
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2019-02-08 15:02:31 +01:00 |
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Henrik Rydgård
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4942c52f73
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Merge pull request #11172 from weihuoya/cullface
handle cullface, help to #10597
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2018-11-23 09:56:17 +01:00 |
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xebra
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eca9386c05
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[spline/bezier]Reduce static buffers. Get rid of the spline buffer using half of the vertex buffer.
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2018-10-07 23:54:31 +09:00 |
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xebra
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453e274fbe
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[spline/bezier]Fix around vertex type flags.
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2018-10-07 23:54:11 +09:00 |
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xebra
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a48a5b32f0
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[spline/bezier]Unify hardware tessellation of bezier and spline.
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2018-10-07 23:54:06 +09:00 |
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xebra
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1e84a62e96
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[spline/bezier]Implement weights cache system.
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2018-10-07 23:53:50 +09:00 |
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xebra
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966ff32ee7
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[spline/bezier]Improve the logic of copying control-points.
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2018-10-07 23:53:36 +09:00 |
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weihuoya
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7383e90c19
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handle cullface, help to #10597
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2018-08-23 12:46:09 +08:00 |
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weihuoya
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d029bbacc7
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triangle fan
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2018-06-03 22:29:50 +08:00 |
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zhang wei
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3419197ee9
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flush back cull mode
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2018-04-27 21:49:43 +08:00 |
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zhang wei
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cfc353ee81
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handle cull mode by indices, improve performance for GVGNP, refer to #10172
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2018-04-27 16:33:35 +08:00 |
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Henrik Rydgård
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36fd2711d6
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Revert "Remove further remains of hardware skinning."
This reverts commit 40db61a680 .
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2018-04-10 12:22:41 +02:00 |
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Henrik Rydgård
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4cf5999bc8
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Move the vertTypeID calculation out of DrawEngine. Need to shorten SubmitPrim as much as possible.
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2018-03-05 12:28:10 +01:00 |
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Henrik Rydgård
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40db61a680
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Remove further remains of hardware skinning. Fixes #10661
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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d3665a8482
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Minor cleanup
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2018-03-05 00:03:47 +01:00 |
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Henrik Rydgård
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f5dd9c17cd
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Add comment trying to clarify shutdown of GPU_GLES, restore the wipe, minor tweaks. Should help #10652
This reverts commit 10be0cad96 .
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2018-02-27 22:04:24 +01:00 |
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Henrik Rydgård
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14c93bdc2b
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Minor code/logging cleanups.
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2018-02-27 19:44:11 +01:00 |
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Henrik Rydgård
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23980065ba
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Unify all the DrawEngine::SubmitPrim
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2018-02-26 11:07:30 +01:00 |
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Unknown W. Brackets
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c5897a1c5c
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GPU: Cleanup some feature flags usage.
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2017-12-21 18:50:41 -08:00 |
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Henrik Rydgård
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713afdfe49
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Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common
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2017-11-19 12:39:09 +01:00 |
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Henrik Rydgård
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ca21f93d52
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GPU: Advance the vertex pointer after BBOX vertices are sent. Fixes #6554, finally!
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2017-11-17 13:36:48 +01:00 |
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Henrik Rydgård
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9c3549f0be
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... And also for the vertex decoder (DenseHashMap)
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2017-08-20 19:18:50 +02:00 |
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Henrik Rydgård
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7939cb5024
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Minor debugging feature: Show vertex normals in GE debugger
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2017-07-02 22:51:52 +02:00 |
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Henrik Rydgård
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e55b6ac4af
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Unify SetupVertexDecoder
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2017-06-03 18:05:46 +02:00 |
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Henrik Rydgård
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14a80968cf
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Unify transformed arrays
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2017-06-03 18:05:21 +02:00 |
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Henrik Rydgård
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1abb8792ab
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Unify ComputeMiniHash
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2017-06-03 18:05:18 +02:00 |
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Henrik Rydgård
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3032240916
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Unify DecodeVertsStep
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2017-06-03 18:04:46 +02:00 |
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Henrik Rydgård
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240e058b3b
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Some unification in DrawEngine
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2017-06-03 18:03:56 +02:00 |
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Unknown W. Brackets
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70d17d1bc7
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Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again. This is the most common case.
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2017-04-09 15:10:07 -07:00 |
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Henrik Rydgård
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17a250df7a
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Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
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2017-03-17 10:27:49 +01:00 |
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Henrik Rydgård
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e68ea3bc3a
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Improve a comment
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2017-03-10 18:08:55 +01:00 |
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xebra
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56f80ace90
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[spline/bezier]Unify the word "tesselate" to "tessellate".
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2017-03-09 18:04:16 +09:00 |
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Henrik Rydgard
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08d173ceee
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Unify ApplyShaderBlending
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2017-02-17 12:21:27 +01:00 |
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Henrik Rydgard
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4538edad14
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Work towards enabling shader blending on D3D11
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2017-02-17 12:21:18 +01:00 |
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Henrik Rydgard
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b19c2391ff
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Fix bug in ApplyClearToMemory if format is 16-bit and color not zero
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2017-01-28 10:53:29 +01:00 |
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Henrik Rydgard
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7182c34c1e
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Quick soft fadeout when menu background audio stops playing
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2017-01-28 10:38:50 +01:00 |
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Henrik Rydgard
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9c55e1e0de
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Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
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2017-01-28 10:11:43 +01:00 |
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Henrik Rydgard
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1dbeca0618
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Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
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2016-12-20 13:42:54 +01:00 |
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Unknown W. Brackets
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c5711d223a
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Remove an unused variable.
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2016-09-24 14:38:23 -07:00 |
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Unknown W. Brackets
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ee0bc6c04d
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Clear memory when clearing drawing.
This should help synchronize block transfers better.
Should improve #8973.
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2016-09-18 20:38:19 -07:00 |
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Unknown W. Brackets
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1e0051a792
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Add support for 32-bit indices.
Not clear how often these are used by games. Let's find out.
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2016-04-10 02:24:58 -07:00 |
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Henrik Rydgard
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6a373fe09a
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Make it possible to view vertex decoders through the shader viewing mechanism (even though they aren't strictly shaders, they fit the model).
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2015-10-24 10:41:31 +02:00 |
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Henrik Rydgard
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1e8a1b801f
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Rename viewportX1/X2 etc to scale + center, which is what they actually are.
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2015-08-26 15:24:35 +02:00 |
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Henrik Rydgard
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29fc9e81a4
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Use the gstate.getViewport* accessors.
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2015-08-26 15:24:35 +02:00 |
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Henrik Rydgard
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38a31fbd8b
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Get rid of more uses of gstate from SplineCommon
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2015-07-29 12:04:52 +02:00 |
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Henrik Rydgard
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ed8a3eaf6d
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Move the vertex decoder cache into DrawEngineCommon
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2015-04-08 21:35:00 +02:00 |
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Unknown W. Brackets
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6294ecf64b
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Prevent GE debugger crash on bad vertex addr.
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2015-02-27 20:45:21 -08:00 |
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