Henrik Rydgard
|
780006489e
|
D3D11 Attempt at fixing Star Ocean stencil .. doesn't quite work.
|
2017-02-13 17:29:50 +01:00 |
|
Henrik Rydgard
|
94860b6636
|
Additional D3D11 fixes
|
2017-02-13 01:38:52 +01:00 |
|
Henrik Rydgård
|
6033b1ee05
|
D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
|
2017-02-12 18:29:58 +01:00 |
|
Henrik Rydgård
|
bbdb0ee195
|
Fix the stencil buffer initialization stuff (not sure it's 100% working et)
|
2017-02-12 13:55:49 +01:00 |
|
Henrik Rydgård
|
07c88ef2b0
|
D3D11: Fix reverse colors in drawpixels, fix a potential crash
|
2017-02-12 12:07:37 +01:00 |
|
Henrik Rydgård
|
abbd6cb1d1
|
Fix DrawActiveTexture, now Buffered Rendering is starting to work
|
2017-02-12 11:20:55 +01:00 |
|
Henrik Rydgård
|
f7717063a8
|
Assorted fixes for memory leaks etc
|
2017-02-10 14:41:32 +01:00 |
|
Henrik Rydgard
|
3f4e14f504
|
D3D11: Lumines is now playable in non-buffered, with reverse colors.
|
2017-02-10 11:25:24 +01:00 |
|
Henrik Rydgard
|
f9b840dbfd
|
More D3D11 progress
|
2017-02-10 00:01:56 +01:00 |
|
Henrik Rydgard
|
01f46e7a5d
|
Make the first generated D3D11 shaders compile, fix various warnings
|
2017-02-09 15:04:21 +01:00 |
|
Henrik Rydgard
|
76587ec61c
|
Further stuff.
|
2017-02-09 13:28:59 +01:00 |
|
Henrik Rydgard
|
ba95e0f4d9
|
Initial stab at porting the DX9 backend to D3D11. Not working yet.
|
2017-02-09 13:28:40 +01:00 |
|
Henrik Rydgard
|
01e11c6437
|
Some mostly empty files for D3D11
|
2017-02-08 17:47:07 +01:00 |
|