Henrik Rydgard
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68c5a6c517
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Unify CopyDisplayToOutput
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2017-02-15 23:24:25 +01:00 |
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Henrik Rydgard
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23762ef89f
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Unify DrawFramebufferToOutput
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2017-02-15 23:11:46 +01:00 |
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Henrik Rydgard
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26f208a212
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Unify "DrawPixels"
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2017-02-15 23:06:22 +01:00 |
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Henrik Rydgard
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84e6054b23
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More work towards unifying CopyDisplayToOutput
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2017-02-15 22:48:23 +01:00 |
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Henrik Rydgard
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cba37e54d0
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Preparations for unifying CopyDisplayToOutput
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2017-02-15 22:47:50 +01:00 |
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Henrik Rydgard
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7652bc2d8b
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Declare DrawActiveTexture in FramebufferCommon
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2017-02-15 22:47:49 +01:00 |
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Henrik Rydgård
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142b30836a
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DX9 typo fix in PackDepthBuffer
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2017-02-12 17:50:37 +01:00 |
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Henrik Rydgard
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391f7be8f9
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Unify DecimateFBOs
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2017-02-07 00:46:14 +01:00 |
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Henrik Rydgard
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5c69878ccb
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Unify ResizeFramebufFBO
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2017-02-07 00:38:12 +01:00 |
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Henrik Rydgard
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27d5c5a2d4
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Unify NotifyRenderFramebufferSwitched
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2017-02-07 00:29:02 +01:00 |
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Henrik Rydgard
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19868b5df7
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Unify GetTempFBO
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2017-02-07 00:24:38 +01:00 |
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Henrik Rydgard
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5b181e8244
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Further work on DrawActiveTexture
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2017-02-07 00:13:54 +01:00 |
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Henrik Rydgard
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275f9248a1
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Preparing to unify the DrawActiveTexture API
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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9e644aa815
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Unify NotifyRenderFramebufferUpdated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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85ec96ecf1
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Unify NotifyRenderFramebufferCreated
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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a0992cce75
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Unify DestroyFramebuf()
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2017-02-07 00:08:45 +01:00 |
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Henrik Rydgard
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e42f5e6f46
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Rename the fbo_ functions to match the rest of DrawContext.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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41f770d815
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Move dx_state into gfx/d3d9_state
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2017-02-05 20:54:24 +01:00 |
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Henrik Rydgard
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9c275730c5
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Move pD3DDevice into dx_state.h.
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2017-02-05 20:46:26 +01:00 |
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Henrik Rydgard
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5b49c2f840
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DX9 cleanup: Remove more stuff from global.cpp
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2017-02-05 20:13:48 +01:00 |
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Henrik Rydgard
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a8f69e7d64
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More DX cleanup
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2017-02-05 20:06:56 +01:00 |
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Henrik Rydgard
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d05ef4a859
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Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
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2017-02-05 19:51:50 +01:00 |
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Henrik Rydgard
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1c5ad71f60
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Further minor DX9 code cleanups
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2017-02-05 19:42:54 +01:00 |
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Henrik Rydgard
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1a149ba02d
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Final tweak to the cleaned up FBO api before moving it to thin3d. Buildfixes.
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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bec2921aca
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Add escape route for some more esoteric FBO functionality
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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f4c3f884e9
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DX: Remove further fbo functions to get the interfaces closer
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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3ceb0a8540
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Some simple renaming
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2017-02-04 11:47:19 +01:00 |
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Henrik Rydgard
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d7da981a62
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Make the Dangan Ronpa hack use the compat system instead of hacky code
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2017-01-29 00:12:20 +01:00 |
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Henrik Rydgard
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5df4bac6d2
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Delete some left behind unused code
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2017-01-25 10:05:39 +01:00 |
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Henrik Rydgard
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e4cb44c243
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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7d60ec73be
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Move framebufChanged into the dirty flag field
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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b423998c36
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Move uniform dirty-flag to gstate_c, opening up for other uses.
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2017-01-24 18:12:20 +01:00 |
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Unknown W. Brackets
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4d0c457ddc
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Cleanup display vs. output screenshot terminology.
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2016-09-25 16:35:43 -07:00 |
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Unknown W. Brackets
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fa0e88f1b7
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Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
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2016-09-25 16:32:18 -07:00 |
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Unknown W. Brackets
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c9a9fc5e44
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Allow block transfers to resize framebuffers.
Helps the ending video in Valkyrie Profile. See #6008.
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2016-07-24 15:58:06 -07:00 |
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Unknown W. Brackets
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6151f8ef9f
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Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
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2016-06-12 07:09:01 -07:00 |
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Unknown W. Brackets
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c12f835364
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Download single-use renders right away.
Should prevent issues with the memory being reused soon after, hopefully.
See also #8781 and #7695.
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2016-06-04 19:36:30 -07:00 |
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Unknown W. Brackets
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f08c873a4b
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Save FBOs on decimate when they have a safe size.
Fixes #7695.
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2016-05-19 21:23:22 -07:00 |
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Unknown W. Brackets
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3d5dd24528
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Remove an unnecessary func define.
Was already moved to FramebufferCommon.
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2016-04-10 02:31:56 -07:00 |
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Henrik Rydgard
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58f77e8f5f
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Buildfix
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2016-04-10 10:55:13 +02:00 |
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Unknown W. Brackets
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271829c991
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Consider depth blitting a slow framebuffer effect.
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2016-02-10 21:02:19 -08:00 |
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Unknown W. Brackets
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4ff78d3c55
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d3d9: Use SSE at least for depth copies.
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2016-01-31 09:00:00 -08:00 |
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Unknown W. Brackets
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623448f852
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d3d9: Support blitting depth on frame switch.
Can be optimized more, but this makes Jeanne d'Arc work in D3D9 now. Not
sure why it didn't work before.
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2016-01-30 23:47:51 -08:00 |
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Unknown W. Brackets
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0443fbebd0
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Add methods to download depth to PSP RAM.
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2016-01-20 22:11:03 -08:00 |
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Unknown W. Brackets
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2916298695
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gedbg: Add scaled 16-bit z support.
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2016-01-20 22:11:02 -08:00 |
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Unknown W. Brackets
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d1b3768e49
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Use a common func everywhere for float depth vals.
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2016-01-18 19:29:45 -08:00 |
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Unknown W. Brackets
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73bcf16612
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Flush before loading the CLUT.
In case it's what was being rendered to.
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2016-01-17 12:55:48 -08:00 |
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