Unknown W. Brackets
22e46b51c2
GPU: Centralize DestroyAllFBOs().
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This cleans up the postshader update code.
2020-05-13 18:15:04 -07:00
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2faab0e082
GPU: Use postshader for direct VRAM draws again.
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Also centralize the pixel texture code while at it.
2020-05-13 18:10:09 -07:00
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762b656ea2
GPU: Use a texture directly for MakePixelTexture.
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This makes it easier to do things with it.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
fa6544b737
GPU: Cleanup leftover postshader stuff.
2020-05-13 18:10:09 -07:00
Unknown W. Brackets
cb94487a16
GPU: Move post shader handling to new class.
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Currently, Vulkan is not working properly and direct (RAM -> output) is
not hooked up. But in general, it works.
2020-05-13 18:10:06 -07:00
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d39b0bdca2
GPU: Split FramebufferCommon into two classes.
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Only some things moved over so far.
FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
2020-05-13 18:07:22 -07:00
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16d7a80980
GPU: Clear alpha more consistently from 565.
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Before, the backends all did different things. Now they are more in sync,
but Vulkan still behaves slightly differently.
Fixes #11326 .
2018-08-30 21:00:21 -07:00
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2ab1552f2d
D3D9: Use an unordered_map for offscreen.
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Also cleanup. Mostly just for consistent usage.
2018-06-06 05:56:30 -07:00
Unknown W. Brackets
8d07e6d985
GPU: Prevent temp FBOs from overwriting each other.
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Sometimes we'd use two temp FBOs in the same draw (e.g. shader blending +
depal.) This could cause the same temp FBO to get used for two purposes,
causing weird behavior.
2018-05-06 08:57:44 -07:00
Henrik Rydgård
86cfc411a4
Remove the confusing "DisableState" across the codebase
2018-02-08 16:27:36 +01:00
Henrik Rydgård
23f7819329
Unify RebindFramebuffer, mostly.
2017-11-15 20:44:25 +01:00
Henrik Rydgård
d53c88456a
Unify GetFramebufferList() (trivial)
2017-10-18 12:49:15 +02:00
Henrik Rydgård
898716cc26
Unify DownloadFramebufferForClut
2017-10-18 12:34:01 +02:00
Henrik Rydgård
981c49615c
Unify FlushBeforeCopy. Remove old dummy methods from Vulkan framebuffer manager.
2017-10-18 12:26:02 +02:00
Henrik Rydgård
4e3a9bc3e3
Unify some more framebuffer functions. Leave the GL stuff alone for now due to async.
2017-10-18 11:20:58 +02:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgård
0ac979505c
Fixes for D3D11 postprocessing
2017-06-02 17:04:08 +02:00
Unknown W. Brackets
f1e9180676
Vulkan: Fix Cardboard rendering.
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Mostly the Viewport2D flush issue, which may possibly have broken
something else.
2017-05-31 23:26:38 -07:00
Henrik Rydgård
2b14c6b531
Delete obsolete function ClearBuffer
2017-05-31 13:38:22 +02:00
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fd4399e108
GPU: Centralize fb resize, move to begin of frame.
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It makes more sense here, because otherwise when you change it from the UI
settings, it takes a frame to "kick in".
2017-04-24 12:02:52 -07:00
Unknown W. Brackets
030f803002
Remove unused parameter to DestroyAllFBOs().
2017-04-13 23:07:21 -07:00
Unknown W. Brackets
3fbb545451
Allow MakePixelTexture to use a subrange.
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For example, if it has a larger texture it wants to reuse, it can control
this via texcoords. Let's keep it at top left, though.
2017-03-22 20:56:26 -07:00
Henrik Rydgard
700e533622
Minor D3D9 cleanups
2017-03-02 12:29:23 +01:00
Henrik Rydgard
68ba3070bc
D3D11: Add enough debug readback support to support savestate thumbnails
2017-02-18 00:27:32 +01:00
Henrik Rydgard
0e8aeaea3a
D3D11: Implement basic framebuffer readback.
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Also make debug interfaces more consistent.
2017-02-18 00:07:49 +01:00
Henrik Rydgard
e83dd2b524
Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
2017-02-17 14:31:02 +01:00
Henrik Rydgard
68c5a6c517
Unify CopyDisplayToOutput
2017-02-15 23:24:25 +01:00
Henrik Rydgard
23762ef89f
Unify DrawFramebufferToOutput
2017-02-15 23:11:46 +01:00
Henrik Rydgard
26f208a212
Unify "DrawPixels"
2017-02-15 23:06:22 +01:00
Henrik Rydgard
84e6054b23
More work towards unifying CopyDisplayToOutput
2017-02-15 22:48:23 +01:00
Henrik Rydgard
cba37e54d0
Preparations for unifying CopyDisplayToOutput
2017-02-15 22:47:50 +01:00
Henrik Rydgard
7652bc2d8b
Declare DrawActiveTexture in FramebufferCommon
2017-02-15 22:47:49 +01:00
Henrik Rydgard
5c69878ccb
Unify ResizeFramebufFBO
2017-02-07 00:38:12 +01:00
Henrik Rydgard
27d5c5a2d4
Unify NotifyRenderFramebufferSwitched
2017-02-07 00:29:02 +01:00
Henrik Rydgard
19868b5df7
Unify GetTempFBO
2017-02-07 00:24:38 +01:00
Henrik Rydgard
275f9248a1
Preparing to unify the DrawActiveTexture API
2017-02-07 00:08:45 +01:00
Henrik Rydgard
89763efe57
Unify SetNumExtraFBOs
2017-02-07 00:08:45 +01:00
Henrik Rydgard
9e644aa815
Unify NotifyRenderFramebufferUpdated
2017-02-07 00:08:45 +01:00
Henrik Rydgard
85ec96ecf1
Unify NotifyRenderFramebufferCreated
2017-02-07 00:08:45 +01:00
Henrik Rydgard
a0992cce75
Unify DestroyFramebuf()
2017-02-07 00:08:45 +01:00
Henrik Rydgard
f1c96c056d
Move all the GL/D3D9 FBO code into thin3d.
2017-02-06 11:40:16 +01:00
Henrik Rydgard
9c275730c5
Move pD3DDevice into dx_state.h.
2017-02-05 20:46:26 +01:00
Henrik Rydgard
5b49c2f840
DX9 cleanup: Remove more stuff from global.cpp
2017-02-05 20:13:48 +01:00
Henrik Rydgard
d05ef4a859
Pass through the DrawContext to texturecaches and fb managers.
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This is preparation for sharing more framebuffer code between the
backends.
2017-02-05 19:51:50 +01:00
Henrik Rydgard
1c5ad71f60
Further minor DX9 code cleanups
2017-02-05 19:42:54 +01:00
Henrik Rydgard
3ceb0a8540
Some simple renaming
2017-02-04 11:47:19 +01:00
Henrik Rydgard
7634ff7f09
Centralize a few more functions, fix DX9
2016-12-21 18:51:19 +01:00
Unknown W. Brackets
4d0c457ddc
Cleanup display vs. output screenshot terminology.
2016-09-25 16:35:43 -07:00
Unknown W. Brackets
fa0e88f1b7
Add a flag to use the display vfb for screenshots.
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This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
2016-09-25 16:32:18 -07:00
Unknown W. Brackets
c9a9fc5e44
Allow block transfers to resize framebuffers.
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Helps the ending video in Valkyrie Profile. See #6008 .
2016-07-24 15:58:06 -07:00