Unknown W. Brackets
|
3aa8287b74
|
softgpu: Enable postshader support.
|
2020-05-13 18:10:09 -07:00 |
|
Unknown W. Brackets
|
d39b0bdca2
|
GPU: Split FramebufferCommon into two classes.
Only some things moved over so far.
FramebufferCommon does too much, we want to share it with softgpu without
all the buffer management stuff.
|
2020-05-13 18:07:22 -07:00 |
|
Unknown W. Brackets
|
cebcfb1bbd
|
GPU: Use old frame when presenting a skip.
If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
|
2020-03-01 13:55:28 -08:00 |
|
Unknown W. Brackets
|
072041a63d
|
SoftGPU: Convert from 16-bit if unsupported.
Should help #12455, but not actually tested on an affected device.
|
2019-12-24 11:08:44 -08:00 |
|
Henrik Rydgård
|
eb53609cb0
|
More speed
|
2019-10-27 20:55:32 +01:00 |
|
Henrik Rydgård
|
796539ad7f
|
DarkStalkers: Fix display in the D3D backends. Still broken in OpenGL.
|
2019-10-27 20:54:36 +01:00 |
|
Unknown W. Brackets
|
5871ab0538
|
UI: Stop caching the draw context in coreParam.
This is possibly getting outdated in some paths of graphics reinit, and
then causing crashes. Let's just always get it from the graphicsContext.
|
2019-09-28 21:58:15 -07:00 |
|
Henrik Rydgård
|
a8a34fef9c
|
Virtualize CheckGPUFeatures
|
2018-02-26 11:35:37 +01:00 |
|
Henrik Rydgård
|
8c69be9bfa
|
Get rid of GPUCommon's "Internal" functions.
|
2017-11-05 23:21:52 +01:00 |
|
Henrik Rydgård
|
bb68906d88
|
Delete ProcessEvent and the GPUEvent enum
|
2017-11-05 23:21:51 +01:00 |
|
Henrik Rydgård
|
26e52ca5e8
|
Get rid of a bunch of sync stuff that's no longer needed.
|
2017-11-05 23:21:49 +01:00 |
|
Unknown W. Brackets
|
4a56e6ff83
|
GE Debugger: Fix recording in softgpu.
|
2017-06-04 10:38:58 -07:00 |
|
Unknown W. Brackets
|
dca75437c3
|
GPU: Refactor common frame dumping code.
|
2017-06-03 15:29:07 -07:00 |
|
Unknown W. Brackets
|
1cc488aef4
|
SoftGPU: Support Take Screenshot partially.
This doesn't capture the FPS etc. as other backends do, but at least it
takes a screenshot.
|
2017-06-01 20:40:45 -07:00 |
|
Unknown W. Brackets
|
2233ab073d
|
SoftGPU: Expose jit cache for profiling.
|
2017-05-30 22:57:42 -07:00 |
|
Henrik Rydgård
|
8f9e0b7fcc
|
SoftGPU: Make sure transformunit.buf is properly aligned. Helps part of #9718
|
2017-05-24 10:20:10 +02:00 |
|
Unknown W. Brackets
|
8187927b9d
|
SoftGPU: Use vertexjit for submitted primitives.
This uses the standard cache other rendering uses.
In Legend of Heroes 3, for example, this provides a 10% speed improvement.
|
2017-05-20 20:22:35 -07:00 |
|
Henrik Rydgard
|
0d1d6f98e4
|
Pass in the DrawContext to all backends
|
2017-01-30 20:26:47 +01:00 |
|
Henrik Rydgard
|
20d9e60a67
|
Just some renaming. Start moving away from the "thin3d" name
|
2017-01-30 14:38:31 +01:00 |
|
Henrik Rydgard
|
bd4436c6eb
|
Centralize EstimatePerVertexCost and Execute_BlockTransferStart
|
2017-01-23 17:22:17 +01:00 |
|
Henrik Rydgard
|
d9acd27126
|
Rename GLES files to match the convention the other backends use.
|
2017-01-23 17:08:58 +01:00 |
|
Henrik Rydgård
|
e47138a5f3
|
Warning fixes
|
2017-01-17 20:26:48 +07:00 |
|
Henrik Rydgård
|
8d84fb75c7
|
Remove ShaderSet presets
|
2016-12-27 11:59:10 +01:00 |
|
Henrik Rydgård
|
f86b9f7900
|
Guess what? More renaming
|
2016-12-27 11:59:06 +01:00 |
|
Henrik Rydgård
|
9b439e4c43
|
Remove Thin3D prefix on more things
|
2016-12-27 11:59:06 +01:00 |
|
Henrik Rydgård
|
10393f5d4e
|
Move Thin3D into the Draw namespace.
|
2016-12-27 11:58:03 +01:00 |
|
Unknown W. Brackets
|
fa0e88f1b7
|
Add a flag to use the display vfb for screenshots.
This fixes proportions of reporting, savestate screenshots, and TAS
recording for PS1 ports, mainly.
|
2016-09-25 16:32:18 -07:00 |
|
Unknown W. Brackets
|
92d930887f
|
Android: Add both a lost and restore phase.
Lost = delete, restore = create. Let's stick to never overlapping.
May help #8912.
|
2016-09-10 21:58:42 -07:00 |
|
Unknown W. Brackets
|
6151f8ef9f
|
Allow taking screenshots with a clamped size.
Sometimes 10x is a little on the big side.
|
2016-06-12 07:09:01 -07:00 |
|
Henrik Rydgard
|
5ef608fa50
|
GPU stats: Have each backend format its own string.
|
2016-03-31 10:17:02 +02:00 |
|
Henrik Rydgard
|
29bc07eb0a
|
SoftGPU with Vulkan runs but displays black
|
2016-03-20 20:04:49 +01:00 |
|
Unknown W. Brackets
|
b33e39788f
|
d3d9: Use thin3d for reporting info.
|
2016-02-13 10:53:28 -08:00 |
|
Unknown W. Brackets
|
1a2c7ea487
|
softgpu: Recreate VAO on device lost.
|
2016-01-17 23:33:59 -08:00 |
|
Unknown W. Brackets
|
f60aef2e16
|
Add a more specific interface for video frames.
Since we know more about them. No functional change yet.
|
2016-01-17 12:57:26 -08:00 |
|
Unknown W. Brackets
|
c6ffed6484
|
gedbg: Add mechanics to grab CLUT buffer.
|
2016-01-10 09:25:19 -08:00 |
|
Henrik Rydgård
|
a71fbccfbc
|
Warning fixes for new LLVM on mac (warns on inconsistent usage of override)
|
2015-09-17 20:29:37 +02:00 |
|
Henrik Rydgård
|
6fee2b456c
|
GPU classes: Replace "virtual" with "override" for free function type checking
|
2015-07-25 14:23:02 +02:00 |
|
Unknown W. Brackets
|
eaf3288304
|
Add debug interface for non-L0 texture preview.
|
2014-06-15 09:30:37 -07:00 |
|
Unknown W. Brackets
|
adee76cd62
|
Add a matching PerformMemoryUpload().
Just so we have both Download and Upload to use later.
|
2014-06-10 00:45:03 -07:00 |
|
Unknown W. Brackets
|
089ee41d9c
|
Implement a very basic stencil upload.
This is not fast or efficient, but works.
|
2014-05-31 21:48:09 -07:00 |
|
Unknown W. Brackets
|
1433b98c46
|
Clean up the framebuffer force downloads.
|
2014-05-31 10:03:03 -07:00 |
|
Unknown W. Brackets
|
8dcc09c9e1
|
Use a separate func for gpu memset().
|
2014-05-27 07:50:01 -07:00 |
|
Unknown W. Brackets
|
8275f613ce
|
UpdateMemory() now returns whether to skip the cpy.
This way it can do it itself as necessary in the right order.
|
2014-05-25 21:48:41 -07:00 |
|
Henrik Rydgård
|
87f203a5b8
|
More include untangling
|
2013-12-29 23:44:35 +01:00 |
|
Unknown W. Brackets
|
473fb866e6
|
softgpu: Implement vertex preview.
And move ConvertMatrix4x3To4x4() into a common place since there were
differing implementations, which was only confusing.
|
2013-12-29 13:45:10 -08:00 |
|
Henrik Rydgard
|
3ed7c6d48f
|
SoftGPU: Display at correct aspect ratio independent of window size.
|
2013-12-17 09:02:54 +01:00 |
|
Unknown W. Brackets
|
b1d78020c4
|
softgpu: Keep track of frame dirty for frameskip.
But only when frameskip is enabled. Let's always draw in case of pixel
poking when it's off.
|
2013-12-15 14:32:04 -08:00 |
|
Unknown W. Brackets
|
da1224bb57
|
softgpu: Use the display, not current, framebuffer.
Fixes blinking in save dialogs and probably other bugs.
|
2013-12-15 11:59:23 -08:00 |
|
Unknown W. Brackets
|
b62e36e997
|
Support frameskip in softgpu.
|
2013-10-27 16:50:03 -07:00 |
|
Unknown W. Brackets
|
2eb10c3b3f
|
Add basic GetCurrentTexture() to softgpu.
|
2013-10-05 11:37:14 -07:00 |
|