Henrik Rydgård
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1e3711ee66
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Vulkan blend factor: Bugfix and minor optimization
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2019-10-13 21:17:29 +02:00 |
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Henrik Rydgård
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2f26297062
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Clean up some more ifdefs
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2019-05-10 23:25:57 +02:00 |
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driver1998
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5072584781
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Fix neon headers for MSVC ARM64
MSVC uses arm64_neon.h for ARM64, arm_neon.h is ARM32 only.
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2019-05-04 22:45:15 +08:00 |
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Henrik Rydgård
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163350bbcd
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Vulkan/D3D11: Make some space in the base uniform buffer by consolidating the spline parameters into one variable.
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2018-04-13 08:58:05 +02:00 |
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Henrik Rydgård
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0a0494ef8e
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It builds! With some shortcuts, of course.
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2017-10-26 10:56:59 +02:00 |
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Henrik Rydgård
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393b3697cd
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This might not always be 16-byte aligned.
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2017-08-21 00:50:24 +02:00 |
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Henrik Rydgård
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c2bd739b49
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Optimize uniform uploads for D3D9 and GL as well.
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2017-08-20 13:53:39 +02:00 |
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Henrik Rydgård
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91783a3281
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SIMD-optimize some data conv routines used in uniform updates.
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2017-08-20 11:43:35 +02:00 |
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Henrik Rydgård
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5a65334646
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Use dirty-flags more in Vulkan state setting
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2017-08-14 15:14:46 +02:00 |
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Henrik Rydgård
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6033b1ee05
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D3D11: Some cleanup. Fix backface culling. Wipeout still looks weird...
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2017-02-12 18:29:58 +01:00 |
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Henrik Rydgard
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0e199272ed
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Buildfix to last commit, add a comment
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2016-03-20 20:56:33 +01:00 |
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Unknown W. Brackets
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baa7132a89
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Vulkan: Simplify color testing.
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2016-03-20 19:31:02 +01:00 |
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Henrik Rydgard
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c64064024d
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Initial vulkan code.
This was squashed from nine commits but using old versions of Vulkan.
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2016-03-20 19:18:35 +01:00 |
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Henrik Rydgard
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d67b148712
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Add math dataconv funcs for packed values.
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2016-03-06 11:33:53 -08:00 |
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