Henrik Rydgård
|
240e058b3b
|
Some unification in DrawEngine
|
2017-06-03 18:03:56 +02:00 |
|
Henrik Rydgård
|
665a2c04cb
|
Implement software skinning for the Vulkan backend. Fixes #9753
|
2017-06-02 11:47:14 +02:00 |
|
Henrik Rydgård
|
44423f3ba2
|
Vulkan: Implement BlitFramebuffer
|
2017-05-30 09:38:09 +02:00 |
|
Henrik Rydgård
|
a95b11c58f
|
Don't forget to initialize logicop..
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
b1c256a296
|
Increase the number of sampler/image descriptors further.
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
c173da49d3
|
Fix a number of bugs and stuff affecting Vulkan on Mali
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgard
|
0c70735bc4
|
Buffered rendering is starting to work, though still kinda broken.
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
2b93338255
|
Vulkan backend: Fix various issues, can almost run in buffered now (except the final blit)
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgård
|
a7dd6d6085
|
Further steps towards Vulkan framebuffer support
|
2017-05-30 09:36:17 +02:00 |
|
Henrik Rydgard
|
42a694368e
|
Vulkan: Remove obsolete warning suppressions. Increase descriptor pool sizes.
|
2017-05-07 11:14:25 +02:00 |
|
Unknown W. Brackets
|
70d17d1bc7
|
Track flags to reduce unnecessary VRAM zeroing.
If we haven't downloaded to RAM since the last zero, no need to zero
again. This is the most common case.
|
2017-04-09 15:10:07 -07:00 |
|
Henrik Rydgård
|
d0f3e5cb89
|
Don't wipe the Vulkan pipeline key, allow for building it incrementally
|
2017-04-03 17:26:54 +02:00 |
|
xebra
|
e6af91f1b0
|
[spline/bezier]Trying to fix a problem that wrong texture format causes a crash.
|
2017-03-23 23:57:03 +09:00 |
|
xebra
|
f14b75492d
|
[spline/bezier]Split SendDataToShader() into two functions.
|
2017-03-23 23:28:38 +09:00 |
|
Henrik Rydgård
|
17a250df7a
|
Always trigger gpu->Resized when exiting GameSettingsScreen.
Strangely, this does NOT help #9438.
|
2017-03-17 10:27:49 +01:00 |
|
xebra
|
f9ab61a005
|
[spline/bezier]Implement hardware tessellation on Vulkan.
|
2017-02-25 19:28:15 +09:00 |
|
Henrik Rydgard
|
7890b61cc5
|
More work towards unifying ApplyTexture
|
2017-02-19 23:19:55 +01:00 |
|
Henrik Rydgard
|
f839f1944e
|
Work towards unifying ApplyTexture
|
2017-02-19 23:07:00 +01:00 |
|
Henrik Rydgard
|
e83dd2b524
|
Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
|
2017-02-17 14:31:02 +01:00 |
|
Henrik Rydgard
|
4538edad14
|
Work towards enabling shader blending on D3D11
|
2017-02-17 12:21:18 +01:00 |
|
Henrik Rydgard
|
9c55e1e0de
|
Only enable RAM Clears for the SOCOM games that require it.
Should remove the performance impact of #8994 which is bigger than
expected, it seems (cache pollution?)
|
2017-01-28 10:11:43 +01:00 |
|
Henrik Rydgard
|
e4cb44c243
|
Merge the texture flags into the dirty flags
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
c289a2c7bf
|
Split TextureChanged into two bools, so we can later convert to dirtyflags
|
2017-01-24 18:12:20 +01:00 |
|
Henrik Rydgard
|
b423998c36
|
Move uniform dirty-flag to gstate_c, opening up for other uses.
|
2017-01-24 18:12:20 +01:00 |
|
xebra
|
deea258383
|
[spline/bezier]Fix to avoid crashing when activated hardware tessellation with dx9 and vulkan.
|
2017-01-23 14:12:03 +01:00 |
|
Henrik Rydgard
|
1dbeca0618
|
Only support decoding UV to float in vertex formats. Supporting u8 and 16 was more complexity than it's worth.
|
2016-12-20 13:42:54 +01:00 |
|
Henrik Rydgard
|
9d7983eee8
|
Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
|
2016-12-20 13:27:44 +01:00 |
|
Unknown W. Brackets
|
39d6ea2985
|
Vulkan: Auto-set queued deletes to null.
|
2016-10-09 12:16:42 -07:00 |
|
Unknown W. Brackets
|
31e46f0931
|
Vulkan: Allocate buffer space on the right frame.
This was causing crashes if the frame wasn't 0.
|
2016-10-09 11:28:09 -07:00 |
|
Unknown W. Brackets
|
363ede5e99
|
Vulkan: Setup draw engine for device restore.
|
2016-10-09 11:28:08 -07:00 |
|
Unknown W. Brackets
|
f5f9b5227d
|
Tweak 565 buffer clearing.
|
2016-09-18 20:38:19 -07:00 |
|
Unknown W. Brackets
|
ee0bc6c04d
|
Clear memory when clearing drawing.
This should help synchronize block transfers better.
Should improve #8973.
|
2016-09-18 20:38:19 -07:00 |
|
Henrik Rydgard
|
5005e83254
|
Consistency improvements to the memory protect/alloc APIs
|
2016-08-28 12:28:17 +02:00 |
|
Unknown W. Brackets
|
f16f163edf
|
Remove duplicate override.
This is the same function, it was meant to be refactored.
|
2016-05-21 15:45:03 -07:00 |
|
Unknown W. Brackets
|
68717411b1
|
Track when we see a clear indicate a size of a vfb.
|
2016-05-19 21:17:09 -07:00 |
|
Henrik Rydgård
|
2c84411426
|
Merge pull request #8720 from unknownbrackets/tex-range
Move texture decode/hash to after vertex decode
|
2016-05-07 22:15:19 +02:00 |
|
Unknown W. Brackets
|
5eb66fe167
|
Vulkan: Allocate more image samplers by default.
|
2016-05-06 19:51:03 -07:00 |
|
Unknown W. Brackets
|
53535558f8
|
Vulkan: Move texture hash/decode after vtx decode.
|
2016-05-01 17:42:08 -07:00 |
|
Unknown W. Brackets
|
ffef628667
|
Vulkan: Move ApplyTexture after vert decode.
|
2016-05-01 17:39:29 -07:00 |
|
Unknown W. Brackets
|
02995ff083
|
Tiny cleanup to indexgen.
|
2016-04-10 02:30:33 -07:00 |
|
Henrik Rydgard
|
d85dce0c21
|
Add limited support for newly discovered 32-bit index buffer format (by unknownbrackets)
See https://github.com/hrydgard/pspautotests/pull/184
Will truncate indices past 65536.
|
2016-04-10 11:03:07 +02:00 |
|
Henrik Rydgard
|
fa64417917
|
Minor warning fixes
|
2016-04-10 10:34:39 +02:00 |
|
Henrik Rydgard
|
e1f660ebc1
|
Update vulkan structure init to the new style
|
2016-04-02 23:57:23 +02:00 |
|
Henrik Rydgard
|
861a30a6cd
|
Fix an assortment of minor resource leaks, make vulkan validator happier.
|
2016-04-02 11:06:39 +02:00 |
|
Henrik Rydgard
|
c1e9df0777
|
Adjust the displayed debug stats for each backend. Cleanup.
|
2016-03-31 10:23:40 +02:00 |
|
Henrik Rydgard
|
718789b99d
|
Some cleanup in framebuffer code. Don't set BlendColor dynstate unless we need it.
|
2016-03-31 09:23:17 +02:00 |
|
Henrik Rydgard
|
32f5930e15
|
Move clear handling to FramebufferVulkan, center the clear properly in non-buffered. more cleanup.
|
2016-03-31 00:50:50 +02:00 |
|
Henrik Rydgard
|
c2b66a0882
|
Another leak fix, buildfix
|
2016-03-31 00:49:10 +02:00 |
|
Henrik Rydgard
|
2e55ba345c
|
Some comments
|
2016-03-31 00:49:10 +02:00 |
|
Henrik Rydgard
|
e124962d15
|
Fix depth/stencil clears (already fixed in framebuffer branch)
|
2016-03-31 00:48:01 +02:00 |
|