Unknown W. Brackets
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83c4467888
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Check for CLUT framebuffers only in VRAM.
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2015-12-31 11:13:40 -08:00 |
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Unknown W. Brackets
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4f0f1b9582
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Validate the mirrors are in range.
We apply some things based on the assumption that it's in range inside
AttachFramebuffer, so let's not pass wrong things in.
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2015-12-31 11:13:40 -08:00 |
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Unknown W. Brackets
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a45f05c598
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Move NotifyFramebuffer and LoadClut to common code.
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2015-12-31 11:13:39 -08:00 |
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Henrik Rydgard
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edafa9bc17
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Centralize the GPU state conversion functions
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2015-10-24 23:49:05 +02:00 |
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Unknown W. Brackets
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400b8886e6
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Use the framebuf->height for offset calculation.
This way if we shrunk the framebuffer, it'll still work.
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2015-09-23 23:59:39 -07:00 |
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Unknown W. Brackets
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c7e6f051e4
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Split the texture application into two stages.
The latter simply applies the texture.
This makes our IsAlphaTestTriviallyTrue() check correct.
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2015-09-13 09:30:39 -07:00 |
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Unknown W. Brackets
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71afaffc20
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Pack texture cache entries just a bit tighter.
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2015-09-13 06:43:47 -07:00 |
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Unknown W. Brackets
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e1df8fc45f
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Centralize sampling params and test optimizations.
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2015-09-13 06:38:07 -07:00 |
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Henrik Rydgard
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4212bbb51e
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Cleanup SoftwareTransform a bit more
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2014-09-13 13:15:18 +02:00 |
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