Unknown W. Brackets
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edb4472927
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Fix some formatting warnings.
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2013-10-19 14:57:45 -07:00 |
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Henrik Rydgard
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80702109f5
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Move gpu vendor detection to native with the rest of the gl init.
Also disable vertical layout for mainscreen entirely.
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2013-10-16 00:48:44 +02:00 |
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Unknown W. Brackets
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9cbb1cb8d3
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Warning fix.
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2013-10-13 09:34:54 -07:00 |
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Henrik Rydgard
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e54107033d
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Don't crash on post-shader compile errors.
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2013-10-13 12:06:55 +02:00 |
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Henrik Rydgard
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e0b19decca
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Add generic "PostShader" functionality, replacing FXAA (it's one of them).
Replaces #4018, sorry DanyalZia :)
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2013-10-12 02:05:55 +02:00 |
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Henrik Rydgård
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ae94e5c078
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Must reset lastShader after swtiching shaders outside the "framework".
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2013-10-10 20:11:57 +02:00 |
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Henrik Rydgård
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95fda8dffa
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Set line width in constructor too.
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2013-10-09 19:01:28 +02:00 |
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raven02
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23b817f86c
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Use glLineWidth/glPointSize to specify the width of rasterized lines and size of points.
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2013-10-09 19:01:21 +02:00 |
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Henrik Rydgård
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39d28c27e2
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Update native with gl shutdown fix (helps orientation change).
This also adds some logging that helped me figure things out.
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2013-10-09 16:09:16 +02:00 |
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Henrik Rydgård
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6d6ea77df2
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Add comments (speedup plans for GLES) and reformat a bit (no changes)
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2013-10-09 11:56:46 +02:00 |
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Henrik Rydgård
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df29da0b13
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GLES3: Use glTexStorage2D for (possibly) more efficient texture uploading
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2013-10-08 15:00:48 +02:00 |
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Unknown W. Brackets
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3af88b1e4e
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Show the stencil buffer properlyish in ge debugger.
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2013-10-06 22:17:55 -07:00 |
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Unknown W. Brackets
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d49ad5f114
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Use an accessor for depth/frame addresses.
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2013-10-06 22:17:53 -07:00 |
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Unknown W. Brackets
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dcdf730407
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Fix a possibly wrong framebuffer pointer.
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2013-10-05 17:19:52 -07:00 |
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Unknown W. Brackets
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a5e9c3b10a
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Get stencil/depth reading for ge debugger.
Possibly works on NVIDIA only...
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2013-10-05 17:19:17 -07:00 |
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Sacha
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424a24366c
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Buildfix for Symbian.
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2013-10-05 02:51:56 +10:00 |
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Henrik Rydgard
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bfd30886b7
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Save a few GL calls per frame on Tegra using NV_draw_texture
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2013-10-01 16:22:55 +02:00 |
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Henrik Rydgård
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add0350b56
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Merge pull request #3967 from raven02/patch-17
Quick fix FF4 CC missing title text in framebuffer-to-memory mode
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2013-09-30 03:39:47 -07:00 |
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Unknown W. Brackets
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d7622869a9
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Warning fix.
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2013-09-29 20:28:19 -07:00 |
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raven02
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50de251aa2
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Fix few crashes when vfb->fbo is null when using GE debugger
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2013-09-29 13:03:36 +08:00 |
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raven02
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6c1017c45e
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Render-to-texture : Remove no longer valid game list comments
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2013-09-29 10:52:29 +08:00 |
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Henrik Rydgard
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a5d30d2f02
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Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
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2013-09-28 23:51:10 +02:00 |
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danyalzia
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1aa3c39f77
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Do not read through PBOs
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2013-09-29 00:17:19 +05:00 |
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Unknown W. Brackets
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da1d700904
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Attempt to support rendering depth/stencil.
But no interface yet. I can't tell if it works, I just get black...
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2013-09-28 02:38:05 -07:00 |
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Unknown W. Brackets
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14efcbcc9b
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Add an interface to grab the depth/stencil buffers.
Not sure yet how to show in UI, not well tested...
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2013-09-28 02:23:07 -07:00 |
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Henrik Rydgard
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b10e2bce3c
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Add FXAA antialiasing on non-mobile. Works best when render resolution = window size.
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2013-09-26 12:41:59 +02:00 |
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Unknown W. Brackets
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6a313ac204
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Support flipped and not flipped buffers.
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2013-09-22 22:37:37 -07:00 |
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Unknown W. Brackets
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4bc912c6db
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Detect tricks with depthbuffers and report them.
Tons of games share framebuffers though, but data is good...
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2013-09-22 21:48:03 -07:00 |
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Unknown W. Brackets
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6073317591
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Support render res. above 1x in ge debugger.
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2013-09-22 20:14:31 -07:00 |
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Unknown W. Brackets
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6af44910c1
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Add an interface to return the current framebuffer.
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2013-09-22 19:03:31 -07:00 |
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raven02
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4bda275acd
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Try another attempt for reading framebuffer to memory and code cleanup
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2013-09-22 17:03:39 +08:00 |
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Henrik Rydgard
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5bdb9e976b
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Track copies of framebuffers in ram created through sceDmacMemcpy, so that we can display them.
Fixes MotoGP while also, in effect, committing #3859.
Removes the horrifying ramDisplayFramebufferPtr hack.
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2013-09-21 18:53:55 +02:00 |
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Henrik Rydgård
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7de9da10d4
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Merge pull request #3833 from raven02/patch-16
Regression fix : Revert #3754
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2013-09-19 12:00:27 -07:00 |
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raven02
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568a93d938
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Should be in VRAM so | 0x04000000
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2013-09-20 01:28:14 +08:00 |
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raven02
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5d2efda98f
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Regression fix : Revert #3776
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2013-09-19 12:24:07 +08:00 |
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The Dax
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d102baacd0
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Prep PPSSPP for Visual Studio 2013.
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2013-09-17 10:27:06 -04:00 |
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Henrik Rydgård
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b33f309228
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Merge pull request #3767 from raven02/patch-7
Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 16:03:15 -07:00 |
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Henrik Rydgard
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cc6681cd0b
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Compile Ced's DX9 GPU on Windows. Not hooked up yet.
This needs work, has several problems that must be fixed to run on Windows.
Ced, you'll have to fix up your xb project file a bit, sorry.
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2013-09-15 12:52:44 +02:00 |
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raven02
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cda902f02a
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Attemp to fix Kingdom Heart , Valkyrie Profile & Tales Of Phantasia
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2013-09-15 18:00:56 +08:00 |
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raven02
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772329a553
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Place in the two frames skip logic for FB to memory
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2013-09-13 22:05:00 +08:00 |
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raven02
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0046357170
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Fix some missing/black screens in FBO to memory mode
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2013-09-12 05:50:03 +08:00 |
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raven02
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f687d704f9
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Few fbo check for fbo_bind()
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2013-09-12 04:59:36 +08:00 |
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Henrik Rydgard
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91f9161d76
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Fix some bugs found in reports in the Android crash reporting console
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2013-09-11 22:21:32 +02:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Henrik Rydgård
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8db3213ca2
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Merge pull request #3666 from unknownbrackets/gpu-minor2
Don't ignore the low bits of the framebuf pointer
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2013-09-07 02:10:25 -07:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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Unknown W. Brackets
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37c7b1a5c1
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Check texture format changes even for renders.
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2013-09-06 23:40:23 -07:00 |
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Unknown W. Brackets
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f1eb152913
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Revert "Delete wrong format framebuffers instead."
This reverts commit b56c9e5533 .
It was slowing down Kingdom Hearts a lot in certain areas.
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2013-09-06 23:35:10 -07:00 |
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Unknown W. Brackets
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b56c9e5533
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Delete wrong format framebuffers instead.
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2013-09-06 11:02:33 -07:00 |
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Unknown W. Brackets
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69e4b3487b
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Reuse framebuffers on format change.
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2013-09-06 10:56:43 -07:00 |
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