AdamN
2cc19f56b2
Rearrange Network Shutdown to be properly in order (NetInit->AdhocInit->network functions->AdhocTerm->NetTerm)
2015-01-04 13:04:00 +01:00
Lioncash
4ccb838306
Core: Mark some module functions as static
2014-12-08 04:40:08 -05:00
Lioncash
f830d5dec7
Core: Mark some functions as const
2014-12-03 15:16:11 -05:00
Henrik Rydgard
4ed97f9c60
Don't msgbox on game exit (homebrew can legitimately do this)
2014-11-17 21:25:08 +01:00
Unknown W. Brackets
774589aa4f
Correct the Tlspl TMID value.
2014-08-17 14:38:54 -07:00
Unknown W. Brackets
9efbc2694b
Add an invalidate all method to the jit.
2014-06-19 01:13:06 -07:00
Unknown W. Brackets
aa6355a9e5
Reschedule after many cases of eating cycles.
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All of these eat enough cycles they could cause issues in a loop, and I'm
pretty sure they would reschedule.
2014-06-13 00:30:21 -07:00
kaienfr
ee3417a96c
Implementation of sceAac module
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Test on Fortix is all right. Savestate is also ok.
I've tried a New and Easy way implement and it works well, I think it could be totally applicable to other audio modules as sceMp3 etc.
Code your own way is really much easier to fix other bugs :)
2014-04-11 09:03:13 +02:00
kaienfr
04756b91e0
Do State PMP media, and some other updates to PMP media.
2014-04-04 23:01:25 +02:00
Henrik Rydgard
c53b8ed8bf
Clean up some details in sceAudioCodec.
2014-03-27 22:53:57 +01:00
kaienfr
779d90b8c5
Add DoState for sceAudiocodec
2014-03-27 15:17:54 +01:00
Unknown W. Brackets
a843cbd580
Shrink the very common sceKernelThread.h include.
2014-03-15 11:44:02 -07:00
Unknown W. Brackets
05ab192c9c
Reduce includes in Core/HLE/.
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Especially templates.
2014-03-15 11:22:19 -07:00
Unknown W. Brackets
446418d783
Properly reset some state between games.
2014-03-04 07:55:08 -08:00
Bovine
139c7ff5bb
Implemented sceKernelICacheInvalidateRange
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Fixes crash in mhp3 hot springs after some missions
2014-02-23 19:25:18 -07:00
Unknown W. Brackets
5e57a2ffa8
Don't allow reporting from bad savestates.
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If the savestate was created with bad settings, or was loaded from an
older version, it may be damaged. Let's not report old problems.
2014-02-17 09:43:12 -08:00
Unknown W. Brackets
3dea6fdd86
Cache reporting support to avoid slowdown.
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Turns out checking flash0:/ was not fast, oops, but especially when
disabled.
Also, make the box show as disabled when it's been disabled during the
session, and make it not do that in the menu.
2014-02-15 20:34:03 -08:00
Unknown W. Brackets
ad8488ecc4
Reset reporting on a new game.
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This way "once" and "spam" no longer persist between runs. Makes it
easier to test a bunch of games in a row without restarting in between.
2014-02-09 17:39:16 -08:00
Ced2911
075a960f7f
[Core] scekernel endian fixes
2014-01-26 14:27:30 -08:00
sum2012
62e9e42b2c
Add LoadExecForKernel and SysMemForKernel
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Find in chinese verison of Tales of Phantasia
sample log:https://gist.github.com/sum2012/5396a013391d9f7b6124
2014-01-21 22:02:07 +08:00
Unknown W. Brackets
8aa9483cbf
Eat some cycles in the Dcache invalidate funcs.
2014-01-19 12:44:51 -08:00
raven02
6e21b4eaf5
Use HLE_NOT_IN_INTERRUPT for sceKernelGetThreadId()
2014-01-13 21:53:15 +08:00
Unknown W. Brackets
f14361c3b8
Add a bunch more missing cstring includes.
2013-12-30 21:37:19 -08:00
Henrik Rydgård
ce378b231f
Delete CPU.cpp/h , cleanup
2013-12-30 00:11:29 +01:00
sum2012
9b7e5566d1
Add more information for "Not support this patcher"
2013-12-17 05:36:55 +08:00
The Dax
6050b47c67
Add an ini option to set the emulated PSP's firmware.
2013-12-13 13:06:44 -05:00
Unknown W. Brackets
e73d43c434
Correct sceKernelTlspl func names, etc.
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This is mostly pedantic but it's nice to have the right names.
2013-12-02 23:40:16 -08:00
Unknown W. Brackets
0b64c5e014
Savestate and shutdown sceMp3 properly.
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It wasn't even being saved before.
2013-10-24 20:07:07 -07:00
Unknown W. Brackets
580d4436a3
Fix vtimer uid param type, add algorithm include.
2013-10-22 07:46:33 -07:00
Unknown W. Brackets
0a373b08b7
Return better vtimer errors within interrupts.
2013-10-22 07:45:53 -07:00
Unknown W. Brackets
67cd13702e
Correct sceKernelSetVTimerTime*().
2013-10-22 07:45:48 -07:00
Unknown W. Brackets
0c8cc25eb4
Always register the cheat event, for savestates.
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This way, if you savestate with cheats on or off, it'll load fine.
2013-10-07 07:46:18 -07:00
Unknown W. Brackets
d3e566935a
Avoid load state crash if kernel objects fail.
2013-10-06 22:09:50 -07:00
shenweip
7f92a5dffd
Oops
2013-10-02 06:54:15 +08:00
shenweip
346d277042
Fix bugs and Clean up.
2013-10-02 06:07:02 +08:00
Unknown W. Brackets
b928f50353
Cleanup sceKernelRegisterExitCallback() per tests.
2013-09-29 01:10:07 -07:00
Unknown W. Brackets
a7ec139b5a
Savestate the exit callback, reporting.
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Seems like LoadExecForUser_362A956B() uses it, so we need to save it.
I have no confidence that function works correctly, so let's report it.
2013-09-29 00:19:54 -07:00
Unknown W. Brackets
d1d9fb5bbf
Start the kernel ids over on reset.
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So that things aren't affected by wrapping over. Although, maybe we
should handle that better if it causes incorrect behavior...
2013-09-17 08:11:51 -07:00
Unknown W. Brackets
50e9e45d65
Check version in each DoState() func.
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They bail on PointerWrap error or bad version.
2013-09-14 20:23:03 -07:00
Unknown W. Brackets
cff9a7b819
Don't allow thread start/create inside interrupts.
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This fixes the volatile power test, and returns the right message even for
bad arguments.
2013-09-14 02:48:10 -07:00
Unknown W. Brackets
b898e397aa
Correct sceKernelGetThreadStackFreeSize().
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It was always returning 0.
2013-09-10 01:31:03 -07:00
Unknown W. Brackets
64b75ed3ff
Decentralize callback registration.
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Callbacks are always tied to THEIR thread, and the registration was all
based on the current thread which is just not the right way.
2013-09-09 00:21:15 -07:00
Unknown W. Brackets
08b41df6a2
Change a few more log types.
2013-09-07 13:31:14 -07:00
Henrik Rydgard
8c88dff5a4
More log categories, use them (and existing ones). Improve log config.
2013-09-07 22:02:55 +02:00
Henrik Rydgard
cc8e4cb8fe
Split out sceNetAdhoc* into a separate file from sceNet.
2013-09-07 00:55:42 +02:00
Lioncash
1583bcb499
Fix a null check in sceKernel.cpp
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Since CreateByIDType() can return null, it seems odd that this would be after the statement "pool[i]->uid = i + handleOffset;"
2013-09-04 14:19:32 -04:00
shenweip
c05100e0e3
Add sceHeap,some games will call this.
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e.g. Linear ModeSenritsu no Stratus
2013-09-04 11:05:14 +08:00
Unknown W. Brackets
15a0f39fa1
Return yet more errors while inside interrupts.
2013-08-28 23:15:13 -07:00
Unknown W. Brackets
686d893d5c
Return more correct errors inside interrupts.
2013-08-28 22:35:06 -07:00
Unknown W. Brackets
17a5a42a14
Disable some common waits inside interrupts.
2013-08-27 23:55:37 -07:00