raven02
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772329a553
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Place in the two frames skip logic for FB to memory
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2013-09-13 22:05:00 +08:00 |
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raven02
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0046357170
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Fix some missing/black screens in FBO to memory mode
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2013-09-12 05:50:03 +08:00 |
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raven02
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f687d704f9
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Few fbo check for fbo_bind()
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2013-09-12 04:59:36 +08:00 |
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Henrik Rydgard
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91f9161d76
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Fix some bugs found in reports in the Android crash reporting console
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2013-09-11 22:21:32 +02:00 |
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Henrik Rydgard
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8c88dff5a4
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More log categories, use them (and existing ones). Improve log config.
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2013-09-07 22:02:55 +02:00 |
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Henrik Rydgård
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8db3213ca2
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Merge pull request #3666 from unknownbrackets/gpu-minor2
Don't ignore the low bits of the framebuf pointer
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2013-09-07 02:10:25 -07:00 |
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Unknown W. Brackets
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2e8b475789
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Don't ignore the low bits of the framebuf pointer.
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2013-09-07 02:01:01 -07:00 |
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Unknown W. Brackets
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37c7b1a5c1
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Check texture format changes even for renders.
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2013-09-06 23:40:23 -07:00 |
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Unknown W. Brackets
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f1eb152913
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Revert "Delete wrong format framebuffers instead."
This reverts commit b56c9e5533 .
It was slowing down Kingdom Hearts a lot in certain areas.
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2013-09-06 23:35:10 -07:00 |
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Unknown W. Brackets
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b56c9e5533
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Delete wrong format framebuffers instead.
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2013-09-06 11:02:33 -07:00 |
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Unknown W. Brackets
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69e4b3487b
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Reuse framebuffers on format change.
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2013-09-06 10:56:43 -07:00 |
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Unknown W. Brackets
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0e6f58853a
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Try to use the most recently rendered fb.
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2013-09-01 11:55:03 -07:00 |
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Henrik Rydgård
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2d89323fc2
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Merge pull request #3357 from raven02/patch-15
Regession fix character shadow stretch in FF Crisis core
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2013-08-25 03:01:58 -07:00 |
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raven02
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0ea10d96b1
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Attempt to use scissor to render correct shadowing in Mortal Kombat/FF CC
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2013-08-25 14:52:18 +08:00 |
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Unknown W. Brackets
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c141e94fe9
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Use gstate.* accessors in a few more places.
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2013-08-24 11:34:35 -07:00 |
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raven02
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6113709f3d
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Add glstate.colorLogicOp.disable();
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2013-08-23 17:32:10 +08:00 |
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Henrik Rydgård
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89e476d9f2
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Merge pull request #3333 from unknownbrackets/reporting
Add a bunch of HLE funcs + fix bad reloc masking and warnings
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2013-08-23 01:41:00 -07:00 |
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raven02
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73e92cd2d4
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age is int and should be age == 0
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2013-08-23 15:32:16 +08:00 |
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Unknown W. Brackets
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1ed8edb0d3
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Avoid some dangerous hex constant widths.
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2013-08-22 23:23:48 -07:00 |
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Kingcom
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f85d56a882
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Use reverse order framebuffer pixel types on AMD GPUs
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2013-08-19 20:18:32 +02:00 |
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Henrik Rydgard
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f443fae780
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Disable a few things that should not be changable at runtime
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2013-08-18 23:11:47 +02:00 |
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Henrik Rydgard
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c79d1c68cc
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Fix frozen videos in some games
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2013-08-16 09:27:49 +02:00 |
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Henrik Rydgard
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664d74a9b7
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Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
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2013-08-16 01:00:26 +02:00 |
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Henrik Rydgard
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a4f5418d9d
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Complete the name change to ClearBuffer
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2013-08-14 22:14:18 +02:00 |
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raven02
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2dd75b5b97
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ClearBuffer()
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2013-08-15 03:32:43 +08:00 |
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raven02
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f49e5535a7
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Few more boolean fix
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2013-08-15 03:20:06 +08:00 |
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Henrik Rydgard
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96373132bb
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Android buildfix
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2013-08-14 20:42:13 +02:00 |
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raven02
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fad8b77044
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Merge remote-tracking branch 'upstream/master' into patch-13
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2013-08-14 07:29:56 +08:00 |
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Unknown W. Brackets
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49c7b9628a
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Fix some correctness warnings.
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2013-08-12 23:40:22 -07:00 |
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raven02
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1eaada15df
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Reference and modified code from @arnastia
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2013-08-12 02:30:17 +08:00 |
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raven02
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c2a86d647f
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Fix wrong size generated of FBO for some games which uses it as render-to-texture
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2013-08-12 02:20:55 +08:00 |
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raven02
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6c889e556b
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Some games like FF Type-0 inits viewport as 0x0
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2013-08-12 02:15:42 +08:00 |
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raven02
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6f994ec05f
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Fix texture broken in God of War
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2013-08-10 21:56:52 +08:00 |
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Henrik Rydgard
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51ffdfa132
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Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations.
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2013-08-07 22:34:00 +02:00 |
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Unknown W. Brackets
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ab1c20f509
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Detach textures and fbs using a range check.
This is more compatible with the attach logic, and might also be faster.
Although, framebuffer destroys should not be that common.
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2013-08-02 22:45:34 -07:00 |
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Unknown W. Brackets
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89349eae7e
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Consistently use a proper type for GE fb format.
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2013-07-29 23:05:59 -07:00 |
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Unknown W. Brackets
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4dde7276c6
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Don't use PspDisplayPixelFormat at all.
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2013-07-29 22:58:37 -07:00 |
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Henrik Rydgård
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61351e4b59
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Merge branch 'patch-1' of https://github.com/raven02/ppsspp into raven02-patch-1
Conflicts:
Windows/ppsspp.rc
native
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2013-07-25 18:20:08 +02:00 |
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raven02
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bf8e32f6f6
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Remove entire if and contents
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2013-07-25 20:54:24 +08:00 |
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raven02
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82b2581d79
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Remove 'Display raw framebuffer' option
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2013-07-25 20:23:22 +08:00 |
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raven02
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629a134946
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Fix divide by 0 bug
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2013-07-25 00:29:05 +08:00 |
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raven02
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f79de0b541
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Max frameskip as 8 and code cleanup
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2013-07-24 22:46:47 +08:00 |
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Henrik Rydgård
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9644de0949
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Merge pull request #2895 from raven02/patch-4
FBO to memory : Skip frame along with frameskipping option
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2013-07-23 05:24:05 -07:00 |
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raven02
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858d1d6987
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Framebuffer to memory : Skip frame inline with frameskipping option
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2013-07-23 20:01:31 +08:00 |
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raven02
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4514e07ac1
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Use LINEAR and LINEARFMV for framebuffer
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2013-07-23 19:30:01 +08:00 |
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Henrik Rydgard
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0cbe0dc997
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Let's try raven02's #2880, which failed to merge normally so I did it manually instead.
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2013-07-22 22:57:12 +02:00 |
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raven02
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76bd4e3120
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Fix rendering mode switching issue in old & new UI
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2013-07-22 08:41:58 +08:00 |
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Henrik Rydgard
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ab654a2b6f
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Quickfix for crashes switching rendering mode
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2013-07-21 23:03:01 +02:00 |
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raven02
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100d336fb2
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Remove _ suffix and hide the GPU mode on GLES2
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2013-07-22 04:17:54 +08:00 |
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raven02
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0216f52359
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Merge remote-tracking branch 'upstream/master'
Conflicts:
UI/GameSettingsScreen.cpp
UI/MenuScreens.cpp
Windows/ppsspp.rc
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2013-07-22 00:03:54 +08:00 |
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