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67fb745278
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Merge pull request #9505 from hrydgard/remove-gl-bgra-path
Remove BGRA path from GLES.
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2017-03-26 10:43:45 -04:00 |
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Henrik Rydgard
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10f144ef2e
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Remove BGRA path from GLES. Less code to test and support and it does no longer appear to have any benefit. See new comments in #5874
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2017-03-26 11:39:25 +02:00 |
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Unknown W. Brackets
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7fb7a4877d
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Texcache: Cleanup last bound tex invalidation.
When we're deleting, we're always about to bind a new tex.
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2017-03-25 11:42:24 -07:00 |
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Henrik Rydgard
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b0bd7e3c6f
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Minor changes for compatibility with VS2017
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2017-03-12 17:33:00 +01:00 |
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Henrik Rydgard
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5d4700ae7e
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Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default.
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2017-03-03 14:18:40 +01:00 |
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Henrik Rydgard
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f95459ab0d
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Fix bug where we tried to set aniso even if unsupported. Fixes #9377
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2017-03-03 14:16:15 +01:00 |
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Henrik Rydgard
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98763655e7
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Plug a memory leak in the GLES texture cache. Fixes #9089
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2017-02-23 22:41:13 +01:00 |
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Henrik Rydgard
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8eb668ea59
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D3D11: Enable pixel depth rounding. GL: Fix a crash bug
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2017-02-23 20:40:53 +01:00 |
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Henrik Rydgard
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f24b1495ba
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Assorted texture format cleanup, prep for supporting D3D11 on Win7
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2017-02-22 16:23:04 +01:00 |
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Henrik Rydgard
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f772066c54
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Remove some unnecessary error handling paths
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2017-02-21 11:29:51 +01:00 |
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Henrik Rydgard
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78abf7453c
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Add some comments and a sanity check, fix a minor leak
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2017-02-21 10:58:21 +01:00 |
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Henrik Rydgard
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4652c6af28
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Some member variable renaming to match the convention
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2017-02-20 00:19:58 +01:00 |
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Henrik Rydgard
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f753573332
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Unify HandleTextureChange
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2017-02-20 00:13:21 +01:00 |
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Henrik Rydgard
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f15e25c4b5
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Centralize SetTexture
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2017-02-20 00:05:23 +01:00 |
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Henrik Rydgard
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e24e652b0d
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Prepare to unify SetTexture
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2017-02-19 23:50:04 +01:00 |
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Henrik Rydgard
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aae2030a14
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Unify Decimate()
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2017-02-19 23:39:35 +01:00 |
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Henrik Rydgard
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d9c20fbaff
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Unify ApplyTexture
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2017-02-19 23:25:09 +01:00 |
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Henrik Rydgard
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7890b61cc5
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More work towards unifying ApplyTexture
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2017-02-19 23:19:55 +01:00 |
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Henrik Rydgard
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f839f1944e
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Work towards unifying ApplyTexture
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2017-02-19 23:07:00 +01:00 |
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Henrik Rydgard
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665ffe34ab
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Centralize DeleteTexture
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2017-02-19 22:50:04 +01:00 |
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Henrik Rydgard
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dbafc6ef95
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Centralize Texcache::Clear
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2017-02-19 22:31:07 +01:00 |
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Henrik Rydgard
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4364569cf4
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Move TexCacheEntry outside the TextureCacheCommon class. Nested structs are annoying.
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2017-02-19 18:53:30 +01:00 |
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Henrik Rydgard
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e83dd2b524
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Minor cleanup, elimintate some bind ordering hazards that D3D11 warns about
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2017-02-17 14:31:02 +01:00 |
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Henrik Rydgard
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9359922201
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GL: Fix inconsistency with BindFramebufferColor
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2017-02-17 12:13:53 +01:00 |
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xebra
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e2f9dc8f28
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Add support compat to fake mipmap hacks.
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2017-02-15 01:02:51 +09:00 |
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xebra
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945e603072
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Fix fake mipmap issue related #5350
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2017-02-15 01:02:50 +09:00 |
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Henrik Rydgard
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9f00b355ca
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Unify DownloadFramebufferForClut
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2017-02-08 15:58:46 +01:00 |
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Henrik Rydgard
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454f2cf4bf
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Unify "SetOffsetTexture"
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2017-02-08 15:48:36 +01:00 |
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Henrik Rydgard
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346b9d0c51
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Texcache: Unify SetTextureFramebuffer
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2017-02-08 15:44:01 +01:00 |
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Henrik Rydgard
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096018a163
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Texcache: Unify AttachFramebuffer, misc
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2017-02-08 15:37:40 +01:00 |
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Henrik Rydgard
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3b18f4452f
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TexCache: Unify Invalidate, InvalidateAll, ClearNextFrame
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2017-02-08 15:24:33 +01:00 |
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Henrik Rydgard
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29b30c197b
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Unify CheckFullHash
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2017-02-08 15:24:27 +01:00 |
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Henrik Rydgard
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e42f5e6f46
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Rename the fbo_ functions to match the rest of DrawContext.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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f1c96c056d
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Move all the GL/D3D9 FBO code into thin3d.
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2017-02-06 11:40:16 +01:00 |
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Henrik Rydgard
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d05ef4a859
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Pass through the DrawContext to texturecaches and fb managers.
This is preparation for sharing more framebuffer code between the
backends.
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2017-02-05 19:51:50 +01:00 |
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Henrik Rydgard
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0b7f3720ae
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More FBO api cleanup
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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daee5c24e5
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Work towards unifying the GL and DX FBO APIs
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2017-02-04 22:25:34 +01:00 |
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Henrik Rydgard
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3ceb0a8540
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Some simple renaming
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2017-02-04 11:47:19 +01:00 |
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Henrik Rydgard
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5b1b4329fd
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GL: some extra error checks for texture loading
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2017-01-29 14:19:58 +01:00 |
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Henrik Rydgard
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e4cb44c243
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Merge the texture flags into the dirty flags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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c289a2c7bf
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Split TextureChanged into two bools, so we can later convert to dirtyflags
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2017-01-24 18:12:20 +01:00 |
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Henrik Rydgard
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d9acd27126
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Rename GLES files to match the convention the other backends use.
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2017-01-23 17:08:58 +01:00 |
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