Commit graph

119 commits

Author SHA1 Message Date
raven02
100d336fb2 Remove _ suffix and hide the GPU mode on GLES2 2013-07-22 04:17:54 +08:00
raven02
0216f52359 Merge remote-tracking branch 'upstream/master'
Conflicts:
	UI/GameSettingsScreen.cpp
	UI/MenuScreens.cpp
	Windows/ppsspp.rc
2013-07-22 00:03:54 +08:00
raven02
87fc81e56d Consolidate Rendering Mode 2013-07-21 23:17:42 +08:00
raven02
b96e0a0dfe Add NOTICE_LOG to show GPU vendor 2013-07-21 01:39:37 +08:00
raven02
7ac496529b Vendor Based Alpha and Color Testing 2013-07-21 01:14:36 +08:00
Henrik Rydgard
444a39f32b Need to "dirty" framebuffers when updating them from memory. Should fix #2828 . 2013-07-18 20:01:22 +02:00
Henrik Rydgård
ff5dfcec13 Merge pull request #2786 from raven02/patch-6
New attempt to generate FBO using fb_stride
2013-07-17 11:45:13 -07:00
raven02
07e118b6a1 New attempt to generate FBO using fb_stride 2013-07-18 02:17:54 +08:00
Henrik Rydgard
81411a74ed Experimental: Make orientation change possible on Android. 2013-07-16 22:51:25 +02:00
raven02
3d8474a64a Fix missing title screens in Growlanser 2013-07-15 20:11:23 +08:00
raven02
925714ab39 Better attempt to calc FBO size using viewport , scissor & region all together 2013-07-13 20:26:04 +08:00
Henrik Rydgard
4c913c097e new attempt at sizing the framebuffers, similar to what raven02 said 2013-07-10 21:59:43 +02:00
Henrik Rydgård
605cf26621 Revert part of 76c3f16b5c, forcing all
framebuffers to 512x512 just can't be the right thing to do and breaks
Dangan Ronpa badly.
2013-07-08 10:16:36 +02:00
raven02
8cf50d62fb Fix texture misalignment & distortion in multiple games 2013-07-07 12:17:52 +08:00
Henrik Rydgård
c71ae64454 Merge pull request #2648 from raven02/patch-4
Fall back to use region instead of viewport to estimate drawing size
2013-07-06 13:13:33 -07:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
raven02
e318e49061 Apply scissor() , Last Ranker need it to render correctly 2013-07-07 00:47:25 +08:00
raven02
e362bc8357 Fall back to use region instead of viewport to estimate framebuffer drawing size 2013-07-06 22:37:37 +08:00
Henrik Rydgard
a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
Henrik Rydgard
25392cd408 More android buildfixin' 2013-07-06 00:40:01 +02:00
arnastia
b5cc23d018 Try to guess GPU to differentiate pixel type to request in glReadPixels(); changed ConvertFromRGBA8888 to iterate linearly. 2013-07-05 02:31:31 +01:00
arnastia
7747fc9ca7 Some changes around pixel format conversion, should work on all cards and Android/OpenGL ES devices now (only fully tested on Nvidia); commenting and code cleanup. 2013-07-04 15:24:37 +01:00
arnastia
5a1071f157 Framebuffers are now read to system memory every third frame (done in Framebuffer::DecimateFBOs()). 2013-07-02 14:10:20 +01:00
arnastia
796800adfd CPUConvert is now FramebuffersCPUConvert; allocated memory addressed by fb_address is now used in packing code for both OpenGL and OpenGL ES; some code cleanup, most of it pixel format conversion code. 2013-07-02 14:08:59 +01:00
arnastia
2e5e5e7a62 Pixel format switch (should work for both ATI/AMD and Nvidia);
Code cleanup;
Update submodules.
2013-07-01 21:51:24 +01:00
arnastia
7824f3c09f Merge remote-tracking branch 'upstream/master' 2013-07-01 18:59:44 +01:00
arnastia
5099140813 Fixed rendering glitch caused by calling ReadFramebuffersToMem for unfinished framebuffers (non-displayed framebuffers are now read at the beginning of next frame);
Fix reversed pixel format for 32-bit textures on Nvidia cards.
2013-07-01 18:35:38 +01:00
arnastia
9696948a60 Pixels should now be read correctly on ATI cards (tested on ATI Mobility Radeon HD5165); Visual artifacts on blank areas after rendering second quad remain. 2013-07-01 13:22:19 +01:00
Unknown W. Brackets
0e5f741a48 Properly scale FBOs on copy to output.
Fixes Tales of Destiny 2 and Star Ocean when buffered rendering is on.
Should only draw the top left 480x272.
2013-06-30 23:56:22 -07:00
raven02
5d275d7fe9 Consolildate Texture filtering option 2013-06-30 14:58:46 +08:00
oioitff
dc04584ca1 Add a new option to enable
Linear Filtering only for CGs.
2013-06-30 03:35:28 +08:00
Unknown W. Brackets
92ae7cb8e6 Do less memcpy when copying the framebuf to mem. 2013-06-28 22:27:04 -07:00
arnastia
ad5df976bd Blit framebuffers using screen aligned quads (buggy);
Implement asynchronous framebuffer readback for OpenGL and optional CPU-side pixel format conversion (needs optimization);
Add OpenGL ES support (untested).
2013-06-28 14:48:36 +01:00
Henrik Rydgard
604ad0181b Merge branch 'new-ui'. Still incomplete. Enable by setting NewUI=True in ppsspp.ini
Conflicts:
	UI/MenuScreens.cpp
2013-06-27 16:28:38 +02:00
Henrik Rydgard
f93de8be51 Quick Android/GLES2 buildfix. The new read framebuffer code was not OpenGL ES friendly. 2013-06-26 23:23:16 +02:00
arnastia
98b9acf0d3 Add FramebuffersToMem option to allow disabling of reading framebuffer contents to memory (defaults to false). 2013-06-26 01:32:48 +01:00
arnastia
4fa30ce6ec Add support for reading framebuffers to memory.
Signed-off-by: arnastia <arnastia@gmail.com>
2013-06-25 13:50:35 +01:00
Unknown W. Brackets
8c7dfdb0f7 Iterate over vfbs_ using size_t not iter.
This way we know for sure that our erase()s are safe.
2013-06-23 08:51:35 -07:00
Unknown W. Brackets
03cab6edf7 Centralize destruction of FBOs, use std::vector. 2013-06-23 08:19:36 -07:00
Henrik Rydgard
67ef7fea3e Various FBO-related fixes, hopefully reducing or removing the related crashes... 2013-06-23 17:05:59 +02:00
Sacha
2570268393 Remove 'BLACKBERRY10' define as it is now the minimum OS requirement. 2013-06-21 15:40:52 +10:00
Henrik Rydgard
2694343243 Another attempt at reusing bigger framebuffers. Doesn't solve everything but hopefully won't break much like the last attempt. 2013-06-20 22:19:20 +02:00
Henrik Rydgård
283f382aff Revert "Attempted workaround for issue #2308. Needs plenty of testing! Fixes black screens in GTA when pausing for example."
This reverts commit f2b7096bdf.
2013-06-20 01:26:18 +02:00
Henrik Rydgard
f2b7096bdf Attempted workaround for issue #2308. Needs plenty of testing! Fixes black screens in GTA when pausing for example. 2013-06-19 23:55:36 +02:00
Unknown W. Brackets
5dd9ece98b Ignore alpha when writing to display. 2013-06-15 17:32:35 -07:00
Henrik Rydgard
112f1b4901 Wipe all FBOs on device lost. May help app switching issues on Android. 2013-06-11 11:28:41 +02:00
aquanull
7082e9808d Fix some crash in debug builds. 2013-06-11 16:19:12 +08:00
Unknown W. Brackets
73ab4d1422 Fix memcpy to framebuffer to not invalidate.
This is much better.
2013-06-10 00:11:36 -07:00
Unknown W. Brackets
d8618e5028 Clear currentRenderVfb_ when fbo_unbinding.
At least, not doing this caused glitches somewhere else, seems right.
2013-06-09 23:55:33 -07:00
Unknown W. Brackets
dbb2dfdcff Invalidate FBOs when it's obvious they should be.
This fixes videos not being visible in for example Star Ocean.
Most likely any games doing a copy directly from the mpeg decode.
2013-06-08 04:51:57 -07:00