Henrik Rydgard
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12cccf0cc3
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Don't need to flush on GE_CMD_OFFSET.
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2013-02-05 18:02:11 +01:00 |
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Henrik Rydgard
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bdc467769e
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Some shader and vertex format optimizations
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2013-02-05 01:37:00 +01:00 |
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Henrik Rydgård
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edb9cf5c71
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Merge pull request #598 from lioncash/master
Found another check that should be before the other one.
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2013-02-04 08:17:59 -08:00 |
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lioncash
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5acce242c1
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Another 'Check if the number is within range before accessing' array change
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2013-02-04 09:36:58 -05:00 |
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lioncash
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3221438de4
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Check if num is within range *before* accessing the array.
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2013-02-04 08:53:20 -05:00 |
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Henrik Rydgård
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b9dd8d0277
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Merge pull request #589 from Orphis/dlist-rewrite-part1
Dlist rewrite part1
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2013-02-03 22:49:16 -08:00 |
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Florent Castelli
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8004d360dd
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Interrupt handler reorganization for easier GE interrupt support
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2013-02-04 03:10:01 +01:00 |
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Henrik Rydgard
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a54fb0e55d
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Disassemble a few more Ge ops.
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2013-02-04 00:03:23 +01:00 |
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Henrik Rydgard
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00f9c97479
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Seems vertex/index addresses should be computed through the same mechanism as jumps.
Gets rid of bad vertex address messages in Sol Trigger.
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2013-02-02 23:48:22 +01:00 |
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Henrik Rydgard
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510f1ac3f4
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Some misc GE constant renames / disasm
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2013-02-02 13:40:26 +01:00 |
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Henrik Rydgard
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0769a1d3e8
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I think I finally understood how origin-relative GE jumps are supposed to work.
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2013-02-02 13:38:34 +01:00 |
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raven02
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d29245d007
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Fix viewport resize
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2013-01-31 19:19:45 +08:00 |
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Unknown W. Brackets
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39663a1409
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Check RET isn't hit right away for safety.
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2013-01-31 00:02:52 -08:00 |
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Henrik Rydgard
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64a376516e
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Move all the framebuffer management out into its own file.
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2013-01-30 21:09:53 +01:00 |
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Henrik Rydgard
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3b681d3854
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Make GLES_GPU own texturecache
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2013-01-30 20:40:26 +01:00 |
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Unknown W. Brackets
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661c7132c4
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Don't check that the pc is valid every single op.
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2013-01-29 08:19:07 -08:00 |
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Henrik Rydgard
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366583d34f
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Align some vertex arrays to page size. It's said to possibly be beneficial.
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2013-01-29 00:48:13 +01:00 |
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Henrik Rydgard
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d1b3fd0e49
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Better window resize handling
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2013-01-27 00:15:39 +01:00 |
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Henrik Rydgard
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8b180513cb
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Assorted GPU cleanup/fixing (fbo, vbo draw type)
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2013-01-26 21:39:36 +01:00 |
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Henrik Rydgard
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0930b5b587
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Typo + warning fix
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2013-01-25 19:08:28 +01:00 |
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Henrik Rydgard
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8a32779150
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Misc GPU stats etc changes
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2013-01-25 18:29:14 +01:00 |
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Unknown W. Brackets
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81225e0f09
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Fix flicker caused by using the wrong fbo.
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2013-01-24 21:36:28 -08:00 |
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Henrik Rydgard
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b1bbbc44fc
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Add enable/disable dithering. Respect chosen framebuffer color depth.
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2013-01-23 23:04:09 +01:00 |
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Henrik Rydgard
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a7bc2ea120
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Clearing FBOs on bind was a bit too aggressive an optimization.
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2013-01-23 08:31:29 +01:00 |
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Henrik Rydgard
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d9c9a9102a
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Tiled renderers are much faster if we clear FBOs before rendering.
Alternatively we could use glDiscardFramebufferEXT but I haven't figured out how to call it.
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2013-01-20 22:05:11 +01:00 |
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Henrik Rydgard
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1b1a275dcc
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GPU "dirty" optimization, wip vertexcache
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2013-01-20 13:15:46 +01:00 |
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Henrik Rydgard
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04860322f4
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Merge branch 'master' into vertexcache
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2013-01-20 11:30:11 +01:00 |
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Unknown W. Brackets
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140fd171ef
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Fix some 64-bit type conversion warnings.
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2013-01-19 13:48:20 -08:00 |
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Henrik Rydgard
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8ff96bbcd8
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Defer vertex decoding until flush. Track draw calls so that they can be cached later.
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2013-01-19 17:05:50 +01:00 |
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Henrik Rydgard
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7271e3fcd5
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Fix fog and stencil buffer clearing. The latter fixes the sky in MotoGP.
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2013-01-14 20:44:11 +01:00 |
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Henrik Rydgard
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85afa9c036
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Always specify all buffers for clearing. Missing one hurst, one extra doesn't.
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2013-01-14 20:44:10 +01:00 |
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Henrik Rydgard
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cf1b5a6911
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Try to fix color masking problems.
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2013-01-12 14:20:38 +01:00 |
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Henrik Rydgard
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29e422cbf1
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Avoid flicker by not throwing away the last 3 FBOs.
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2013-01-11 17:55:26 +01:00 |
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Henrik Rydgard
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6ab6045baf
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Throw away unused FBOs. This gets rid of extreme slowness of Star Soldier on Nexus S for whatever reason.
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2013-01-11 02:00:51 +01:00 |
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Henrik Rydgard
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7390f2b5f6
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Some realtime profiling stuff. Enable FZ (flush-to-zero) mode.
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2013-01-11 00:13:39 +01:00 |
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Henrik Rydgard
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9363a867e2
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Add glViewport to cached gl state. Add a couple of missing VFPU ops.
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2013-01-06 23:23:36 +01:00 |
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Unknown W. Brackets
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3861ce0376
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Use sceKernelDcacheWritebackAll() as a hint only.
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2013-01-05 17:07:19 -08:00 |
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Henrik Rydgard
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835ac23cc4
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Flush before some more display list ops
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2013-01-05 18:15:28 +01:00 |
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Henrik Rydgard
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f8ae18a130
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"Fix" bezier the old way (puzzle bobble works again at least).
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2013-01-04 09:54:19 +01:00 |
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Henrik Rydgard
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c3679166e5
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Fix flicker in a bunch of games. Fix is a little hacky but okay for 0.5.
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2013-01-03 10:19:18 +01:00 |
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Henrik Rydgard
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363f158a0a
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Just warning fixes
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2013-01-02 21:13:21 +01:00 |
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Unknown W. Brackets
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97bdaf5dd2
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Add support for selecting the GE callback per list.
Not sure if interrupts are right, but this should be more right.
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2012-12-29 15:55:05 -08:00 |
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Unknown W. Brackets
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589916fca2
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Move GPU state to sceDisplay, reset GPU on load.
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2012-12-29 12:49:49 -08:00 |
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Unknown W. Brackets
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ea9f0be28a
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Save more of the GPU's state, fix a crash.
Well, ReapplyGfxState() seems kinda dangerous now...
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2012-12-29 11:41:33 -08:00 |
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Florent Castelli
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36a71eafd0
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Move InterpretList and ProcessDLQueue to GPUCommon
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2012-12-29 03:11:36 +01:00 |
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Florent Castelli
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6eec4f5d7f
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Move display list management to common GPU class
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2012-12-29 03:11:35 +01:00 |
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Henrik Rydgård
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75ce287213
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Add more stuff to GeDisasm. Advance index pointer on indexed draws.
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2012-12-28 20:54:00 +01:00 |
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Henrik Rydgård
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e2cc226d0d
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Just some cleanup of GPU code
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2012-12-28 20:54:00 +01:00 |
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Henrik Rydgård
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57b4d658cc
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Don't log display lists, instead dump them on demand.
Makes it fairly convenient to dump and look at display lists at run time
on non windows platforms. Adding a menu item on Windows should be
trivial.
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2012-12-27 23:38:55 +01:00 |
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Henrik Rydgård
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d95dbca9be
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Cleanup GPU init/shutdown a bit
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2012-12-25 22:42:19 +01:00 |
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