Henrik Rydgård
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cdb830f390
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Minor optimization/cleanup
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2022-12-10 12:05:40 +01:00 |
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Unknown W. Brackets
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78ed8d45a7
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Vulkan: Defer deletion of shader module promises.
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2022-12-03 14:53:10 -08:00 |
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Unknown W. Brackets
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53eedf06e3
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Vulkan: Track pipeline desc using a refcount.
Not very safe to not allow deletes, and don't want to force Draw objects
on the deleter (this is referenced by them.)
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2022-12-03 14:52:06 -08:00 |
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Henrik Rydgård
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2d6c632bfe
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Check resolve mode, just to be safe.
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2022-12-02 15:19:06 +01:00 |
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Henrik Rydgård
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75b558eb5f
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Address feedback
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2022-12-02 14:35:43 +01:00 |
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Henrik Rydgård
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8a3e92aa38
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Not pretty, but with this, you can switch MSAA level at runtime.
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2022-12-01 23:41:31 +01:00 |
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Henrik Rydgård
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28e1b532bd
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Detect Apple/MoltenVK and allow multisampling. Unfortunately no support for sample rate shading.
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2022-12-01 22:49:01 +01:00 |
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Henrik Rydgård
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4990683cf2
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Implement "enhanced" multisample quality setting
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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8b9b80f044
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Add path that uses CreateRenderpass2, we're gonna need it for depth resolve.
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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e3679df6cf
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Fix switching between MSAA levels
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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4dfce4f6bc
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Basically working MSAA on desktop GPUs! Some glitches remain.
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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06af304c8d
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Multisampling groundwork
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2022-12-01 22:49:00 +01:00 |
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Henrik Rydgård
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6daecb4e2b
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Add check for tiling GPUs. We'll use this to inform on what MSAA modes to support.
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2022-12-01 22:48:59 +01:00 |
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Unknown W. Brackets
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4866518b84
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Merge pull request #16477 from hrydgard/invalidation-refactor
Add a flags parameter to InvalidateCachedState and rename it Invalidate.
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2022-12-01 11:05:04 -08:00 |
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Henrik Rydgård
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331d024a8c
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Add a flags parameter to InvalidateCachedState and rename it Invalidate.
Also rename the old InvalidationFlags enum to InvalidateCallbackFlags.
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2022-12-01 19:15:38 +01:00 |
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Henrik Rydgård
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40ae99073b
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Remove std::string from VulkanTexture
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2022-12-01 12:17:03 +01:00 |
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Unknown W. Brackets
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5666dc5890
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Vulkan: Correct maxAniso handling in Draw.
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2022-11-27 19:17:01 -08:00 |
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Henrik Rydgård
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d97035fffc
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Merge pull request #16434 from unknownbrackets/stencil-opt
Vulkan: Use stencil export when available
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2022-11-25 10:06:41 +01:00 |
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Unknown W. Brackets
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9fcccd789a
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Vulkan: Correct displayed depth/stencil format.
Also corrects handling of non-24 bit depth when reducing the range.
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2022-11-24 19:09:42 -08:00 |
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Unknown W. Brackets
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b33662550f
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Vulkan: Use stencil export when available.
This prevents multiple passes to upload stencil buffers.
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2022-11-24 18:48:46 -08:00 |
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Henrik Rydgård
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55b1dc6ef4
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Warning fixes
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2022-11-24 12:14:52 +01:00 |
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Henrik Rydgård
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70d1d8fa07
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Replace the "GetCurrentStepId"-based state invalidation with callbacks
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2022-11-24 10:52:42 +01:00 |
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Unknown W. Brackets
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3f875af2d7
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Vulkan: Mark Adreno bug resolved on recent driver.
Playing it safe for 5xx devices and assuming they are still affected.
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2022-11-12 17:41:48 -08:00 |
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Henrik Rydgård
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668904a515
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Vulkan: Use the very same view as input attachment and color attachment, not just the same image
Fixes most of the new validation errors seen #16351, though one remains.
I believe that to be a bug in the validation layers, will investigate
later.
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2022-11-07 09:14:55 +01:00 |
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Henrik Rydgård
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7742fbdeb6
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Switch RenderPassType to be a "proper" bitfield enum.
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2022-11-05 22:06:53 +01:00 |
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Henrik Rydgård
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c6fe91224a
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Vulkan: Fixes validation errors with "null" textures
These arise in non-buffered rendering when we don't have a framebuffer
to texture from.
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2022-10-28 18:40:55 +02:00 |
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Henrik Rydgård
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96a5c52037
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Vulkan: Reserve descriptor set 0 for frame-global data, move everything else to set 1
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2022-10-28 09:39:56 +02:00 |
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Henrik Rydgård
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763afd4a8e
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Improve compatibility checks for stereo rendering.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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31fd928a5c
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Name more image views. Very useful with a little patch to the Vulkan debug layers.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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2a1526c352
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Address feedback
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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524e92374f
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Use arrays more consistently.
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2022-10-27 11:05:59 +02:00 |
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Henrik Rydgård
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91259aaad7
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Always use array textures for framebuffers in Vulkan for simplicity.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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0de12f5ca9
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Some refactoring of framebuffer views, layer issues, more work.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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2e87f0bc0b
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More work. Things are starting to work now.
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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c668736924
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Add a couple of stereo display shaders, add infrastructure, compile stereo pipelines
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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fb250c4b29
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More multiview work
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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7a620962aa
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thin3d: Replace hint at future MRT support with basic multi layer support
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2022-10-27 11:05:58 +02:00 |
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Henrik Rydgård
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1d8ab38ce5
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Vulkan: Use v2 feature checks, and add check for multiview features.
Extracted from the multiview PR, and renamed some stuff.
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2022-10-24 00:21:28 +02:00 |
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Henrik Rydgård
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90d395a10d
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Remove "attachment" parameter from BindFramebufferAsTexture everywhere.
Not actually useful since our framebuffer objects don't support multiple
color images, and probably won't ever need to.
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2022-10-20 10:15:19 +02:00 |
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Henrik Rydgård
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4d1da5859c
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Add simple way to add debug annotation in the middle of the command stream. Vulkan-only.
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2022-10-13 22:39:44 +02:00 |
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Henrik Rydgård
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d4bfe9299d
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Track min and max GPU time, init time, render CPU time.
Mainly wanted to see if init time is a factor, there are optimizations
we can do there.
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2022-10-10 10:53:27 +02:00 |
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Unknown W. Brackets
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bc84d6345b
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Vulkan: Disable geometry shaders for Mali <= 18.
These drivers apparently have some weird behavior.
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2022-10-09 00:57:10 -07:00 |
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Herman Semenov
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29b87e0c0b
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Merge branch 'master' into master
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2022-10-03 07:49:13 +00:00 |
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Unknown W. Brackets
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8df956b036
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Vulkan: Block geometry shaders on older Mali.
They're too slow to be usable.
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2022-10-02 07:42:22 -07:00 |
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Unknown W. Brackets
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38e16324f0
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Vulkan: Clean up shader module tag.
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2022-10-02 07:42:16 -07:00 |
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Unknown W. Brackets
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59a489f883
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Draw: Add COLOR1 semantic.
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2022-10-01 12:14:46 -07:00 |
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lainon
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3cdf72b68b
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Better readability and optimization insertion into container by replacing 'insert' -> 'emplace', 'push_back' -> 'emplace_back'
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2022-09-30 12:35:28 +03:00 |
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lainon
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c953bf7fc7
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Fixed bug and memleaks
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2022-09-30 12:32:49 +03:00 |
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Henrik Rydgård
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bd759790b0
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Update the Vulkan debug names when reassigning depth buffers.
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2022-09-28 14:09:40 +02:00 |
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Unknown W. Brackets
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e6db0bef2d
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Merge pull request #16099 from hrydgard/vulkan-dont-always-alloc-depth
Vulkan: Avoid allocating depth images for stuff like temp copies, depal buffers etc.
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2022-09-25 08:05:50 -07:00 |
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