Commit graph

24 commits

Author SHA1 Message Date
raven02
a59c058bba Apply GL_QCOM_binning_control if available 2013-09-05 16:37:17 +08:00
raven02
4866a992ec Break if vertex count = 0 2013-09-04 17:14:49 +08:00
raven02
e0a9d8e1a6 Add BlockTransfer: to ERROR_LOG_REPORT 2013-09-04 16:58:52 +08:00
raven02
06feb621df Add memory check for srcBasePtr & dstBasePtr 2013-09-04 16:38:39 +08:00
raven02
a8a0afc2e1 Apply gstate.isAntiAliasEnabled() 2013-08-30 20:47:38 +08:00
Henrik Rydgard
a418dd0566 Spline: Don't create twice the number of triangles we need. 2013-08-30 10:25:37 +02:00
Unknown W. Brackets
f6d8767487 Fix #3385, bad alphatest flushing. 2013-08-30 00:44:06 -07:00
raven02
f94193731d Discard AA lines 2013-08-29 22:30:47 +08:00
raven02
762beae5e5 Minor fix to bool useNonBufferedRendering 2013-08-27 22:31:50 +08:00
Florent Castelli
c6932e2675 Use GEPrimitiveType everywhere instead of stupid integer 2013-08-25 19:51:06 +02:00
Unknown W. Brackets
8dbcf6572e Add some additional reporting. 2013-08-24 11:34:38 -07:00
Unknown W. Brackets
7f6cf3ec29 Add a few gstate accessors for texture type stuff. 2013-08-24 11:34:37 -07:00
Unknown W. Brackets
0a217a1254 Use accessors better for block transfers. 2013-08-24 11:34:36 -07:00
Unknown W. Brackets
6227fe0754 Add some reporting of spline issues. 2013-08-24 11:34:36 -07:00
Unknown W. Brackets
c141e94fe9 Use gstate.* accessors in a few more places. 2013-08-24 11:34:35 -07:00
Henrik Rydgard
955ad2a6e4 swap_control_tear doesn't seem to work out for our timing or something. Let's do regular vsync. 2013-08-24 11:56:41 +02:00
Henrik Rydgard
edb6e5a54c Fix fallthough bugs in isAlphaTestTriviallyTrue 2013-08-24 11:56:39 +02:00
Henrik Rydgård
06a2d94fd2 Need to flush on FINISH/SIGNAL apparently.. 2013-08-23 16:31:03 +02:00
raven02
7eefbf21f2 Fix Spline drawing for Metal Gear Solid Portable Ops 2013-08-23 21:35:02 +08:00
Henrik Rydgard
fc313b1ac9 Use the EXECUTE flag to avoid calling ExecuteOp when possible. Minor speedup. 2013-08-23 14:27:48 +02:00
Henrik Rydgard
a3fa3c9c2d Combine and sort the GPU command tables by purpose, make it flags for future flexibility.
Fix a couple of bugs while at it (logic ops were not flushing, if viewport was partially changed, it might not take).
2013-08-23 13:36:55 +02:00
Henrik Rydgard
772f9cc585 Adapt the basic spline code from the softgpu to the GL code.
Fixes (but not perfectly) games that make simple use of splines like LocoRoco.
(The locos are a little jagged)
2013-08-23 00:33:18 +02:00
Henrik Rydgard
3cd80e1c51 GLES: Discard "AA" lines, we can't do anything that makes sense with them anyway.
Should fix the "wireframe look" in one game, I can't test it though.
2013-08-21 20:45:22 +02:00
Henrik Rydgard
d9cd0d1fe9 Been meaning to rename DisplayListInterpreter->GLES_GPU forever 2013-08-20 22:34:47 +02:00
Renamed from GPU/GLES/DisplayListInterpreter.cpp (Browse further)