Henrik Rydgård
332bb7feeb
VK: Whenever safely possible, shrink the render area.
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We just set the render area to the union of the scissor rects used in a pass.
Might help some games on some mobile hardware, a little bit.
Possibly #13464 ?
2020-10-11 23:23:25 +02:00
Henrik Rydgård
8761bf2bc9
Move text rendering to Common.
2020-10-05 00:05:28 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00
Henrik Rydgård
4f43cff5ca
Move fileutil, net, image loaders, ui to Common. ( #13506 )
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* Move and rename file_util/fd_util to Common/File/FileUtil and DirListing
Let's also move net while we're at it.
Move the ZIM/PNG loaders over to Common.
Move the UI framework into Common
iOS buildfix
* Buildfix
* Buildfixes
* Apple buildfix
* This typo again..
* UWP buildfix
* Fix build of PPSSPPQt, such as it is (it's not in good condition...)
* Guess what? Another buildfix.
2020-10-04 20:48:47 +02:00
Henrik Rydgård
f01ba6dc84
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
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Buildfix
2020-10-04 11:42:16 +02:00
Henrik Rydgård
b7edf75437
Move Display.cpp/h to Common.
2020-10-04 11:42:16 +02:00
Henrik Rydgård
821817e6d4
Move the profiler to Common
2020-10-04 11:42:16 +02:00
Henrik Rydgård
9e41fafd0d
Move math and some file and data conversion files out from native to Common.
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Buildfixing
Move some file util files
Buildfix
Move KeyMap.cpp/h to Core where they belong better.
libretro buildfix attempt
Move ini_file
More buildfixes
2020-10-04 09:12:46 +02:00
Henrik Rydgård
ff8148dd92
Move native/util, native/data and native/i18 to Common/Data.
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Also move colorutil.cpp/h
linking build fix experiment
Delete a bunch of unused CMakeLists.txt files
CMakeLists.txt linking fix
Don't include NativeApp.h from any headers.
Android.mk buildfix
Half of the UWP fix
Buildfix
Minor project file cleanup
Buildfixes
Guess what? More buildfixes!
2020-10-04 07:28:29 +02:00
Henrik Rydgård
342ed97291
Move input utilities from native to Common/Input.
2020-10-01 09:42:32 +02:00
Henrik Rydgård
cdf11dffd1
Shrink the "Cardboard VR Off" button.
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Got a complaint through email that it was so large it could be visible with
the cardboard on, despite its location.
2020-08-30 17:50:42 +02:00
Henrik Rydgård
5313fc5b36
More work on GL state leaks. Some things really need a redesign.
2020-08-18 09:18:24 +02:00
Henrik Rydgård
ccc0331279
Move timeutil to Common. (Experiment to see how much work it is to move these).
2020-08-15 20:53:08 +02:00
Henrik Rydgård
6f1915110f
Remove base/logging from UI and more
2020-08-15 19:08:54 +02:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
Henrik Rydgård
d57edfbdac
Rename FramebufferCommon.cpp/h to FramebufferManagerCommon.cpp/h for consistency
2020-08-03 23:17:22 +02:00
Henrik Rydgård
6f02844b5b
Consolidate BackgroundAudio.cpp into a class
2020-08-03 10:43:26 +02:00
Henrik Rydgård
bf4db22165
SaveState: On section version failure, log out the name of the bad section.
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Also some other minor improvements to logging and comments.
2020-08-02 17:11:09 +02:00
Henrik Rydgård
0939804a23
Don't trust the messy error checking in EmuScreen with figuring out what to do with zip files.
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Ran into multiple odd bugs, the PSP init process really needs a rework..
2020-07-27 16:55:44 +02:00
Henrik Rydgård
8c38d7305e
Crash: Show disassembly of the instruction causing the crash, and the symbol name.
2020-07-15 12:38:05 +02:00
Henrik Rydgård
626d173d10
Split the fault handling from MemMap.cpp to MemFault.cpp.
2020-07-15 12:12:57 +02:00
Henrik Rydgård
a56f391713
Make fastmem memory exceptions report the exceptions to Core correctly.
2020-07-14 09:25:45 +02:00
Henrik Rydgård
236cb57224
More info on crash screen
2020-07-14 09:25:45 +02:00
Henrik Rydgard
cbc90955ba
Draw a minimal crash dump on the emu screen after a crash (if bIgnoreBadMemAccess is false).
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Add setting for ignore bad memory accesses
2020-07-14 09:25:45 +02:00
Unknown W. Brackets
d2ef6c561c
UI: Allow non-ascii on crash dump screen.
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It's not really dynamic so there's no reason to flag it. That said, the
draw buffer's text drawing doesn't support this flag anyway.
2020-07-12 22:03:16 -07:00
Unknown W. Brackets
940066db68
Core: Track exception on bad jumps.
2020-07-12 21:59:08 -07:00
Henrik Rydgård
1010a07f65
Expose more information on the crash screen (current kernel thread)
2020-07-12 16:47:53 +02:00
Henrik Rydgard
873c11d7f9
Draw a minimal crash dump on the emu screen after a caught crash.
2020-07-12 15:25:21 +02:00
Henrik Rydgård
a722dfe0fb
Formalize "core excpetions" as a concept
2020-07-12 15:25:21 +02:00
Henrik Rydgård
efc3f4f5e4
Split CORE_ERROR into CORE_BOOT_ERROR and CORE_RUNTIME_ERROR
2020-07-12 15:25:20 +02:00
Henrik Rydgård
34a2713c3f
Have DisplayLayoutScreen implemented insets manually. Gave up refactoring it.
2020-05-31 23:23:13 +02:00
Henrik Rydgård
fabe987c8f
Add a name tag for all render steps (GL/Vulkan). Helps with debugging and should be cheap enough (a single pointer per "step").
2020-05-21 11:24:05 +02:00
Henrik Rydgård
02fdf0083f
Merge pull request #12910 from hrydgard/sdl-sample-rate-sysinfo
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SDL: Show the actually used sample rate in system info.
2020-05-16 20:59:28 +02:00
Henrik Rydgård
fce09f1865
Simplify how to get the debug stats from StereoResampler
2020-05-16 19:47:13 +02:00
Henrik Rydgård
5e7a837ff9
Display the savestate slot number when saving and loading state through shortcuts.
2020-05-16 15:20:22 +02:00
Henrik Rydgård
30eebe2f1d
Merge pull request #12823 from iota97/analog-rot-square
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Auto rotate over a square
2020-04-14 10:36:12 +02:00
iota97
c70bf66634
Auto rotate over a square
2020-04-14 09:43:51 +02:00
Unknown W. Brackets
dbdb72eac0
UI: Respect insets with on-device debug stats.
2020-04-12 00:02:48 -07:00
Henrik Rydgård
3838a1c94f
Support drawing around notches on Android displays. Fixes #12261
2020-03-31 00:47:01 +02:00
vnctdj
2a2af3a81c
Fix translation things
2020-03-23 23:43:24 +01:00
iota97
e7bcf9a4c2
Use 2 different button for CW and CCW
2020-03-23 09:24:36 +01:00
iota97
45da319ce7
Auto rotating analog
2020-03-23 00:45:22 +01:00
Unknown W. Brackets
c430fee784
UI: Rebind the backbuffer when drawing UI.
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In case it was unbound after copying to display, such as from screen
recording. See #12305 .
2020-03-15 09:22:23 -07:00
Henrik Rydgård
271f79ea63
UI: Break out the hierarchy functions into ui/root.cpp/h
2020-03-08 14:49:29 +01:00
Henrik Rydgård
3e6050beac
Minor cleanups
2020-03-08 14:35:25 +01:00
ANR2ME
93b59afed5
Fix building errors
2020-03-03 00:23:12 +07:00
ANR2ME
142e60974c
Merge branch 'rechat' of https://github.com/adenovan/amultios-ppsspp into rechat
2020-03-02 22:25:18 +07:00
Unknown W. Brackets
cebcfb1bbd
GPU: Use old frame when presenting a skip.
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If we flip using a skipped frame, we may show an even older frame causing
weird flickering.
2020-03-01 13:55:28 -08:00
Henrik Rydgård
45d94c4877
Switch all images to dynamic lookup in the atlas by string ID.
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SLN fix
It works, but with the wrong images and the wrong characters!
Fix another bug in atlastool's binary output
Get Android building again.
Oops, didn't mean to disable this permanently.
Error checking
Minor cleanup
Gotta tweak my git ignores...
Regenerate metadata
2020-03-01 12:06:47 +01:00
iota97
f47ac2ee2c
Toggle mute button
2020-02-25 12:26:23 +01:00