Commit graph

432 commits

Author SHA1 Message Date
Unknown W. Brackets
651d8a4a7d Support inter-buffer memcpy transfer.
Seeing some games using it like 3rd Birthday uses block transfers, to copy
a frame to the other buffer.
2014-06-14 13:22:00 -07:00
Unknown W. Brackets
d06a0520ae Consistently mark vfb dirty after drawing to it. 2014-06-14 13:19:27 -07:00
Unknown W. Brackets
6ebdf2be29 Skip memcpy fb download when already downloaded.
Fixes Final Fantasy Tactics lag, discussion in #6308.
2014-06-14 11:04:17 -07:00
Henrik Rydgård
5f6c083a3e Merge pull request #6315 from unknownbrackets/framebuf-estimate
Avoid shrinking buffer w/h in throughmode
2014-06-14 11:06:37 +02:00
Unknown W. Brackets
119edd34e6 Avoid shrinking buffer w/h in throughmode.
Since they could overdraw and we already scissor.
2014-06-14 01:56:34 -07:00
Unknown W. Brackets
1d9f7b04fc Implement in-shader blending on gles2 / gl2.
I'm sure it'll be slow, though...
2014-06-13 23:42:59 -07:00
Unknown W. Brackets
ac6cbf3524 Take the nearest fbo for a y-offset memcpy(). 2014-06-13 08:45:26 -07:00
Unknown W. Brackets
392897d447 Allow oversized gpu memcpys.
Seems to happen in Mana Khemia, where it uses h=384, but it looks
legitimate.
2014-06-13 08:42:58 -07:00
Unknown W. Brackets
00651ceea1 Support gpu memcpy/memset line-by-line.
Fixes some glitches in Final Fantasy Tactics, which uses memset line by
line (at width, not stride.)

Should still be relatively safe, unless a buffer is detected as too tall.
The memcpy() will still happen anyway.
2014-06-13 08:36:02 -07:00
Unknown W. Brackets
dad1bf41f7 Avoid making FBO copies in the debugger.
When it binds the texture preview.  Not needed.
2014-06-13 08:35:12 -07:00
Unknown W. Brackets
9b12a4893d Track framebuffer memory dirty more carefully.
Fixes #6296, Grand Knights History slowdown during battle transition.  May
also more correctly identify block transfer downloads.
2014-06-11 22:21:08 -07:00
Unknown W. Brackets
b9f805c71f Fix graphical artifact in Jeanne d'Arc world map.
We need to use the last set render framebuffer, not the current one at
copy to output.
2014-06-11 00:54:54 -07:00
Unknown W. Brackets
efc2de41ae Ignore depth buffers with stride = 0.
They're clearly not being used.
2014-06-11 00:40:47 -07:00
Unknown W. Brackets
c49ba888b5 Flush draws before doing any block transfers.
Otherwise, we might flush on top, or we might download the wrong thing.
2014-06-11 00:28:28 -07:00
Unknown W. Brackets
dd4b191003 Correct Gods Eater Burst tex download size.
Probably takes care of #6289, although it doesn't crash for me.
2014-06-10 22:59:08 -07:00
Unknown W. Brackets
5bd1d9d009 Avoid corrupting mem if our framebuf size is wrong.
Let the size specify the framebuffer height, which we are most likely to
have gotten wrong.
2014-06-10 00:15:05 -07:00
Unknown W. Brackets
d5aae5a705 Match block transfer address even when uncached.
Rhythm8 for example uses an uncached address for the dest framebuffer.
2014-06-09 23:28:54 -07:00
Sacha
9d9d135176 Symbian buildfix, x11 linker order 2014-06-10 15:33:30 +10:00
Sacha
87c7b31e77 Qt: Mac arch detection workaround on Qt4. Fix a conflict. 2014-06-10 15:11:25 +10:00
Henrik Rydgard
e01f8232bd Try the quickfix proposed for 6272 at 1080p, works nicely.
Might want to do something more ambitions, too, allowing minor crops
on more resolutions...
2014-06-09 21:22:12 +02:00
Sacha
e57ae29e4a Symbian: Switch to GCC 4.7.3. Blackberry: Switch to GCC 4.8.2 2014-06-09 23:49:30 +10:00
Unknown W. Brackets
375bc34c4b Skip direct blocktransfer draw in buffered.
It isn't needed anymore, and causes glitches in Tales of Phantasia X.
2014-06-08 17:30:51 -07:00
Unknown W. Brackets
125a440e71 Try scissor/region height if viewport is == 512.
Fixes Tales of Phantasia X menu in towns, where it uses a 480 tall
framebuffer but specifies a 512 tall viewport.
2014-06-08 17:30:51 -07:00
Unknown W. Brackets
5fd0adcb6a Fix framebuf blit on resize. 2014-06-08 17:30:50 -07:00
Unknown W. Brackets
fdf15cf05f Fix intra-buffer blit at non-1x resolutions.
Oops.
2014-06-08 16:26:47 -07:00
Unknown W. Brackets
3a0cce575c Fix block transfer download with bpp mismatch.
Pretty sure this will take care of #6258.
2014-06-08 15:05:10 -07:00
Henrik Rydgård
be02ea7769 Merge pull request #6255 from unknownbrackets/gpu-blocktransfer
Enable "simulate block transfer" by default
2014-06-08 11:15:22 +02:00
Unknown W. Brackets
4effd15fcb Support Grand Knight History's line-by-line xfer.
This is a bit hacky, but what it's doing at least makes sense enough to
heuristically detect.  Still trying to avoid misdetecting God of War.
2014-06-07 23:59:34 -07:00
Unknown W. Brackets
3f8ef6dacd Ensure stride in bytes matches FBO up/download.
Even if we should do the copy, we'll currntly use the wrong x/y/w/h.
This fixes incorrect uploads in God of War, which hurt performance a lot.

Unfortunately, in this game there's zero information to tell us the right
size of some small temp framebuffers it uses, so we overestimate their
sizes and the block transfer appears to fall into range.
2014-06-07 22:40:41 -07:00
Unknown W. Brackets
0896c3412d Allocate textures names in blocks.
May improve performance slightly when loading or recycling textures.
Probably uploading the texture is bigger anyway.
2014-06-07 16:13:53 -07:00
Unknown W. Brackets
a53f165c06 Oops, update render size when resizing down too.
Hopefully #6247.
2014-06-07 06:26:03 -07:00
Unknown W. Brackets
d8e98786f7 Oops, fix logging on FBO creation. 2014-06-07 01:35:39 -07:00
Unknown W. Brackets
cda98334f8 Fix some crashes when switching rendering mode. 2014-06-07 00:52:58 -07:00
Unknown W. Brackets
0bbeab28ec Verify fbo exists when copying depth.
Should fix #5343 based on stack trace.
2014-06-06 22:35:34 -07:00
Unknown W. Brackets
7a299fb1f2 Avoid displaying a wrong-format framebuf. 2014-06-06 21:11:58 -07:00
Unknown W. Brackets
8ec87040df Detect staggered/interleaved rendering.
Not sure why you'd do this, maybe to simultaneously render?  Should help
the Silent Hill games which seem to do this.
2014-06-06 21:08:14 -07:00
Unknown W. Brackets
171629ba48 Separate fbo resize logic from creation. 2014-06-06 20:54:16 -07:00
Unknown W. Brackets
48d0b8fb0b Fix a crash in non-buffered rendering. 2014-06-06 10:28:18 -07:00
Unknown W. Brackets
5ab416981c Ignore vfb->format for older display buffers.
Fixes video in Tales of Phantasia X.
2014-06-05 00:29:32 -07:00
Unknown W. Brackets
115b959ef7 Stop clearing the buffer after blitting to it.
This only appeared to work because destroying an fbo unbinds the active
one.
2014-06-05 00:29:04 -07:00
Unknown W. Brackets
42eb4c978a Support block transfer bpp mismatch on gles2.
When we don't have GLES2.
2014-06-05 00:14:31 -07:00
Unknown W. Brackets
eda5d785fa Don't rebind if there's nothing to rebind. 2014-06-04 00:58:44 -07:00
Unknown W. Brackets
d111a8d3ff Remove video size hack when uploading fb data.
Seems like this was only helping because we were stretching some
framebuffers before, it only causes problems now.
2014-06-04 00:21:52 -07:00
Unknown W. Brackets
e67c2e7328 No need to report this anymore, hopefully. 2014-06-03 22:54:36 -07:00
Unknown W. Brackets
7839f39c13 Allow block xfer upload when using read fb to mem. 2014-06-03 22:52:32 -07:00
Unknown W. Brackets
8b46faed50 Implement intra-buffer block transfer. 2014-06-03 22:51:16 -07:00
Unknown W. Brackets
fcb70a00b3 Fix incorrect scale in fbo download.
This caused some videos and scenes to show at the wrong resolution.
2014-06-03 22:29:42 -07:00
Unknown W. Brackets
b9652c2112 Ignore sizes with unreasonable heights.
God of War sets region to 1024x1024, but doesn't draw in that whole space.
2014-06-03 07:52:05 -07:00
Henrik Rydgård
e6d3a9c1b6 Merge pull request #6211 from unknownbrackets/framebuf-estimate
Another attempt at framebuffer size estimate changes
2014-06-03 10:50:21 +02:00
Unknown W. Brackets
b069462bea Relax display buffer / GetVfbAt() requirements.
Castlevania actually uses a display buffer of 420, it seems.  Since we no
longer allow multiple FBOs at the same address, this should be safe.
2014-06-02 22:51:37 -07:00