Henrik Rydgård
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34efa1281b
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More consistent use of GLSL precision modifiers, now use them in Vulkan too.
Might help #13464 ?
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2020-11-10 22:42:41 +01:00 |
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Henrik Rydgård
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d99cba7308
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Outrun on OpenGL: Fix weird purple highlight seen on some devices
mediump int is just not enough.
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2020-11-10 22:01:57 +01:00 |
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Henrik Rydgård
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d81522af11
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Address feedback.
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2020-11-08 11:32:55 +01:00 |
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Henrik Rydgård
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4e16fcaf1a
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Fix reinterpret shader for D3D11
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2020-11-08 11:32:55 +01:00 |
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Henrik Rydgård
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f2e315b9a6
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More shadergen work
Buildfix
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2020-11-08 11:32:53 +01:00 |
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Henrik Rydgård
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19b4febbbf
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More reinterpret shader gen and test work.
More work on reinterpret
Buildsystem fixes
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2020-11-08 10:41:20 +01:00 |
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