Henrik Rydgård
35437e6b62
Kill off more unused duplicate code
2017-11-13 16:50:45 +01:00
Henrik Rydgård
3e749a94ce
Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
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This can cut down the number of pipelines to a third or less in some
games. However, benefit is likely smaller since Vulkan drivers will
deduplicate shaders inside each vkPipelineCache object.
Helps #10106 while not actually implementing any of the suggestions inside.
2017-11-13 11:22:33 +01:00
Henrik Rydgård
14e9c9da80
Minor cleanup, fix a comment.
2017-11-13 10:35:31 +01:00
Unknown W. Brackets
d4c345c870
Vulkan: Tweak stencil value from clears.
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Both changes fix graphical artifacts in Final Fantasy 4.
2017-11-12 10:51:32 -08:00
Henrik Rydgård
232e30f4db
Vulkan: When deriving stencilref from color, don't forget to update the value.
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Plus minor cleanups.
2017-11-12 19:33:21 +01:00
Henrik Rydgård
4346a54eb7
Vulkan: Speed up and simplify hardware tesselation by using storage buffers.
2017-11-12 13:55:42 +01:00
Henrik Rydgård
c05fe8382a
hwtess: Shrink Vulkan UV textures
2017-11-12 11:04:17 +01:00
Henrik Rydgård
da09e10aa3
Make the interface to hw tess slightly more flexible.
2017-11-12 11:04:13 +01:00
Henrik Rydgård
ebac0143e0
Vulkan: Use a device allocator for tesselation data textures. Add comment about better solutions.
2017-11-12 10:28:55 +01:00
Henrik Rydgård
525cb40f84
Vulkan: Support wide lines if available on the GPU.
2017-11-12 10:17:49 +01:00
Henrik Rydgård
8d7bcd9d61
Vulkan hw tess: Assorted minor fixes. Works on Mali now.
2017-11-11 21:51:05 +01:00
Henrik Rydgård
9cd4db5f18
Vulkan hw tess: Use pushbuffers instead of temp images to upload data.
2017-11-11 20:39:19 +01:00
Henrik Rydgård
5d6a830288
Vulkan hw tess: Don't reuse the same dynamic texture for multiple draws, not safe.
2017-11-11 20:39:19 +01:00
Henrik Rydgård
378e01625c
Fix a few more device-loss bugs.
2017-11-10 15:10:36 +01:00
Henrik Rydgård
3cc5d8f40a
More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same.
2017-11-10 12:41:06 +01:00
Henrik Rydgård
8b42d83123
Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
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Plus more logging, of course.
2017-11-09 17:25:37 +01:00
Henrik Rydgård
6eb58b1252
Keep the draw context up to date in a bunch of places. More logging.
2017-11-09 16:28:22 +01:00
Henrik Rydgård
70c70b1e76
Vulkan: Some error handling improvement. Might get us a clue for #10065
2017-11-07 00:08:39 +01:00
Henrik Rydgård
6a8f72a327
Use the global curFrame counter. No need for a vector for pushing cmdbufs.
2017-11-01 08:47:50 +01:00
Henrik Rydgård
9e734b3791
Decimate descriptors every frame until I find a better solution. Fixes flicker in videos in several games.
2017-11-01 08:42:48 +01:00
Henrik Rydgård
ed2731d197
Vulkan: Fix depal and shader blending.
2017-10-31 12:35:00 +01:00
Henrik Rydgård
07dfda0633
Vulkan depal code now passes validation, but produces black.
2017-10-31 12:35:00 +01:00
Henrik Rydgård
7312576239
More buildfixes, warning fix, memory leak fix
2017-10-26 11:43:22 +02:00
Henrik Rydgård
07e8b4ff1a
Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them)
2017-10-26 10:57:01 +02:00
Henrik Rydgård
b5e06f3c7d
VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions.
2017-10-26 10:57:00 +02:00
Henrik Rydgård
1c5bd0f8dc
Move the VulkanRenderManager stuff to thin3d, fits in better there.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
02f76ae4a8
Rendering basics now works.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
0a0494ef8e
It builds! With some shortcuts, of course.
2017-10-26 10:56:59 +02:00
Henrik Rydgård
8f9bb59005
Vulkan: Fix silly mistake in blend constant checks, thanks Unknown.
2017-10-22 10:07:49 +02:00
Henrik Rydgård
804aa79376
Various Vulkan image transition fixes and related
2017-10-20 18:09:05 +02:00
Henrik Rydgård
b886efe8f5
Another minor cleanup (DescribeCodePtr)
2017-10-20 11:06:12 +02:00
Henrik Rydgård
81a18dc4df
Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though.
2017-08-20 21:35:03 +02:00
Henrik Rydgård
9bce767b73
Merge pull request #9916 from hrydgard/faster-hashmaps
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Replace the most critical unordered_maps and maps with faster maps.
2017-08-20 17:56:31 +02:00
Henrik Rydgård
91783a3281
SIMD-optimize some data conv routines used in uniform updates.
2017-08-20 11:43:35 +02:00
Henrik Rydgård
e0e13e191f
Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap.
2017-08-20 11:30:19 +02:00
Henrik Rydgård
b9b2656e93
More vulkan microoptimizations. Add more profiler scopes.
2017-08-18 13:48:11 +02:00
Henrik Rydgård
560eaa5390
Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing.
2017-08-17 17:57:37 +02:00
Henrik Rydgård
45737466e2
Vulkan vertex cache: Fix bug with "pure prim" draws (where we avoid the index buffer)
2017-08-17 12:00:20 +02:00
Henrik Rydgård
5e788ffadf
Implement vertex caching for Vulkan.
2017-08-17 11:22:45 +02:00
Henrik Rydgård
50d771961b
Vulkan: More minor optimization (avoid pipeline cache lookups when possible)
2017-08-15 16:01:50 +02:00
Henrik Rydgård
c4ccf5b734
Simple micro-optimization in AdvanceVerts
2017-08-15 12:02:47 +02:00
Henrik Rydgård
4e7099bf47
Vulkan: Fix some more state dirtying issues.
2017-08-15 10:51:44 +02:00
Henrik Rydgård
a1fd2d1ed1
Dirty-track the current pipeline to avoid many vkBindPipeline calls.
2017-08-14 16:02:58 +02:00
Henrik Rydgård
5a65334646
Use dirty-flags more in Vulkan state setting
2017-08-14 15:14:46 +02:00
Henrik Rydgård
776c9e384f
Oops, broke Vulkan in the rebase somehow. Fixed.
2017-08-14 13:52:40 +02:00
Henrik Rydgård
14a80968cf
Unify transformed arrays
2017-06-03 18:05:21 +02:00
Henrik Rydgård
1abb8792ab
Unify ComputeMiniHash
2017-06-03 18:05:18 +02:00
Henrik Rydgård
3032240916
Unify DecodeVertsStep
2017-06-03 18:04:46 +02:00
Henrik Rydgård
240e058b3b
Some unification in DrawEngine
2017-06-03 18:03:56 +02:00
Henrik Rydgård
665a2c04cb
Implement software skinning for the Vulkan backend. Fixes #9753
2017-06-02 11:47:14 +02:00