Commit graph

11 commits

Author SHA1 Message Date
Henrik Rydgard
38a31fbd8b Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
Henrik Rydgard
ed8a3eaf6d Move the vertex decoder cache into DrawEngineCommon 2015-04-08 21:35:00 +02:00
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6294ecf64b Prevent GE debugger crash on bad vertex addr. 2015-02-27 20:45:21 -08:00
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7f7bf937fc Scale UVs in through and non-through.
This also shows them scaled to the w/h in the vertex preview, which is
probably easier to read and matches positions.

Additionally, fixes textures drawn fully not being highlighted at all.
2015-01-03 17:16:16 -08:00
xebra
f0ef073307 Fix NormalizeVertices() for indexed vertices. 2014-11-25 21:24:54 +09:00
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358462a7f4 Add a .gitattributes to normalize newlines.
No code changes.
2014-09-26 21:20:50 -07:00
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cee2827172 Normalize newlines, no code changes.
We really shouldn't let mixed newlines creep into the codebase.
They're annoying.
2014-09-24 23:10:13 -07:00
Henrik Rydgard
07c7687052 More code deduplication. Also normalized some line endings. 2014-09-18 00:45:11 +02:00
Henrik Rydgard
5e2c30c640 Move GetCurrentSimpleVertices to DrawEngineCommon 2014-09-17 21:37:53 +02:00
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64d955ea49 d3d: Share the bounding box code. 2014-09-14 14:04:09 -07:00
Henrik Rydgard
a4ae0f951a Move spline generation to SplineCommon, make SplineDX9.cpp identical to Spline.cpp (merge later somehow) 2014-09-13 15:13:34 +02:00