Unknown W. Brackets
|
3b8a847654
|
SDL: Allow more EGL configs.
This attempts to choose the "best" config using weights.
|
2018-06-16 16:12:43 -07:00 |
|
Unknown W. Brackets
|
9be20323ef
|
SDL: Start with window hidden.
This fixes start in fullscreen on Mac. Otherwise, it animates to
fullscreen and back for every GL init attempt.
|
2018-06-09 16:57:00 -07:00 |
|
Unknown W. Brackets
|
a7023ac542
|
SDL: Move EGL init code into SDLGLGraphicsContext.
It should really be cleaned up, but I'm not sure if EGL_Open can be
moved later and don't currently have a setup to test, so I'm just
cargo culting.
|
2018-06-05 23:02:50 -07:00 |
|
Unknown W. Brackets
|
78a41980df
|
SDL: Use fullscreen for mobile/GLES.
Also, allow resize for Vulkan outside mobile.
Thanks go to hissingshark.
|
2018-06-05 20:40:58 -07:00 |
|
Unknown W. Brackets
|
f2a75719d8
|
SDL: Properly try multiple GL versions.
Thanks go to hissingshark.
|
2018-06-05 20:40:50 -07:00 |
|
Henrik Rydgård
|
4b4a2a4096
|
Buildfixes
|
2018-02-25 11:25:16 +01:00 |
|
Henrik Rydgård
|
99386da01e
|
Minor cleanups
|
2018-02-04 13:42:04 +01:00 |
|
Henrik Rydgård
|
85446d6c51
|
Split the SDL graphics contexts into their own files.
|
2018-02-04 13:42:04 +01:00 |
|