Henrik Rydgard
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3fd216ad3a
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Better handling of swap chain size, add PowerVR hack. Fixes #11743
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2019-01-25 20:19:55 +01:00 |
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Henrik Rydgård
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46585a5da9
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Additional logging
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2019-01-23 18:34:25 +01:00 |
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Henrik Rydgård
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429a1fce01
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Assert even in release mode if preset shaders fail to compile. This is just to help track down a Play crash.
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2018-11-21 18:14:26 +01:00 |
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Unknown W. Brackets
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b4496f1975
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Core: Move config enums to separate file.
These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
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2018-06-23 10:59:18 -07:00 |
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Henrik Rydgård
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08c3e13517
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Do more detailed checks for Vulkan availability. Should hopefully solve #10729.
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2018-03-17 11:36:16 +01:00 |
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Henrik Rydgård
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9f9903c02e
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Fixes to vulkan restart logic on Android. Should help #10696
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2018-03-11 17:14:11 +01:00 |
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Henrik Rydgård
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f196a877e6
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Android: Fix fallback from Vulkan to GL.
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2018-03-03 00:00:18 +01:00 |
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Henrik Rydgård
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5f8118b82b
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Separate T3DCreate* into its own header to avoid including Windows.h etc in some cases.
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2018-02-25 10:27:59 +01:00 |
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Henrik Rydgård
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22e28e218b
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Merge pull request #10411 from hrydgard/gl-render-manager
GL render manager - new faster GL multithreading
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2018-01-31 12:22:07 +01:00 |
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Henrik Rydgård
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26b146a247
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Buildfixes
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2018-01-30 12:28:44 +01:00 |
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Henrik Rydgård
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19ab367591
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Fix some accidental extra-indentation
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2018-01-28 19:26:42 +01:00 |
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Henrik Rydgård
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7abb8702ce
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Work towards threaded GL on Android. Now TextDrawer barfs on wrong JNI context.
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2018-01-28 17:29:27 +01:00 |
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Henrik Rydgård
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133bef575a
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Split Android graphics context implementations into their own files.
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2018-01-20 21:47:16 +01:00 |
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