Commit graph

124 commits

Author SHA1 Message Date
Unknown W. Brackets
401bd35691 Swizzle video texture data on write to mirrors. 2015-06-13 16:29:56 -07:00
Henrik Rydgard
6660985210 Extract a bunch more color conversion loops. 2015-04-08 22:52:48 +02:00
Unknown W. Brackets
c16fac6688 Force off full-range color during video decode.
Fixes #6528, so should make colors in videos more correct.
2015-03-01 09:27:38 -08:00
Lioncash
ff0ea751c5 MediaEngine: Get rid of implicit boolean conversions to int 2014-12-13 23:40:04 -05:00
Henrik Rydgård
5f8f3633a8 Merge pull request #6685 from unknownbrackets/kill-volume
Remove bgm and sfx volume settings
2014-08-19 07:56:01 +02:00
Unknown W. Brackets
3fbab33c91 Only loop at video end.
In case of a short video that runs out of data but isn't ready to loop
yet.
2014-08-17 15:46:04 -07:00
Unknown W. Brackets
5c470a1923 Remove bgm and sfx volume settings.
They don't actually work in all games, and this only confuses users.

Also, the default 7 lowers the volume of audio detected as bgm or sfx, but
not other volume.  This means that some audio may have played too loud in
some games by default, which will be fixed by this change.
2014-08-17 14:16:59 -07:00
Unknown W. Brackets
29a9ff369e Make a note when we need to reset the shader.
Hmm, not sure this is the cleanest way.
2014-05-27 22:12:25 +02:00
Unknown W. Brackets
bd31b776c7 Report GHA phase shifting. 2014-05-27 00:03:28 -07:00
Unknown W. Brackets
e522eea2b4 Improve psmf seek perf and audio sync. 2014-05-15 00:28:54 -07:00
Unknown W. Brackets
2042672ec7 Correct the audio pts from the actual stream data.
Before, we would just increment it and hope we were right.  There's no
reason we'd be wrong, but with seeking we have to be more careful.
2014-05-15 00:05:40 -07:00
Unknown W. Brackets
0e781cd053 Fix ranged mpeg memchecks, oops. 2014-05-11 21:52:15 -07:00
Unknown W. Brackets
9c0bc32f52 Add support for initPts in scePsmfPlayerStart().
It won't be super speedy though, could more ideally do it on the calls to
Update()...
2014-05-11 14:23:13 -07:00
Unknown W. Brackets
647d6c0960 Invalidate when writing video image.
It is required to update the framebuffer, of course.  Fixes Dead or Alive
video flicker.
2014-04-27 08:23:42 -07:00
Unknown W. Brackets
6c53f19854 Trigger memchecks on audio decode from video. 2014-04-26 11:51:06 -07:00
Unknown W. Brackets
065677095f Trigger memchecks on writing out video data. 2014-04-26 11:48:02 -07:00
Unknown W. Brackets
eae4c9cc49 Check for no audio more directly.
This fixes some cases where the flag was set wrong.
2014-04-26 09:38:13 -07:00
Unknown W. Brackets
891764d8ee Make scePsmfPlayerSelect*() actually switch.
Don't have any games actually using this, so let's report too.  Audio is
falsely working when the stream isn't playable, not exactly sure the best
way to detect that.
2014-04-22 08:07:49 -07:00
Henrik Rydgård
f328cfe655 Merge pull request #5816 from raven02/patch-8
No need to init packet as 0
2014-04-09 15:01:00 +02:00
kaienfr
a576420547 Remove decode function of SimpleAudioDec and use its class method. 2014-04-08 01:09:28 +02:00
raven02
619039aed6 No need to init packet as {0} 2014-04-07 19:29:57 +08:00
raven02
3fb85dde8f ME : Init packet as {0} 2014-04-06 20:40:04 +08:00
Henrik Rydgård
c724a6c06a Merge pull request #5764 from kaienfr/cleanup
Cleanup SimpleAudioDec
2014-04-06 12:01:05 +02:00
Unknown W. Brackets
91323ebe92 Clear m_sws_ctx when freeing it.
Oops.  May help #5781.
2014-04-01 21:25:03 -07:00
Unknown W. Brackets
0ba0dba63d Correctly free a few FFmpeg resources. 2014-03-30 13:44:32 -07:00
kaienfr
a7e74c74a7 Cleanup SimpleAudioDec
and remove unused AudioCreate fonction, it can be down in the class constructor.
2014-03-29 19:38:14 +01:00
kaienfr
4de5e1b72f Update MediaEngine.cpp
auto s = p.Section("MediaEngine", 1, 3);

if (s >= 3){
		p.Do(m_audioType);
	}
	else{
		m_audioType = PSP_CODEC_AT3PLUS;
	}
2014-03-23 20:28:39 +01:00
kaienfr
0238258129 Update MediaEngine.cpp
Support both old and new savestate for mediaengin.cpp
2014-03-23 20:18:27 +01:00
kaienfr
88f6f0e4af Update MediaEngine.cpp
fix new feature in MediaEngine.cpp
2014-03-23 20:07:21 +01:00
kaienfr
b18252b2b5 Support audio playing (AT3, AT3+, Mp3, AAC) 2014-03-23 19:45:08 +01:00
raven02
84bbbc3e51 Use GE_CMODE instead of TPSM_PIXEL_STORAGE_MODE 2014-02-16 23:15:17 +08:00
raven02
4f744436bb Return -1 when no atrac inited 2014-02-12 21:55:36 +08:00
raven02
7dcf355cd6 MediaEngine : getAudioTimeStamp() returns m_audiopts 2014-02-11 19:24:51 +08:00
Henrik Rydgård
169844cc8c MediaEngine/atrac: Initialize some variables, remove use of some deprecated functions 2014-01-27 14:08:05 +01:00
Henrik Rydgård
cc4882267a Merge pull request #5231 from unknownbrackets/swap
Merge just some endian / swap related fixes
2014-01-26 14:44:52 -08:00
Ced2911
451e80c5c8 [core/MediaEndigne] endian fix for video 2014-01-26 14:27:05 -08:00
Henrik Rydgård
8fa6105472 Initialize m_audiopts 2014-01-26 23:21:39 +01:00
Unknown W. Brackets
af411e6b1e Check for AV_NOPTS_VALUE from ffmpeg pts values.
Apparently it's returning this now.  If we don't have it, just increment.

Fixes #5217.
2014-01-25 14:59:28 -08:00
Unknown W. Brackets
f19d8d2eae Handle alternating video streams a lot better. 2014-01-21 01:16:16 -08:00
Unknown W. Brackets
2a9e674045 Reset "no audio data" flag when adding more data.
It might have audio data.  Although, probably, we should detect this when
sceMpegGetAtracAu() is called.
2014-01-10 16:15:03 -08:00
Unknown W. Brackets
936f34a6b7 Check the audio buffer size just in case.
This way we definitely won't overfill it.
2014-01-04 01:25:42 -08:00
Unknown W. Brackets
4e929764c8 Set the audio/video streams per sceMpegGet*Au().
This fixes #2226, thanks to @raven02 for finding the issue.  Could also
help e.g. Xyanide: Resurrection and a few other games.

The video codec change path is not super well tested, because I couldn't
find a game that triggered it, but it should work.
2014-01-03 09:29:37 -08:00
Unknown W. Brackets
82a7680bab Remove the 5 packet min for openContext.
Should be safer, and with retrying, it's no longer necessary.
2014-01-01 21:00:29 -08:00
Unknown W. Brackets
2c38805791 Retry opening the context if it fails at first.
This fixes #4550, the hang on the crash video in FF4.
2014-01-01 20:47:10 -08:00
Unknown W. Brackets
c1dcebce07 Fix savestates when videos are playing. 2014-01-01 20:44:51 -08:00
Unknown W. Brackets
ce7c5e0cf9 Initialize m_decodingsize to 0.
Fixes #4609, intermittent video issues in Lunar.
_PsmfPlayerFillRingbuffer() expects getRemainSize() to return something
useful even before the context is opened.
2014-01-01 15:14:22 -08:00
Unknown W. Brackets
8e797796e5 Wait for only 5 frames before seeking mpegs.
Workaround for Mana Khemia, ugh... must be more complex logic.  Valkyrie
Profile still works.
2013-12-17 02:00:57 -08:00
Unknown W. Brackets
3204ec94fb Forget video end when more packets are added.
Good for looping videos, for example Burnout.
2013-12-14 11:33:32 -08:00
Unknown W. Brackets
20b81ef552 Don't try to seek the video with too few packets.
Conservatively we seem to need approximately 6, which any video ought to
be longer than.
2013-12-14 11:18:08 -08:00
Unknown W. Brackets
ae0560a1db Ignore bad video decode addresses.
Instead of crashing, even if that's more fun.
2013-12-11 08:21:01 -08:00