Unknown W. Brackets
a7b7bf7826
Global: Set many read-only params as const.
...
This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
Unknown W. Brackets
2718e81c0e
GPU: Expand lines to triangles.
2021-10-31 14:46:46 -07:00
Unknown W. Brackets
b3a8e013f6
GPU: Expand points into triangles for higher res.
2021-10-31 13:06:06 -07:00
Unknown W. Brackets
4fb09859fd
GPU: Refactor out rectangle expansion.
...
Just so it's cleaner when the same is done for lines.
2021-10-31 11:09:04 -07:00
Unknown W. Brackets
5128480d74
GPU: Implement cull behavior in sw transform.
2021-10-30 21:04:16 -07:00
Unknown W. Brackets
159eab5141
GPU: Set projection matrix per backend.
...
There's a bit of variance, so this keeps the central code clean.
2021-10-30 18:20:36 -07:00
Unknown W. Brackets
3730460bc5
GPU: Move swtransform flippedY to params.
2021-10-30 18:17:22 -07:00
Unknown W. Brackets
ea1f0a1195
Vulkan: Match safe size behavior on all backends.
...
Before, we would not mark a safe size for some Vulkan clears where depth
was not cleared, deviating from other backends. We also never detected
that on PowerVR. This makes things more consistent.
2020-05-23 00:25:39 -07:00
Unknown W. Brackets
ef43ec5f33
GPU: Split up software transform into phases.
2020-05-08 23:09:24 -07:00
Unknown W. Brackets
48980d8786
GLES: Simplify the framebuf offset detection.
...
It's clearly not been understood well as changes were made, so let's dump
a bunch of comments on it.
2020-05-07 23:12:14 -07:00
Unknown W. Brackets
dca159c47e
GPU: Correct sw flat shading color on Vulkan/D3D.
...
It was only correct on GLES before. This only fixes software transform.
2018-06-06 05:53:50 -07:00
Henrik Rydgård
734d9c494c
Fix bug in Vulkan non-buffered where clears could extend outside the frame, since Vulkan clears do not respect scissors.
2017-12-02 11:05:10 +01:00
Unknown W. Brackets
8efbcf8d42
Use draws for alpha/stencil only clear in Vulkan.
2016-03-20 19:31:02 +01:00
Henrik Rydgard
5d0d67140f
Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738 .
2015-05-12 20:01:04 +02:00
Henrik Rydgard
c2500744e1
D3D9 rectangle rendering fix (maxindex)
2015-01-15 23:58:07 +01:00
Unknown W. Brackets
d663cda2de
Transform rects using indices.
...
Not a hge difference. Minor cleanup.
2015-01-15 12:26:35 -08:00
Henrik Rydgard
2f569533f3
Fix burnout depth issue by dirtying the proj matrix on viewport change
2014-09-13 14:08:07 +02:00
Henrik Rydgard
19a9c4481f
Move GLES' SoftwareTransform to Common
2014-09-13 13:27:42 +02:00