Unknown W. Brackets
77849d3eed
riscv: Add disassembler.
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From https://github.com/anthony-coulter/riscv-disassembler .
Modified slightly to pull in less headers in the h, prefix funcs.
2023-01-01 10:28:53 -08:00
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49f6c461ad
Reporting: Fix some header includes.
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Particularly in Common, avoid including Core/Reporting.h.
2022-12-27 14:58:20 -08:00
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a7b7bf7826
Global: Set many read-only params as const.
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This makes what they do and which args to use clearer, if nothing else.
2022-12-10 21:13:36 -08:00
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66472c39ce
GPU: Use skinned position always in bounding check.
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Meanwhile, move to a flag on decoder options instead of global check.
2022-11-06 08:23:31 -08:00
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ca248e1201
softgpu: Fix s8 primitives in throughmode.
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Also always cull no-position verts, hardware too. Matches tests.
2022-09-18 07:46:18 -07:00
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4889d5285d
vertexjit: Use consistent skinInDecode.
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Just a little cleanup.
2022-09-10 21:54:04 -07:00
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470d2f0f4e
vertexjit: Remove unused ReadUV() cases.
2022-09-01 23:33:52 -07:00
Unknown W. Brackets
f2d5d668a5
vertexjit: Remove unused ReadPos() cases.
2022-09-01 23:33:52 -07:00
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9f48ddb18c
vertexjit: Clamp through float pos during decode.
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Rather than decoding it on read, better to decode it right away.
2022-09-01 23:33:52 -07:00
Henrik Rydgård
c9048c3748
Shrink the DeferredDrawcall struct, because why not. Assorted cleanup
2022-09-01 11:59:33 +02:00
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2479d52202
Global: Reduce includes of common headers.
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In many places, string, map, or Common.h were included but not needed.
2022-01-30 16:35:33 -08:00
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8a8328c431
Common: Move ColorConv to a more appropriate place.
2021-05-01 11:20:05 -07:00
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4178f09e57
Build: More consistently avoid _M_ defines.
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We use PPSSPP_ARCH in several places already, this makes it more complete.
2021-03-02 21:49:21 -08:00
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d9aecffd72
Build: Remove old ARM define.
2021-03-02 21:26:03 -08:00
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277691746d
GPU: Correct more vertex/index endian swaps.
2021-02-18 22:28:41 -08:00
aliaspider
9a3e5879bb
Global: Correct many endian types and casts.
2021-02-18 22:25:24 -08:00
iota97
0a44d9f600
Do not use x86 for other machine
2020-12-06 15:50:50 +01:00
Henrik Rydgård
c0a5fa3e8b
Fix a crash if JIT space failed to allocate
2020-12-02 00:33:51 +01:00
Henrik Rydgård
3162f30158
Merge base/basictypes.h into Common/Common.h (mostly).
2020-09-29 15:51:51 +02:00
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6b8f7294b3
Global: Remove ARM64 define.
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Was barely used anymore, and some users are specifying it when it's not
the case, so better to detect consistently.
2020-08-29 08:45:50 -07:00
Henrik Rydgård
b43698a13d
Remove most instances of base/logging.h from Common, Core, GPU, more
2020-08-15 19:08:44 +02:00
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b4496f1975
Core: Move config enums to separate file.
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These are a bit strewn about and there are constants that aren't
consistently used, which just adds confusion.
2018-06-23 10:59:18 -07:00
Henrik Rydgård
dbe52c8135
Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1.
2018-04-10 13:09:01 +02:00
Henrik Rydgård
00f3bf6102
Revert "Start removing support for hardware skinning."
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This reverts commit dcb773d624
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2018-04-10 12:31:21 +02:00
Henrik Rydgård
ccd594dae7
Revert "VertexLoader: Remove now-unused weights translation code"
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This reverts commit 44100c6c1d
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2018-04-10 12:30:49 +02:00
Henrik Rydgård
8953d7ff73
Revert "Comment fixes, reindentation."
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This reverts commit 6fa9fcefb2
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2018-04-10 12:14:23 +02:00
Henrik Rydgård
1c99ebcbcc
Fix DecFmt bug
2018-04-10 12:12:47 +02:00
Henrik Rydgård
69309aa400
Revert "Remove some remains of software skinning"
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This reverts commit 2d33d526b8
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2018-04-10 11:21:56 +02:00
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d70568abd2
GPU: Fix s8 norm with skin and morph.
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Fixes #10851 .
2018-04-02 19:18:16 -07:00
Henrik Rydgård
614cabb115
Implement pipeline/shader cache for Vulkan, to avoid shader compile stutters on second and subsequent runs.
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The raw pipeline cache got pretty large. Instead, store IDs like GL.
There's still a disabled option to store the pipeline cache objects.
2018-03-16 21:03:03 +01:00
Henrik Rydgård
2d33d526b8
Remove some remains of software skinning
2018-03-16 20:38:05 +01:00
Henrik Rydgård
6fa9fcefb2
Comment fixes, reindentation.
2018-03-05 00:03:47 +01:00
Henrik Rydgård
44100c6c1d
VertexLoader: Remove now-unused weights translation code
2018-03-05 00:03:47 +01:00
Henrik Rydgård
dcb773d624
Start removing support for hardware skinning.
2018-03-05 00:03:47 +01:00
Henrik Rydgård
66cbad443a
Add necessary decode functions to support morph+skin
2018-03-05 00:03:47 +01:00
Henrik Rydgård
45cfda4aa0
Small refactoring in VertexDecoderCommon
2018-03-05 00:03:47 +01:00
Henrik Rydgård
5c50c007b7
Minor fix for previous commit.
2018-01-03 18:21:50 +01:00
Henrik Rydgård
e7893001e9
VertexDecoderCommon: A few more cases.
2018-01-03 17:02:07 +01:00
Henrik Rydgård
e472947488
VertexDecoderCommon: Avoid reading the destination during vertex decode, might be some kind of memory that's not good to read from...
2018-01-03 16:31:01 +01:00
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db300da1d7
Reporting: Improve no pos verts message.
2017-12-01 09:45:58 -08:00
Henrik Rydgård
3e749a94ce
Vulkan: Fix bug where we ended up creating duplicate pipelines even if vertices decoded to the same format, if they were created from different formats.
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This can cut down the number of pipelines to a third or less in some
games. However, benefit is likely smaller since Vulkan drivers will
deduplicate shaders inside each vkPipelineCache object.
Helps #10106 while not actually implementing any of the suggestions inside.
2017-11-13 11:22:33 +01:00
Henrik Rydgård
6a1fa728d8
Remove Globals.h
2017-08-31 17:15:22 +02:00
Henrik Rydgård
22e65ba80d
Get rid of ugly alignment macros and some other cruft, we now have alignas(16) from C++11
2017-08-31 01:14:51 +02:00
Henrik Rydgård
2f85e6516e
Minor optimizations (use the new hashmap in a few more places)
2017-08-20 19:18:46 +02:00
Henrik Rydgård
0ec1e5e3b2
Don't erase and rewrite the dispatcher when the cache is cleared. Fixes #9708
2017-05-26 15:48:03 +02:00
Unknown W. Brackets
257f8dbbc6
GPU: Remove now-unused vertex decoder funcs.
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We always convert to float now, so these functions are no longer used.
2017-05-06 18:55:16 -07:00
Henrik Rydgard
c54999d26a
Even the vertex interpreter, not just the jit, can crash from misaligned vertex data.
2017-04-02 23:57:59 +02:00
Henrik Rydgard
8956a823bb
If the main CPU JIT is not enabled, don't try to vertex-jit. See #9404
2017-03-10 00:18:53 +01:00
Henrik Rydgard
a272a4ee3f
Improve error message on vertex decoder compile fail. Also disable a broken vertex JIT function until it can be fixed.
2017-03-03 14:19:36 +01:00
Henrik Rydgard
389650e2a7
Need to include getUVGenMode in vertex cache hash. Fixes #9263
2017-02-04 11:15:47 +01:00