Unknown W. Brackets
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06045b9459
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GLES: Cache equal flag, load from cache.
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2023-01-05 18:24:29 -08:00 |
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Unknown W. Brackets
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5749b5a825
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GPU: Clear shaders on use flag change.
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2023-01-05 18:24:29 -08:00 |
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Unknown W. Brackets
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0b6635c2dc
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GLES: Avoid switch-case on older glsl.
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2023-01-02 14:57:06 -08:00 |
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Unknown W. Brackets
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86d748fa0c
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GLES: Use uint for uint shift amounts.
This seems to cause trouble for some Adreno drivers as well.
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2023-01-02 14:37:38 -08:00 |
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Unknown W. Brackets
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5180486ded
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GLES: Force frag test cache on for Intel.
Seeing drivers report errors trying to shift the alpha value in the test.
Only seeing these errors in fragment shaders, though.
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2023-01-02 13:21:47 -08:00 |
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Unknown W. Brackets
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fdf5fefa91
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GPU: Normalize CopyDisplayToOutput across backends.
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2022-12-30 12:33:02 -08:00 |
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Unknown W. Brackets
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0496ca32ff
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Global: Cleanup some minor includes and typos.
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2022-12-27 08:33:07 -08:00 |
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Henrik Rydgård
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11366a2ded
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Don't refer directly to g_Config.iMultiSampleLevel, it can contain unsupported modes.
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2022-12-14 16:43:37 +01:00 |
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Henrik Rydgård
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ee19db091f
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Add accessor for UseFlags
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2022-12-13 18:27:45 +01:00 |
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Unknown W. Brackets
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77e510bd90
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GPU: Use accurate depth for depth range hack.
This should be easier to ensure stays well tested.
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2022-12-04 19:27:23 -08:00 |
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Henrik Rydgård
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0f12d44e59
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Remove some unused/unnecessary code
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2022-12-03 12:05:10 +01:00 |
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Henrik Rydgård
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92df6b832c
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Safer and simpler alternative to cbfa4bf .
See #16483
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2022-12-03 12:05:08 +01:00 |
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Lubos
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b41a782fcd
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Revert "Centralize ClearCacheNextFrame"
This reverts commit cbfa4bfc8e .
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2022-12-02 14:32:27 +01:00 |
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Henrik Rydgård
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9bc0d662c9
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Add more affected games to compat setting. Reorder checks, and check vendor flag.
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2022-11-24 10:09:47 +01:00 |
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Henrik Rydgård
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39f2ddd128
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Add compat flag / bug check for games on old Adreno/GL affected by #16015
See #16015
Partly derived from https://github.com/hrydgard/ppsspp/compare/master...unknownbrackets:ppsspp:adreno-deadlock
But this one surgically activates it only for the known affected games, to avoid any additional
performance regressions in the release.
Entirely untested.
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2022-11-24 10:05:35 +01:00 |
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Henrik Rydgård
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f6fcc9e9a7
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Add a way to view the "GPU_USE_" flags at runtime. Useful for sanity checking on-device.
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2022-11-23 16:17:41 +01:00 |
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Henrik Rydgård
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cbfa4bfc8e
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Centralize ClearCacheNextFrame
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2022-11-21 18:13:13 +01:00 |
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Henrik Rydgård
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ce5a1b8b7e
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Some minor "centralization"
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2022-11-21 17:55:30 +01:00 |
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Henrik Rydgård
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37ec31dedd
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Fix resizing issue. Took some refactoring.
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2022-11-20 12:57:32 +01:00 |
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Unknown W. Brackets
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01d7d73438
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GPU: Remove unused GPU_USE flag.
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2022-11-13 08:09:57 -08:00 |
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Unknown W. Brackets
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4a367148e6
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GPU: Centralize more GPU_USE flags, like depth.
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2022-11-13 08:04:47 -08:00 |
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Unknown W. Brackets
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855d16ffb3
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GPU: Prefer scaling depth to 16-bit if using 24.
In most cases, this will be a lot faster than pixel depth rounding, and
may avoid more issues in vertex rounding.
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2022-11-08 20:06:08 -08:00 |
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Henrik Rydgård
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41c812651d
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Merge pull request #16347 from unknownbrackets/softgpu-skin
Always skin in decode for software transform and rendering
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2022-11-06 20:21:02 +01:00 |
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Unknown W. Brackets
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6c36f03a0d
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GPU: Purify vertTypeIsSkinningEnabled().
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2022-11-06 08:40:54 -08:00 |
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Henrik Rydgård
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b4507cd5cc
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Make a lot more code VR build for all platforms
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2022-11-06 14:36:51 +01:00 |
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Henrik Rydgård
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aa51bfd1ef
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Use GPU "use" flags to replace IsVRBuild in the renderer. It remains elsewhere.
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2022-10-17 19:57:11 +02:00 |
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Henrik Rydgård
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30aa07b156
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Two more renames to make things read better
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2022-10-17 08:47:05 +02:00 |
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Henrik Rydgård
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9b8a5d1db3
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Rename GPU_SUPPORTS_ to GPU_USE_
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2022-10-17 08:47:03 +02:00 |
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Henrik Rydgård
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daca0b2109
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Rename gstate_c.Supports to gstate_c.Use
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2022-10-17 08:46:37 +02:00 |
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Henrik Rydgård
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d30d8bf35c
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Removes the option, autodetect instead - only enable if the GPU doesn't support bitwise ops.
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2022-10-11 16:09:57 +02:00 |
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Henrik Rydgård
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aa19712fc3
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Unify depth texture and framebuffer fetch checks
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2022-09-20 10:47:49 +02:00 |
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Henrik Rydgård
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09bcf3ec13
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Unify range culling detection
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2022-09-20 10:15:04 +02:00 |
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Henrik Rydgård
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1ae7c0132c
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Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
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2022-09-20 10:07:01 +02:00 |
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Unknown W. Brackets
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e6b4495e22
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GPU: Make NotifyConfigChanged() calls consistent.
They're generally centralized in Common.
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2022-09-07 23:41:00 -07:00 |
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Henrik Rydgård
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d459eac891
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Fix checks for depth texture support, GLES syntax errors
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2022-08-24 11:26:07 +02:00 |
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Henrik Rydgård
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5d50d02227
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Merge pull request #15894 from unknownbrackets/debugger
GE Debugger: Record only one flip if display framebuf not changed, step on vsync
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2022-08-24 06:27:31 +02:00 |
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Unknown W. Brackets
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c581a83896
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
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Henrik Rydgård
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5084743bbb
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Use Draw2D for depal shaders (except the actual blit, for now)
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2022-08-23 11:21:40 +02:00 |
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Henrik Rydgård
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b39b74e602
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More renaming. Fix shader view for Vulkan
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2022-08-22 12:30:51 +02:00 |
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Henrik Rydgård
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cdb4124bc1
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
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Henrik Rydgård
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6f1f482432
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Make GLQueueRunner/RenderManager aware of device caps, use it to check for NPOT and some other stuff
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2022-08-07 11:15:23 +02:00 |
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Henrik Rydgård
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81c36578ca
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Feature detection fixes
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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45def772ee
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Move the depal cache instance ownership to TextureCacheCommon
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2022-08-06 18:27:03 +02:00 |
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Henrik Rydgård
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8aebf0dca4
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Port the OpenGL depal path to thin3d
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2022-08-06 18:27:02 +02:00 |
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Henrik Rydgård
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19931c003f
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Clean up blit/copy feature detection. Don't need fast GPU flags for these.
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2022-08-02 09:53:46 +02:00 |
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Henrik Rydgård
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f1cd1d535b
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Add a hidden setting to turn off the shader cache, for shader compile performance work
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2021-11-21 21:25:56 +01:00 |
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Unknown W. Brackets
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5557950a4b
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GPU: Allow range cull on Mali/etc.
Previously had been disabled when cullDistance/clipDistance were
unsupported, but it's still helpful without those. See #15049.
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2021-10-23 08:43:14 -07:00 |
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Unknown W. Brackets
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d804d35dcb
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GPU: Enable new guardband culling again.
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2021-10-21 15:29:51 -07:00 |
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Unknown W. Brackets
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c72d045170
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Compat: Ignore DisableRangeCulling with clip/cull.
As long as we support these things and the NAN issue isn't there, we
should be able to safely enable regardless.
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2021-10-21 13:23:13 -07:00 |
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Unknown W. Brackets
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33598f2e75
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GPU: Support clip and cull distances separately.
Older GL devices, and it seems Apple devices, may not support cull.
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2021-10-12 20:34:44 -07:00 |
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