Bram Verweij
a31cbe42d2
Rename namespace to PPSSPP_VK, remove indentation
2021-08-21 12:39:15 +02:00
Bram Verweij
cc00a4132d
Prevent dlopen collisions between ppsspp_libretro.so and libvulkan.so
2021-08-20 11:22:57 +02:00
Unknown W. Brackets
4cb6976029
GPU: Use an empty vertex buf for reinterpret.
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See #14552 .
2021-08-07 22:22:36 -07:00
Unknown W. Brackets
44d2d8a2a3
Draw: Assert sampler bindings are in valid ranges.
2021-06-12 10:10:42 -07:00
Unknown W. Brackets
fe9870bf37
Draw: Auto ref/release bound textures/samplers.
2021-02-16 21:48:43 -08:00
Unknown W. Brackets
e85a8b0f5b
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
Henrik Rydgård
c48bdf7efc
Vulkan: Fix image layout issues after compute shader uploads.
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We're already in GENERAL so probably not worth to transfer to DST just
to do even more transfers due to the silliness of GenerateMip.
I'm planning to rework the whole texture upload thing to be far more
optimal with some kind of TextureUploadManager
Fixes #13987
2021-01-30 23:09:42 +01:00
Henrik Rydgård
c251d69eab
Minimize the Adreno shader compiler bug repro test
2021-01-30 10:21:14 +01:00
Henrik Rydgård
6a5522b185
thin3d: Add a way to query the current render target for debugging.
2020-12-13 00:20:13 +01:00
Henrik Rydgård
6310af25fa
Get shader color write masking going on all backends.
2020-11-08 23:45:47 +01:00
Henrik Rydgård
96c36d5c10
More work on reinterpret. Get Vulkan running
2020-11-08 11:32:55 +01:00
Henrik Rydgård
d9ee06a60d
Reorganize the DeviceLost code a little. FramebufferManagerCommon now sees it.
2020-11-07 10:51:54 +01:00
Henrik Rydgård
7a690f177e
Move shader language feature detection to the draw context.
2020-11-06 09:11:57 +01:00
Henrik Rydgård
6db943e831
Merge the two ShaderStage enums
2020-11-05 08:34:35 +01:00
Henrik Rydgård
b7d674411e
Test parsing of generated OpenGL shaders too (by using glslang).
2020-10-31 18:32:43 +01:00
Henrik Rydgård
5ece3de8ba
Track and accumulate pipeline flags for render passes.
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(Information that will later let us make some interesting optimizations)
2020-10-11 12:22:25 +02:00
Henrik Rydgård
940611fe65
Remove the USE_GENERAL_LAYOUT_FOR* debug defines.
2020-10-11 11:06:54 +02:00
Henrik Rydgård
0e3a84b4a8
Move most GPU things to Common.
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It works after the move, on Windows and Android at least.
Deletes the D3DX9 shader compiler loader, which was not used.
2020-10-04 23:39:02 +02:00