Commit graph

298 commits

Author SHA1 Message Date
Kingcom
f85d56a882 Use reverse order framebuffer pixel types on AMD GPUs 2013-08-19 20:18:32 +02:00
Henrik Rydgard
f443fae780 Disable a few things that should not be changable at runtime 2013-08-18 23:11:47 +02:00
Henrik Rydgard
c79d1c68cc Fix frozen videos in some games 2013-08-16 09:27:49 +02:00
Henrik Rydgard
664d74a9b7 Another frameskipping attempt. Now: 0=no frameskip, 1=auto frameskipt, 2-9=fixed frameskip.
There is still some flicker remaining in non-buffered rendering that I can't seem to get rid off.
2013-08-16 01:00:26 +02:00
Henrik Rydgard
a4f5418d9d Complete the name change to ClearBuffer 2013-08-14 22:14:18 +02:00
raven02
2dd75b5b97 ClearBuffer() 2013-08-15 03:32:43 +08:00
raven02
f49e5535a7 Few more boolean fix 2013-08-15 03:20:06 +08:00
Henrik Rydgard
96373132bb Android buildfix 2013-08-14 20:42:13 +02:00
raven02
fad8b77044 Merge remote-tracking branch 'upstream/master' into patch-13 2013-08-14 07:29:56 +08:00
Unknown W. Brackets
49c7b9628a Fix some correctness warnings. 2013-08-12 23:40:22 -07:00
raven02
1eaada15df Reference and modified code from @arnastia 2013-08-12 02:30:17 +08:00
raven02
c2a86d647f Fix wrong size generated of FBO for some games which uses it as render-to-texture 2013-08-12 02:20:55 +08:00
raven02
6c889e556b Some games like FF Type-0 inits viewport as 0x0 2013-08-12 02:15:42 +08:00
raven02
6f994ec05f Fix texture broken in God of War 2013-08-10 21:56:52 +08:00
Henrik Rydgard
51ffdfa132 Rename gpuStats.numFrames to numVBlanks. Switch to using numFlips for things like cache expirations. 2013-08-07 22:34:00 +02:00
Unknown W. Brackets
ab1c20f509 Detach textures and fbs using a range check.
This is more compatible with the attach logic, and might also be faster.
Although, framebuffer destroys should not be that common.
2013-08-02 22:45:34 -07:00
Unknown W. Brackets
89349eae7e Consistently use a proper type for GE fb format. 2013-07-29 23:05:59 -07:00
Unknown W. Brackets
4dde7276c6 Don't use PspDisplayPixelFormat at all. 2013-07-29 22:58:37 -07:00
Henrik Rydgård
61351e4b59 Merge branch 'patch-1' of https://github.com/raven02/ppsspp into raven02-patch-1
Conflicts:
	Windows/ppsspp.rc
	native
2013-07-25 18:20:08 +02:00
raven02
bf8e32f6f6 Remove entire if and contents 2013-07-25 20:54:24 +08:00
raven02
82b2581d79 Remove 'Display raw framebuffer' option 2013-07-25 20:23:22 +08:00
raven02
629a134946 Fix divide by 0 bug 2013-07-25 00:29:05 +08:00
raven02
f79de0b541 Max frameskip as 8 and code cleanup 2013-07-24 22:46:47 +08:00
Henrik Rydgård
9644de0949 Merge pull request #2895 from raven02/patch-4
FBO to memory : Skip frame along with frameskipping option
2013-07-23 05:24:05 -07:00
raven02
858d1d6987 Framebuffer to memory : Skip frame inline with frameskipping option 2013-07-23 20:01:31 +08:00
raven02
4514e07ac1 Use LINEAR and LINEARFMV for framebuffer 2013-07-23 19:30:01 +08:00
Henrik Rydgard
0cbe0dc997 Let's try raven02's #2880, which failed to merge normally so I did it manually instead. 2013-07-22 22:57:12 +02:00
raven02
76bd4e3120 Fix rendering mode switching issue in old & new UI 2013-07-22 08:41:58 +08:00
Henrik Rydgard
ab654a2b6f Quickfix for crashes switching rendering mode 2013-07-21 23:03:01 +02:00
raven02
100d336fb2 Remove _ suffix and hide the GPU mode on GLES2 2013-07-22 04:17:54 +08:00
raven02
0216f52359 Merge remote-tracking branch 'upstream/master'
Conflicts:
	UI/GameSettingsScreen.cpp
	UI/MenuScreens.cpp
	Windows/ppsspp.rc
2013-07-22 00:03:54 +08:00
raven02
87fc81e56d Consolidate Rendering Mode 2013-07-21 23:17:42 +08:00
raven02
b96e0a0dfe Add NOTICE_LOG to show GPU vendor 2013-07-21 01:39:37 +08:00
raven02
7ac496529b Vendor Based Alpha and Color Testing 2013-07-21 01:14:36 +08:00
Henrik Rydgard
444a39f32b Need to "dirty" framebuffers when updating them from memory. Should fix #2828 . 2013-07-18 20:01:22 +02:00
Henrik Rydgård
ff5dfcec13 Merge pull request #2786 from raven02/patch-6
New attempt to generate FBO using fb_stride
2013-07-17 11:45:13 -07:00
raven02
07e118b6a1 New attempt to generate FBO using fb_stride 2013-07-18 02:17:54 +08:00
Henrik Rydgard
81411a74ed Experimental: Make orientation change possible on Android. 2013-07-16 22:51:25 +02:00
raven02
3d8474a64a Fix missing title screens in Growlanser 2013-07-15 20:11:23 +08:00
raven02
925714ab39 Better attempt to calc FBO size using viewport , scissor & region all together 2013-07-13 20:26:04 +08:00
Henrik Rydgard
4c913c097e new attempt at sizing the framebuffers, similar to what raven02 said 2013-07-10 21:59:43 +02:00
Henrik Rydgård
605cf26621 Revert part of 76c3f16b5c, forcing all
framebuffers to 512x512 just can't be the right thing to do and breaks
Dangan Ronpa badly.
2013-07-08 10:16:36 +02:00
raven02
8cf50d62fb Fix texture misalignment & distortion in multiple games 2013-07-07 12:17:52 +08:00
Henrik Rydgård
c71ae64454 Merge pull request #2648 from raven02/patch-4
Fall back to use region instead of viewport to estimate drawing size
2013-07-06 13:13:33 -07:00
Henrik Rydgard
cc58e34cf8 Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon. 2013-07-06 20:45:44 +02:00
raven02
e318e49061 Apply scissor() , Last Ranker need it to render correctly 2013-07-07 00:47:25 +08:00
raven02
e362bc8357 Fall back to use region instead of viewport to estimate framebuffer drawing size 2013-07-06 22:37:37 +08:00
Henrik Rydgard
a599bf7500 Assorted warning fixes and cleanups 2013-07-06 11:09:19 +02:00
Henrik Rydgard
25392cd408 More android buildfixin' 2013-07-06 00:40:01 +02:00
arnastia
b5cc23d018 Try to guess GPU to differentiate pixel type to request in glReadPixels(); changed ConvertFromRGBA8888 to iterate linearly. 2013-07-05 02:31:31 +01:00