Commit graph

144 commits

Author SHA1 Message Date
Henrik Rydgård
4346a54eb7 Vulkan: Speed up and simplify hardware tesselation by using storage buffers. 2017-11-12 13:55:42 +01:00
Henrik Rydgård
c05fe8382a hwtess: Shrink Vulkan UV textures 2017-11-12 11:04:17 +01:00
Henrik Rydgård
da09e10aa3 Make the interface to hw tess slightly more flexible. 2017-11-12 11:04:13 +01:00
Henrik Rydgård
ebac0143e0 Vulkan: Use a device allocator for tesselation data textures. Add comment about better solutions. 2017-11-12 10:28:55 +01:00
Henrik Rydgård
525cb40f84 Vulkan: Support wide lines if available on the GPU. 2017-11-12 10:17:49 +01:00
Henrik Rydgård
8d7bcd9d61 Vulkan hw tess: Assorted minor fixes. Works on Mali now. 2017-11-11 21:51:05 +01:00
Henrik Rydgård
9cd4db5f18 Vulkan hw tess: Use pushbuffers instead of temp images to upload data. 2017-11-11 20:39:19 +01:00
Henrik Rydgård
5d6a830288 Vulkan hw tess: Don't reuse the same dynamic texture for multiple draws, not safe. 2017-11-11 20:39:19 +01:00
Henrik Rydgård
378e01625c Fix a few more device-loss bugs. 2017-11-10 15:10:36 +01:00
Henrik Rydgård
3cc5d8f40a More minor vulkan fixes and cleanups. Don't actually call "Resized" if the size stays the same. 2017-11-10 12:41:06 +01:00
Henrik Rydgård
8b42d83123 Vulkan: Remove duplicate depalShaderCache, fix a number of instances where we didn't use the deleter properly.
Plus more logging, of course.
2017-11-09 17:25:37 +01:00
Henrik Rydgård
6eb58b1252 Keep the draw context up to date in a bunch of places. More logging. 2017-11-09 16:28:22 +01:00
Henrik Rydgård
70c70b1e76 Vulkan: Some error handling improvement. Might get us a clue for #10065 2017-11-07 00:08:39 +01:00
Henrik Rydgård
6a8f72a327 Use the global curFrame counter. No need for a vector for pushing cmdbufs. 2017-11-01 08:47:50 +01:00
Henrik Rydgård
9e734b3791 Decimate descriptors every frame until I find a better solution. Fixes flicker in videos in several games. 2017-11-01 08:42:48 +01:00
Henrik Rydgård
ed2731d197 Vulkan: Fix depal and shader blending. 2017-10-31 12:35:00 +01:00
Henrik Rydgård
07dfda0633 Vulkan depal code now passes validation, but produces black. 2017-10-31 12:35:00 +01:00
Henrik Rydgård
7312576239 More buildfixes, warning fix, memory leak fix 2017-10-26 11:43:22 +02:00
Henrik Rydgård
07e8b4ff1a Bump descriptor set limits, which became insufficient with the addition of tesselation (should really use separate big desc layouts for them) 2017-10-26 10:57:01 +02:00
Henrik Rydgård
b5e06f3c7d VulkanRenderManager: BindPipeline should really be its own command. Tighten up some image transitions. 2017-10-26 10:57:00 +02:00
Henrik Rydgård
1c5bd0f8dc Move the VulkanRenderManager stuff to thin3d, fits in better there. 2017-10-26 10:56:59 +02:00
Henrik Rydgård
02f76ae4a8 Rendering basics now works. 2017-10-26 10:56:59 +02:00
Henrik Rydgård
0a0494ef8e It builds! With some shortcuts, of course. 2017-10-26 10:56:59 +02:00
Henrik Rydgård
8f9bb59005 Vulkan: Fix silly mistake in blend constant checks, thanks Unknown. 2017-10-22 10:07:49 +02:00
Henrik Rydgård
804aa79376 Various Vulkan image transition fixes and related 2017-10-20 18:09:05 +02:00
Henrik Rydgård
b886efe8f5 Another minor cleanup (DescribeCodePtr) 2017-10-20 11:06:12 +02:00
Henrik Rydgård
81a18dc4df Keeping descriptorsets around between frames can cause problems if we run out.. Try to prevent that. Need a better method than this though. 2017-08-20 21:35:03 +02:00
Henrik Rydgård
9bce767b73 Merge pull request #9916 from hrydgard/faster-hashmaps
Replace the most critical unordered_maps and maps with faster maps.
2017-08-20 17:56:31 +02:00
Henrik Rydgård
91783a3281 SIMD-optimize some data conv routines used in uniform updates. 2017-08-20 11:43:35 +02:00
Henrik Rydgård
e0e13e191f Replace the most critical unordered_maps and maps with two new maps: FastHashMap and PrehashMap. 2017-08-20 11:30:19 +02:00
Henrik Rydgård
b9b2656e93 More vulkan microoptimizations. Add more profiler scopes. 2017-08-18 13:48:11 +02:00
Henrik Rydgård
560eaa5390 Vulkan: Add code (disabled) to be able to run with more in-flight frames. Only improves performance marginally and needs more testing. 2017-08-17 17:57:37 +02:00
Henrik Rydgård
45737466e2 Vulkan vertex cache: Fix bug with "pure prim" draws (where we avoid the index buffer) 2017-08-17 12:00:20 +02:00
Henrik Rydgård
5e788ffadf Implement vertex caching for Vulkan. 2017-08-17 11:22:45 +02:00
Henrik Rydgård
50d771961b Vulkan: More minor optimization (avoid pipeline cache lookups when possible) 2017-08-15 16:01:50 +02:00
Henrik Rydgård
c4ccf5b734 Simple micro-optimization in AdvanceVerts 2017-08-15 12:02:47 +02:00
Henrik Rydgård
4e7099bf47 Vulkan: Fix some more state dirtying issues. 2017-08-15 10:51:44 +02:00
Henrik Rydgård
a1fd2d1ed1 Dirty-track the current pipeline to avoid many vkBindPipeline calls. 2017-08-14 16:02:58 +02:00
Henrik Rydgård
5a65334646 Use dirty-flags more in Vulkan state setting 2017-08-14 15:14:46 +02:00
Henrik Rydgård
776c9e384f Oops, broke Vulkan in the rebase somehow. Fixed. 2017-08-14 13:52:40 +02:00
Henrik Rydgård
14a80968cf Unify transformed arrays 2017-06-03 18:05:21 +02:00
Henrik Rydgård
1abb8792ab Unify ComputeMiniHash 2017-06-03 18:05:18 +02:00
Henrik Rydgård
3032240916 Unify DecodeVertsStep 2017-06-03 18:04:46 +02:00
Henrik Rydgård
240e058b3b Some unification in DrawEngine 2017-06-03 18:03:56 +02:00
Henrik Rydgård
665a2c04cb Implement software skinning for the Vulkan backend. Fixes #9753 2017-06-02 11:47:14 +02:00
Henrik Rydgård
44423f3ba2 Vulkan: Implement BlitFramebuffer 2017-05-30 09:38:09 +02:00
Henrik Rydgård
a95b11c58f Don't forget to initialize logicop.. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
b1c256a296 Increase the number of sampler/image descriptors further. 2017-05-30 09:36:17 +02:00
Henrik Rydgård
c173da49d3 Fix a number of bugs and stuff affecting Vulkan on Mali 2017-05-30 09:36:17 +02:00
Henrik Rydgard
0c70735bc4 Buffered rendering is starting to work, though still kinda broken. 2017-05-30 09:36:17 +02:00