Henrik Rydgård
45f8b2721e
Comment fixes. Minor tweak.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
dcd33a4692
Remove redundant bind on GL texture build. Improve dirtying of texture state.
2020-09-21 08:56:58 +02:00
Henrik Rydgård
f288e64679
Simplify NotifyFrameBuffer - only needs one call for both "channels" now.
2020-09-20 22:09:29 +02:00
Henrik Rydgård
3093b9c7bf
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
Henrik Rydgård
bdcf2c5cff
Have to invalidate "lastBoundTexture" when binding framebuffers as texture.
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Fixes parts of #13431 for D3D11 at least.
Will probably soon get rid of this concept, it's only useful in D3D9/11 and
those are probably not gonna lose much perf if we remove this minor
state caching.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
707e9cf7ac
Remove some unnecessary function parameters, improve some comments.
2020-09-20 20:44:18 +02:00
Henrik Rydgård
74bc9785d9
Don't over-invalidate textures when a framebuffer is created or modified.
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Should help #13431 .
2020-09-16 01:03:56 +02:00
Henrik Rydgård
bf55986a7a
Delete TexCacheEntries that get replaced by a framebuffer
2020-09-16 01:03:56 +02:00
Henrik Rydgård
7630fae4b9
Fix bug in new framebuffer code, reducing unnecessary texture invalidations.
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Improves the performance issue in #13431
2020-09-16 01:03:56 +02:00
Henrik Rydgård
dce7dde5e6
More moves
2020-09-14 00:04:39 +02:00
Henrik Rydgård
f3ce685b0e
Also move video filtering override.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
0e464a61e0
Move overrides to the end of GetSamplingParams
2020-09-14 00:04:39 +02:00
Henrik Rydgård
a222b2017e
Switch to a returned value and rename these functions.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
5190f85c8e
Unify/centralize SetFramebufferSamplingParams. Some include cleanup.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
46b3fb0821
Workarounds for D3D9's very limited mip level control.
2020-09-14 00:04:39 +02:00
Henrik Rydgård
d5717c835f
Comment fix
2020-09-13 22:51:22 +02:00
Henrik Rydgård
854ff7c5f1
Improve readability of the boolean expression mess in GetSamplingParams
2020-09-13 22:20:28 +02:00
Henrik Rydgård
a4c071261b
TextureCacheCommon::UpdateSamplingParams no longer takes a TexCacheEntry
2020-09-13 16:40:37 +02:00
Henrik Rydgård
cea35007ae
Always use a linear filter for video, unless forcing NEAREST filtering.
2020-09-13 16:40:37 +02:00
Henrik Rydgård
c9693ee061
Texfilter: Rewrite some checks in GetSamplingParams to be faster and more understandable.
2020-09-13 16:40:37 +02:00
Henrik Rydgård
5d5e5fe6ff
Remove some outdated debugging code (SetDebugTexture)
2020-09-13 12:18:38 +02:00
Henrik Rydgård
a28954d311
Further simplify framebuffer matching.
2020-09-13 09:03:31 +02:00
Henrik Rydgård
f6db1c2b01
Show how many times we evaluate framebuffers per frame in debug statistics.
2020-09-12 15:37:03 +02:00
Henrik Rydgård
61d792e27a
Re-fix BOF III - accidentally lost the texaddr offset
2020-09-12 15:25:54 +02:00
Henrik Rydgård
f7feca96a7
Mostly fix Katamari by boosting fbs from the same frame
2020-09-12 14:53:33 +02:00
Henrik Rydgård
41eee6a1a4
Decouple framebuffers from texcache entries entirely.
2020-09-12 14:25:50 +02:00
Henrik Rydgård
c7a5f45f81
Remove fbCache_ from TextureCacheCommon.cpp.
2020-09-12 12:37:05 +02:00
Unknown W. Brackets
cbeeb8fdf1
GPU: Allow culling in through mode.
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It works per tests and is used in Soul Caliber. Fixes #13400 .
2020-09-08 15:52:01 -07:00
Unknown W. Brackets
a817a60382
TexCache: Correct detaching textures.
2020-09-07 15:10:26 -07:00
Unknown W. Brackets
ee6fbd9a0b
TexCache: Rename "Invalid" attach to "Inexact".
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The name has seemed confusing to me for a while.
2020-09-06 23:04:52 -07:00
Unknown W. Brackets
85fb9a61e8
TexCache: Always apply detach matches if found.
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The "Invalid" matches will only apply if nothing was attached, so it's
important that detaches happen.
2020-09-06 23:01:13 -07:00
Henrik Rydgård
5697b6a9c5
Look in the mirrors or not depending on whether the texture's address is in the mirrors (detected as a depth texture).
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Also removes reporting that no longer makes sense.
2020-09-01 23:05:15 +02:00
Henrik Rydgård
a1e5f1b052
When going the other way, there can be multiple textures that need updating.
2020-09-01 22:54:36 +02:00
Henrik Rydgård
a22181df1c
Partially fix Katamari (flicker due to choice of the wrong depth buffer still happening).
2020-09-01 22:54:36 +02:00
Henrik Rydgård
5043f05687
Oops, crashfix for late change
2020-08-31 10:37:28 +02:00
Henrik Rydgård
064f2b6d01
Add some ONCE-reporting of multiple candidate situations
2020-08-31 09:42:15 +02:00
Henrik Rydgård
4252036d89
Apply the scoring model when creating/updating framebuffers too.
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Reuses the same mechanism.
This is the second part of the Test Drive fix.
2020-08-30 16:21:56 +02:00
Henrik Rydgård
a70ea98475
Switch framebuffer matching to a scoring model.
2020-08-30 16:21:56 +02:00
Henrik Rydgård
e9ff037e91
Extract AttachFramebufferToEntry function
2020-08-30 16:21:56 +02:00
Henrik Rydgård
41fe6f9e12
Delete an unused buffer, saving 0.5MB of RAM.
2020-08-28 10:38:00 +02:00
Henrik Rydgård
13552550bc
Merge pull request #13330 from unknownbrackets/gpu-clear
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TexCache: Force recreate texture on detach
2020-08-24 07:24:04 +02:00
Unknown W. Brackets
f44717c4f5
TexCache: Force recreate texture on detach.
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We could have multiple detaches, and we delete the texture on attach, so
we really must make sure we recreate.
Fixes #13320 .
2020-08-23 21:29:53 -07:00
Henrik Rydgård
055588c1a1
Framebuffer manager refactor step 1: Split ApplyFramebuffer into Match and Apply steps.
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This should have no change in behavior, but prepares the ground for the
next steps. Want this merged separately.
2020-08-24 00:01:02 +02:00
Henrik Rydgård
35c5308c30
Framebuffer matching: Don't try to match depth buffers with color if the swizzle bits don't indicate it.
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Fixes God of War issue reported in a comment of #13317 .
2020-08-23 22:11:18 +02:00
Henrik Rydgård
48ba304a4a
Minor logging improvements
2020-08-10 20:17:01 +02:00
Henrik Rydgård
0aa2ceb372
Address feedback
2020-08-10 09:16:28 +02:00
Henrik Rydgård
ba0d04a142
Vulkan: Implement depth texturing through depal.
2020-08-09 20:31:04 +02:00
Henrik Rydgård
c24dad2ac4
Logging improvement
2020-08-06 14:33:29 +02:00
Henrik Rydgård
8e1caadb48
Remove some unnecessary reporting.
2020-08-06 10:20:27 +02:00
Henrik Rydgård
09e300e646
Be a little more aggressive discarding non matching framebuffers when texturing. Enable create framebuffer from copy, fixing #12345
2020-08-04 14:51:37 +02:00